Divinity: Original Sin 2

Divinity: Original Sin 2

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Astronomer Class - 100% Chance (Classic)
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
1.678 MB
8 Jun, 2018 @ 8:12am
1 Change Note ( view )

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Astronomer Class - 100% Chance (Classic)

Description
This is a override for the Astronomer Class.
Require the main mod to work.

- All skills have now 100% chance to aplly Moon Essence and Sun Essence.
( Only use 1 override at time. )
14 Comments
Heaphaistos  [author] 9 Jul, 2018 @ 7:16am 
Thank you ^.^!
Shade 9 Jul, 2018 @ 1:01am 
Love this mod + the parent mod. <3 Keep up the good work.
Meneth 20 Jun, 2018 @ 9:09am 
Well, it looks like it has begun to work now, finally :)

Don't suppose it would be possible to update the text "65% chance" to "100% chance" to reduce confusion >.<?
Heaphaistos  [author] 20 Jun, 2018 @ 7:23am 
@ Tarus and Ghost - I tested the mod again, and it was all good , the only thing i noticed is the 65% in the description I forgot to change it >.<.

( all my spell apply moon and sun essence everytimes. )
maybe a mod conflict for both of you? Because the editor show 100% chance to create the effect, when i look at the property. ( not the description )

if you have more information let me know. :)
Tarus 20 Jun, 2018 @ 4:22am 
Same here.
Meneth 19 Jun, 2018 @ 9:14am 
Tried again, it still said i only had a 65% chance, and it still failed sometimes :(
Heaphaistos  [author] 19 Jun, 2018 @ 7:07am 
@Ghost - You just have to make sure this mod and the main astronomer mod is active in the mod section, and that it :P.
Meneth 19 Jun, 2018 @ 1:59am 
Would appreciate to know how to use this mod, can't seem to get it to work no matter where i put it in the load order :/
Tarus 14 Jun, 2018 @ 11:54am 
How do I make this work? I activated both the mod and the override and I tried using the override only, but the Skills still say '65% chance'.
Heaphaistos  [author] 14 Jun, 2018 @ 7:43am 
@TheeeHippie - Reducing the range of the skill will only make the caster to move closer to the enemy or ally to apply the effect. So you'll have to play as a melee class to be effective.

If you start with the Divinity Engine, I suggest you to make a first '' level '' where you can test for fun and try everything you think. Before my chronomancer mod i tested a lot. Some ideas didn't make it and some yes. Try to follow a lot of tutorial.
(The more you practice the better it is after.) ^.^ !!!