Arma 3
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VEHICLE patrol simple DEMO
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent
Scenario Type: Air, Vehicles, Water
Scenario Map: Stratis
Meta: Collection
Tags: Tag Review
File Size
Posted
170.191 KB
13 Jun, 2018 @ 5:39am
1 Change Note ( view )

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VEHICLE patrol simple DEMO

In 1 collection by ALIAScartoons
ARMA 3 SCRIPTS AND DEMO MISSIONS
52 items
Description
If you like this script don't forget to rate, share or provide feed-back. Thank you!


With this script you can create
* air, ground, water vehicle patrols
* air, ground, water trafic
* air, ground, water counvoys
* create the oportunity for firefights to happen

Note
* Demo mission on STRATIS.
* Tested partially on dedicated
* Un-pbo or Un-zip the mission and read the comments or watch the video tutorial for more information.

Direct Download link:
https://aliascartoons.com/

Video tutorial
https://www.youtube.com/watch?v=1d7cQXKfzYQ

If you like my work and want to support:



For those who prefer to donate via PayPal here it is the link
[www.paypal.com]

My Patreon Page:
https://www.patreon.com/aliascartoons

My Twitter account
https://twitter.com/ALIAScartoons

Other Scripts
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1123074587

DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!
12 Comments
ALIAScartoons  [author] 18 Sep, 2023 @ 12:56am 
@phillipfrancis006
Sounds like you have a wrong parameter, either missing or too many, double check. Also make sure you have the script files under you mission folder. If the demo mission works should work for any other mission.
phillipfrancis006 16 Sep, 2023 @ 7:45pm 
am i able to use this script in the editor just to test it out bc i try to use the script and i put it in but it says invalid number expression
ALIAScartoons  [author] 29 Oct, 2021 @ 9:34am 
@aki
:steamthumbsup:
aki 28 Oct, 2021 @ 10:45pm 
Grazie milllle
ALIAScartoons  [author] 9 Oct, 2021 @ 3:32am 
@aki
Yes. I would use the trigger to tweak a public variable like i did in my rock slide script.
in init. you could have
your_variable=false;
publicvariable "your_variable";
waituntil {your_variable};
ciao, potreste aiutarmi a far partire in MP il convoglio? ossia: ( p1 = [patrol_car_1,-1,7,["B_MRAP_01_hmg_F","B_MRAP_01_hmg_F","B_MRAP_01_hmg_F"],WEST] execvm "AL_vehicle_patrol\al_patrol_veh_simple.sqf")

This way your script will be executed when you make your_variable=true;
publicvariable "your_variable"; via trigger

aki 8 Oct, 2021 @ 3:25pm 
ciao, potreste aiutarmi a far partire in MP il convoglio? ossia: ( p1 = [patrol_car_1,-1,7,["B_MRAP_01_hmg_F","B_MRAP_01_hmg_F","B_MRAP_01_hmg_F"],WEST] execvm "AL_vehicle_patrol\al_patrol_veh_simple.sqf") è possibile avviarlo da un trig no da init.sqf? grazie
iRON79 9 Aug, 2018 @ 3:07pm 
Thank You for this very useful script!!!
I have waited so long to find a script with respawned convoys.
Indeed it would be great if a next update would contain some speed control so that the convoy keeps together and does not fall apart because of the different speed of the cars.
ALIAScartoons  [author] 8 Jul, 2018 @ 2:43pm 
@kiripok93
Thanks man! Good idea, i will consider it for the next update.
kiripok66 8 Jul, 2018 @ 4:36am 
ALIAS, in my opinion, it is necessary to introduce another very important parameter. The speed of the generated transport must be equal to the speed of the parent vehicle. A very useful script. Thank you!
White_Brow231 TTV 15 Jun, 2018 @ 10:01am 
@ALIAScartoons sorry i actually did not see that there. Thanks for that.