Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Free City States
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
97.531 KB
7 Jun, 2018 @ 3:31pm
27 Feb, 2019 @ 3:49pm
4 Change Notes ( view )
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Free City States

Description
Description
Every turn there is a chance that a rebelling free city is destroyed and replaced by a new city state. The newly created city state will get the nearby units of the rebelling free city and it will inherit the population of the old city.
Only cities that were no original capital cities and do not have any world wonder can be replaced by a city state.

Note that this mod increases the amount of city state players by 50% and then saves 50% of them in a pool, so they can spawn later in the game. In order to do that this mod changes their starting locations. In most cases the start positions of city states will be ok, if you do not use a huge amount of city states in your game.

On standard speed the chance of converting a free city to a city state is 7% each turn (scaling for other game speeds). If the free city is damaged this chance will be lowered.

See further informations on https://forums.civfanatics.com/threads/free-city-states.633375/

Compatibility
This should work with any other mods that do not modify the starting locations.
The total amount of city states will even further increase if you use this with my More Opponents mod.
Also I have tested this mod with CIVITAS expanded city states mod and it seems to work properly.

Credits
Special thanks to FearSunn who teached me some important things about Lua. Also thanks to some users on civfanatics like Gedemon who helped me.
Popular Discussions View All (1)
0
10 Feb, 2019 @ 5:07am
Awesome R&F Mod Collection which includes this mod:
titan_vfaf
112 Comments
[PIGZ]MrTango 25 Aug, 2024 @ 5:33am 
Causing desync in multiplayer :( how remove and reload save with this mod removed?
*tried adding does <AffectsSavedGames>0</AffectsSavedGames> to the modinfo file, but it still loads with it when im subscribed, and refuses to load with unsubscribed.
Bobby Ferg 20 Feb, 2024 @ 10:46pm 
Me watching as Korea basically gave me a really good city due to it losing loyalty only for it to become a city state the turn before it becomes mine
antivandalism 25 Aug, 2021 @ 3:44am 
I like the idea of this but some Free Cities changed its name to something like HongKong in the middle of Africa. Can't it just retain the former name of the city?
punkdavid40 30 Jun, 2021 @ 6:00pm 
This is a really good idea for a mod, and I've enjoyed several games with it.

The thing is, between the Barbarian Clans mode and the Dramatic Ages mode, I paradoxically end up with tons of city states popping up from barbarian encampments, and yet (even with this mod active) the "free cities" that have result from the (often complete) collapse of a civ almost never become city states, possibly due to the "influence" of other "free cities", which really shouldn't exist, right?

What SHOULD happen, is barbarian camps become FREE CITIES, and then a free city that is stable enough for however long enough would have a higher chance of becoming a city state.

It seems that should be a doable mod, but I have no coding skills. Maybe the idea will spark a plan in someone else.

Thanks.
Frank Savage 30 May, 2021 @ 11:08pm 
This still works yeah? So cool
Dovakim 26 May, 2021 @ 6:17am 
please comeback ㅠㅠ
Aku 黑暗变形大师 15 Mar, 2021 @ 3:29am 
please update!
TheMule 9 Feb, 2021 @ 6:07pm 
Does this work anymore?
PhazezGova 7 Feb, 2021 @ 5:08am 
Alternative mod?
她惹绿色 笔吴 (猫 ㅇㅅ 5 Feb, 2021 @ 5:14am 
This mod may be bugging with the new NFP patch, it keeps low-loyalty cities rebelling "in 0 turns".