Total War: ATTILA

Total War: ATTILA

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Religious Buildings more powerful and cost-effective Attila Campaign
   
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Tags: mod, Campaign
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194.675 KB
17 Jun, 2018 @ 8:41pm
23 Jun, 2018 @ 5:12pm
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Religious Buildings more powerful and cost-effective Attila Campaign

In 1 collection by Sheph
Little Shepherd Innovations
36 items
Description
Problem: Normal religious buildings offer too few benefits to justify their costs versus economic, civic and more military.
This mod makes the religious buildings of all cultures more powerful in ways appropriate to their culture.

This mod is ideal for players who use high public disorder mods or who actually allow technology to wipe out libraries.
The monasteries are replacement research/happiness/sanitation structures.

Ex: Christian churches are for masochists playing as Rome. Governors and pagan entertainment complexes/temples are much more cost-effective.
Here, the Christian churches are about as powerful and cost-effective as a governor/entertainment combo by level 3 or 4.

Building upkeep has been untouched. Cultural GDP has been added to nearly all buildings to provide a return to counter their other upkeep costs.

I have only touched one table to maximize its compatibility with all mods. Building Effect Junctions. It does not overwrite other BEF mods that don't work on religion.
Any Attila mod that is not a historic era overhaul should work with this mod.

Thanks to Sebidee's old religious buildings mod for the start of this work.

Update June 23: Civic admin buildings for romans, easterners and barbs now give about 33% less happiness, making them slightly less attractive. I didn't touch their massive economy perks.

I compared this mod to the new mods from Ringwraith. I noted no deficiencies in my mod and would not use his mod personally. I invite him to debate in discussions. Look: Why do you give pagan buildings 500 cultural gdp when they have no upkeep?
The cultural gdp of the christian buildings in this mod are only added to decrease the excessive upkeep burden added by CA to only Christian buildings. Pagan rituals were far more expensive and bloody affairs than those of Christians.

Help those improving Attila


LS collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1420203491


13 Comments
Sheph  [author] 26 May @ 4:59pm 
That's not true. You have some other mod overwriting the tables. I wrote an article on how to fix that.
NoShoesBrad 26 May @ 5:01am 
So just a heads up to anybody subbing this mod, it makes absolutely no change to the game whatsoever
Asep_Hejo 18 Nov, 2023 @ 8:46am 
is it comapitble with fote?
CadianCastellan 28 Sep, 2023 @ 12:22am 
Many thanks :))
Sheph  [author] 27 Sep, 2023 @ 3:10pm 
I think many modders have picked up on this mod and included it. I have no idea why the db file in the mod is now binary. Must be something to do with a RPFM and schema updates. I'll update it when I can translate it.
CadianCastellan 26 Sep, 2023 @ 4:44am 
Hi. I assume this mod works at some point but it doesn't do the trick for me. No change to the buildings were observed in game, and when I checked the files the entry wasn't a tsv file, and packfilemanager cannot display the text. changing file format made no difference.

resubcribed multiple times to no avail.

Maybe Sheph has long since moved on from ATW? But I'm just here to raise the alarm for anyone who might want to use this: The files are.... probably corrupted?
Sheph  [author] 23 Jun, 2021 @ 4:38pm 
More like limited time lines. This mod like most of mine are demonstration projects to help new modders. When you upload your mod, send me a private link and I'll provide some recommendations. I am currently building a garrison mod, an AI mod and an autoresolve mod in my little spare time. I like to consult for the excellent mod 642.
PinkUnicornLover 23 Jun, 2021 @ 4:25am 
haha
Sheph  [author] 22 Jun, 2021 @ 5:56pm 
Tweaking building effects is a project for a new modder :). I have bigger ambitions.
PinkUnicornLover 22 Jun, 2021 @ 12:42pm 
No but I definitly find the new ones underwhelming. For example if you have a catholic basilica in a border province, I still lose christians to the influence from the neighbors, which doesnt make sense if you ask me. also I think they give too little sanitation.
Yea honestly I didn't expect it to be compatible.
But maybe this could be a project for an ambitious modder ;)