Divinity: Original Sin 2

Divinity: Original Sin 2

Astronomer Class - 100% Chance (Classic)
14 Comments
Heaphaistos  [author] 9 Jul, 2018 @ 7:16am 
Thank you ^.^!
Shade 9 Jul, 2018 @ 1:01am 
Love this mod + the parent mod. <3 Keep up the good work.
Meneth 20 Jun, 2018 @ 9:09am 
Well, it looks like it has begun to work now, finally :)

Don't suppose it would be possible to update the text "65% chance" to "100% chance" to reduce confusion >.<?
Heaphaistos  [author] 20 Jun, 2018 @ 7:23am 
@ Tarus and Ghost - I tested the mod again, and it was all good , the only thing i noticed is the 65% in the description I forgot to change it >.<.

( all my spell apply moon and sun essence everytimes. )
maybe a mod conflict for both of you? Because the editor show 100% chance to create the effect, when i look at the property. ( not the description )

if you have more information let me know. :)
Tarus 20 Jun, 2018 @ 4:22am 
Same here.
Meneth 19 Jun, 2018 @ 9:14am 
Tried again, it still said i only had a 65% chance, and it still failed sometimes :(
Heaphaistos  [author] 19 Jun, 2018 @ 7:07am 
@Ghost - You just have to make sure this mod and the main astronomer mod is active in the mod section, and that it :P.
Meneth 19 Jun, 2018 @ 1:59am 
Would appreciate to know how to use this mod, can't seem to get it to work no matter where i put it in the load order :/
Tarus 14 Jun, 2018 @ 11:54am 
How do I make this work? I activated both the mod and the override and I tried using the override only, but the Skills still say '65% chance'.
Heaphaistos  [author] 14 Jun, 2018 @ 7:43am 
@TheeeHippie - Reducing the range of the skill will only make the caster to move closer to the enemy or ally to apply the effect. So you'll have to play as a melee class to be effective.

If you start with the Divinity Engine, I suggest you to make a first '' level '' where you can test for fun and try everything you think. Before my chronomancer mod i tested a lot. Some ideas didn't make it and some yes. Try to follow a lot of tutorial.
(The more you practice the better it is after.) ^.^ !!!
TheHippie 14 Jun, 2018 @ 5:17am 
Would reducing the AoE of the spell achieve the desired effect? I'm trying to get a hang of the mod tool, but I think it'll be a long time before I could do it myself :P
Heaphaistos  [author] 13 Jun, 2018 @ 7:11am 
@TheeeHippie - I don't know if it possible, because the way it work in the editor for the target section. you have some choice like TARGET : Ally,Enemy,Self,NonSelf,Item and more... Sun and Moon passive apply to everyone because they don't have any tags.
- If i override it for Self only, you will not be able to debuff your enemy or buff your allies.
- If i override it for Enemy only, you will not be able to buff yourself or your allies.

(Maybe possible with the scripting, but i don't know how to use scripting yet.)

Let me know if it not clear or if you need more information about something ^.^!
TheHippie 12 Jun, 2018 @ 5:25pm 
Or if you know of any resources where I could learn to edit a spell to do that myself, that'd be much appreciated aswell.
TheHippie 12 Jun, 2018 @ 3:50pm 
Could you make an override that makes all spells in this mod apply Sun Moon passives to Self or Target only?