Kenshi
10x Turret Ranges
20 Comments
mrmoore2050 12 Dec, 2024 @ 8:26pm 
Thanks, nice to have the option to try turning up the turret range 2x, 5x, or 10x.
You're doing gods work here on the steam workshop.
黄泉之水 21 Mar, 2022 @ 2:57am 
Yes!shot them!
thx , through this mod I need only one defense tower and not 30 :)
Endgunner 22 Jul, 2020 @ 2:24pm 
No shit, thats why i am not using it, bruh.....
CATman4L  [author] 22 Jul, 2020 @ 12:40pm 
then don't use it, that is the glory of mods you can use whichever you like
Endgunner 22 Jul, 2020 @ 1:06am 
this is just too much, they are all a bit much, but this? no....
CATman4L  [author] 7 Dec, 2019 @ 4:10pm 
XD i don't use this at all i use the 2x range one myself but People asked so i made the higher ones too xD in testing it is.. rather troublesome if you are the one attacking a town yes :p but defending one? Thats another matter.
Revok Farthis 1 Dec, 2019 @ 12:03pm 
10x range? Why? Why would you make this? Who hurt you?
ScrambieBambie 27 Jun, 2018 @ 9:20am 
Yea...i know. I had mod this game extensively before BETA...Seriously game was vegetating for like 3-4 years, and when i finnaly was like month from finishing my m a s s i v e expansion mod,
m e g a game update hit and i lost heart for it ...half was outdated and need rewriting.
I swore an oath to not tuch this game modding (avoiding immersive time-sucking passion of mine) until game hits official 1.0 - good decision i think as i see how much was added every update making my variants redundant or obviously lacking.
Just mention that would be good idea to share with others... if you decided to mod either way ...harpoons should be shortrange killers against heavy armor, while crossbows should fire over long range with fast reload but less damage (for them could be combined with your "Rapido Turret Balance").
Regards !
CATman4L  [author] 27 Jun, 2018 @ 9:08am 
@scarabparamit its a really easy one to change for your own game, just open the FCS load up this mod then go into buildings, functionality then all the diff turrets will be around on that list open up the ones you wanna tweak and change the values there to make the crossbows have a longer range ect
ScrambieBambie 27 Jun, 2018 @ 8:44am 
Most reasonable variant would be to make strong turrets like harpoons x2 and weaker like crossbows x5.
Sir Luis 15 Jun, 2018 @ 8:29am 
catman ty 4 this mod
jojobe 10 Jun, 2018 @ 8:34pm 
10 good so you need less of them
CATman4L  [author] 9 Jun, 2018 @ 3:19pm 
That's fine I might make a lower varients set cuz it doesn't take long to make. I just initially made this for testing purposes and thought why don't I share it :p I might make a 5 and 2 version for latwr. I only have 10 on this cuz it made no sense a mounted crossbow shot shorter distances then a handheld version
[BLA]Unmortal 9 Jun, 2018 @ 1:28pm 
i think 10x is a cheat value but i do say the original standard range is kinda crap but i dont think youre mod is for me. do like the cartoony cat but youre mod kinda takes the brutality of kenshi to a easyer level. maybe a 2x or 5x range mod makes gameplay wise a better experions but im not gone try 10x i bet thats just to much easy cheese.

also if you do 10x on youre turrets and youre guys never end up in battle there stats will not level that nicely while there on gaurd duty so basicly you handicap youreself on long term.

recruits that can only shoot but cant take a hit while on feild journeys are just death meat in the end.

but i do would like a smaller X factor mod of range.
please dont feel offendend im only saying what i think im personaly not a modder just a player.
CATman4L  [author] 8 Jun, 2018 @ 5:16pm 
glad to hear its working for you xD its a really simple change in the FCS but makes mounted crossbows have a lot more use :P
Mr.Taco 8 Jun, 2018 @ 11:11am 
it just...works bro! thumbs up :D! makes seiges more interesting in how to place your turrets for maximum death and carnage! and on the offensive side.....you really have to keep your troops moving...or else :(
CATman4L  [author] 7 Jun, 2018 @ 4:14pm 
well trying to seige bases in general with low level characters is usually fatal xD this is more for the defensive player i supose
Mr.Taco 7 Jun, 2018 @ 1:32pm 
hey catman! love the idea bro. Ill test it out to see how it works. got a base in the cannibal plains i could test it out on and let you know if 10 times is reasonable or not. Im gonna rate this positively so more people have a reason to look and not overlook this. On a side note.....Seiging bases with that kind of range with lower lvl characters could prove....fatal :*(
catanbros 6 Jun, 2018 @ 9:14pm 
ill wait a bit and see other peoples responses, IF good ill use for my multi harpoon turrents