Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You're doing gods work here on the steam workshop.
m e g a game update hit and i lost heart for it ...half was outdated and need rewriting.
I swore an oath to not tuch this game modding (avoiding immersive time-sucking passion of mine) until game hits official 1.0 - good decision i think as i see how much was added every update making my variants redundant or obviously lacking.
Just mention that would be good idea to share with others... if you decided to mod either way ...harpoons should be shortrange killers against heavy armor, while crossbows should fire over long range with fast reload but less damage (for them could be combined with your "Rapido Turret Balance").
Regards !
also if you do 10x on youre turrets and youre guys never end up in battle there stats will not level that nicely while there on gaurd duty so basicly you handicap youreself on long term.
recruits that can only shoot but cant take a hit while on feild journeys are just death meat in the end.
but i do would like a smaller X factor mod of range.
please dont feel offendend im only saying what i think im personaly not a modder just a player.