Arma 3
VEHICLE patrol simple DEMO
12 Comments
ALIAScartoons  [author] 18 Sep, 2023 @ 12:56am 
@phillipfrancis006
Sounds like you have a wrong parameter, either missing or too many, double check. Also make sure you have the script files under you mission folder. If the demo mission works should work for any other mission.
phillipfrancis006 16 Sep, 2023 @ 7:45pm 
am i able to use this script in the editor just to test it out bc i try to use the script and i put it in but it says invalid number expression
ALIAScartoons  [author] 29 Oct, 2021 @ 9:34am 
@aki
:steamthumbsup:
aki 28 Oct, 2021 @ 10:45pm 
Grazie milllle
ALIAScartoons  [author] 9 Oct, 2021 @ 3:32am 
@aki
Yes. I would use the trigger to tweak a public variable like i did in my rock slide script.
in init. you could have
your_variable=false;
publicvariable "your_variable";
waituntil {your_variable};
ciao, potreste aiutarmi a far partire in MP il convoglio? ossia: ( p1 = [patrol_car_1,-1,7,["B_MRAP_01_hmg_F","B_MRAP_01_hmg_F","B_MRAP_01_hmg_F"],WEST] execvm "AL_vehicle_patrol\al_patrol_veh_simple.sqf")

This way your script will be executed when you make your_variable=true;
publicvariable "your_variable"; via trigger

aki 8 Oct, 2021 @ 3:25pm 
ciao, potreste aiutarmi a far partire in MP il convoglio? ossia: ( p1 = [patrol_car_1,-1,7,["B_MRAP_01_hmg_F","B_MRAP_01_hmg_F","B_MRAP_01_hmg_F"],WEST] execvm "AL_vehicle_patrol\al_patrol_veh_simple.sqf") è possibile avviarlo da un trig no da init.sqf? grazie
iRON79 9 Aug, 2018 @ 3:07pm 
Thank You for this very useful script!!!
I have waited so long to find a script with respawned convoys.
Indeed it would be great if a next update would contain some speed control so that the convoy keeps together and does not fall apart because of the different speed of the cars.
ALIAScartoons  [author] 8 Jul, 2018 @ 2:43pm 
@kiripok93
Thanks man! Good idea, i will consider it for the next update.
kiripok66 8 Jul, 2018 @ 4:36am 
ALIAS, in my opinion, it is necessary to introduce another very important parameter. The speed of the generated transport must be equal to the speed of the parent vehicle. A very useful script. Thank you!
White_Brow231 TTV 15 Jun, 2018 @ 10:01am 
@ALIAScartoons sorry i actually did not see that there. Thanks for that.
ALIAScartoons  [author] 15 Jun, 2018 @ 9:58am 
@Wonder Meat
Did you watch the video tutorial?
White_Brow231 TTV 15 Jun, 2018 @ 9:45am 
What makes this different from doing a manual patrol in the editor?