Total War: ATTILA

Total War: ATTILA

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Little Shepherd Innovations
   
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Description
Innovative creations to show modders how to move the forefront of Attila modding.
Items (35)
Army and Navy Stances Rebalanced
Created by Sheph
This mod is a compromise between Sebidee's great Stances pack and Radious' stances values. Both mods have about 10 stance values that I felt could be improved on. This mod consolidates the stances to one table to enable a clear view and balancing of each s...
More Road levels and more Road buildings
Created by Sheph
All without a separate road building chain. Tested and ready to go. Let your developed kingdom stand out over your rivals! Your movement points increase with higher level buildings. Developed factions move their troops faster than non-developed. It only ap...
Naval Integrity boost for Attila campaigns
Created by Sheph
Problem: The vanilla game makes army integrity too easy to maintain. The quickest way to address this is to nix all-unit integrity. This creates problem wheh navy integrity plummets at -10 or so per turn. Solution: Overall penalty for all-unit integrity in...
Religious Buildings more powerful and cost-effective Attila Campaign
Created by Sheph
Problem: Normal religious buildings offer too few benefits to justify their costs versus economic, civic and more military. This mod makes the religious buildings of all cultures more powerful in ways appropriate to their culture. This mod is ideal for pla...
Unit Stat Upgrades: Cheaper and more Effective
Created by Sheph
This mod 1) Uses a little known table to decrease the costs for all unit stat upgrades by 30-60% depending on their value. For ex, ammo improvements from wood workshops are decreased 60% while new armor upgrades are decreased 30%. 2) All unit stat increase...
Authoritative Guide to Building Conversion costs thread
Created by Sheph
Conversion costs should be much cheaper in the game due the the limited space to build and the fact that one is essentially making a minor modification to a structure or set of structures to serve a different function. Unfortunately, several mods have thei...
Sophisticated Autoresolve for Historical Players
Created by Sheph
Sophisticated Autoresolve for Historical Players 1:Too many repetitive battles in Attila. Advanced players know they will win if they fight, but the poor autoresolve forces them to slog through another settlement battle. Let us spend our time on open field...
Imperium Prestige Fix for Attila vBuildings and Tech: A modder's resource
Created by Sheph
Problem: Powerful empires tend to steamroll to victory too easily. However, Attila does a poor job at defining powerful empires. Issues that historically were problems for empires were not issues for smaller kingdoms. And vice versa such as tolerance and m...
More Useful Building slots
Created by Sheph
Want more slots in Attila? Sorry, it's hard-coded. However, this mod attempts to solve the problem that limited slots restrict empire development and the ability to adapt to changing city foci. 1) Buildings convert to many more similar buildings without te...
Weak Pikemen with lethal Pike Walls, Spear Walls and Spear Squares
Created by Sheph
Better and Realistic Pike Walls, Spear Walls and Spear Squares Updated 2020: A bit stronger walls, but movement speed slowed considerably. Yes, this is built to work with most other Attila/Bel/Char mods that have units modifications. I only modded the mele...
Aggressive and Historical Campaign AI for Advanced Players and Modders Updated!
Created by Sheph
Mod For Veteran players Use this mod plus MAGA if you play as WRE/ERE and hope to win: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1529792592 Beware Attila players 2023 AI improvement mod! Are you tired of conquering half the world by turn 60 an...
Diplomacy Pack - Tata Horse Whisperer edition
Created by Sheph
Contains many features to make the diplomatic aspect of Attila/Bel/Cha more engaging and slightly easier. --State gifts are 70% cheaper to rescue you from bad situations. Don't overuse it, but once war breaks out it is too late to use this feature. It is u...
AutoResolve: Professional modder edition gives player-only a 20-25% bonus! No more settlement buff
Created by Sheph
Innovative Improvements to AutoResolve for Modders 1) It gives humans, and only humans, the advantage in autoresolve battles of all kinds without weakening AI vs AI battles in any way. 2) It is only activated with the aggressive strategy button, enabling p...
Refill Ammunition Ammo 2018 update for Attila
Created by Sheph
A 2018 upgrade for Magnar's original refill mod. New features: 1) Includes refillable troops and ships that have been added since 2015 via DLC's and patches. 2) Limits the number of refills that can be obtained to 3. 3) Lowers the refill time by 10 seconds...
Happy Shepherds: Garrison complete bug fixes with Skidvar's Overhaul - 2018ls version
Created by Sheph
Garrison Framework 1.Rework of Skidvar's Garrison mod: Much easier to understand and manage. 2. New troops lineup reflects a mix of ideas from other great Attila mods. 3. Added 5 new roman garrison units (icons are still undergoing work) for ERE and WRE to...
Autoresolve for busy players: +12% human bonus on aggressive autoresolve. +8% Bonus for all settlements and forts.
Created by Sheph
An Innovation for Modders and Hardcore players 1) Gives humans, and only humans, the advantage in autoresolve battles of all kinds without weakening AI vs AI battles in any way. For a 25% boost, use this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedeta...
Improve your economy: A tax, trade and misc primer for Total War modders
Created by Sheph
A guide for beginning modders Thinking of ways to release your great work based on unique insights into Roman-era economics? Remember to use the basic principles of abstraction of data and behavior that are used across all disciplines of computer science. ...
Framework for Knowing and Testing Campaign AI Personality Policies
Created by Sheph
Revolutionize your AI Modding Or just find help deciding who to befriend or attack. Warning This mod may not be save-game compatible. Use with new game. This mod makes the Personality Key of each faction visible in the diplomacy screen. This key, in turn, ...
Imperium Rebalanced and Improved for late game Attila. NINE levels.
Created by Sheph
Purpose Imperium conditions are unbalanced throughout Attila. They are worse at the beginning for the Romans and after turn 60 plus for all large factions. It is too hard for small to mid-size empires to progress while large empires effortlessly steamroll ...
Attila Cha Bel Supply System Improved
Created by Sheph
Purpose Armies can still troop across the map, but they need to loot or camp to stay fully supplied. What's new? Thank you mementomori420 and causeless for this mod. See the original at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1394466763 It'...
Imperium Rebalanced and Improved for large empires. Nine levels, mostly from powerful buildings.
Created by Sheph
Purpose Imperium conditions are unbalanced throughout Attila. They are worse at the beginning for the Romans and after turn 60 plus for all large factions. It is too hard for small to mid-size empires to progress while large empires effortlessly steamroll ...
The three Attila bugged formations have been fixed!! Version2 Refixed June
Created by Sheph
Hurray Attila players February 2019 Battle bug update for any Attila/AOC mod! To my knowledge, this is the first such fix. Extensive testing revealed that it is the formation animation itself that bugs the following: 1) Attacking testudo: Lose on contact w...
BATTLE mod from the LS collection. Compatible with most other mods!
Created by Sheph
All the key components of a battle pack from my base mod. 2023: Updating Fatigue and other tables It is inter-mod compatible. No troops edits are included at all. Changelog: Fatigue Effects: Standard Upgrade mod with my choices for realism. Resting is now ...
Ammo Refill for Vanilla plus Radious Total Units mod!
Created by Sheph
Radious TUMD units now get ammo refill! I've been promising it and here it is. The two units files - Vanilla and TUMD- are combined and alphabetized for easy discovery. This will cause the game to crash if you don't use a mod with the main units table from...
Ranks and Bonds now works with MAGA!! Combination mod
Created by Sheph
Essential mods combined into one This is the mod I use for scripting: MAGA and "Ranks and Bonds" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=503763976&searchtext=ranks+and+bonds The mods are combined because MAGA won't load with Ranks and Bonds ...
AI Sallies Out in Settlement Battles!
Created by Sheph
At some players' request, I have pushed the AI to fight the settlement battles in the field. You will only notice this if you fight the battle, not using auto resolve. Percentage chance that the AI will choose to fight you on the field for non-port, minor ...
Romani Units Pack - AOR version
Created by Swiss Halberdier
Romani Units Pack - AOR version Here is the information about the Romani Units Pack by Swiss Halberdier, DramaBelli and Cpt.Cortes. This mod offers you a wide selection of detailed Romani units which are historically inspired by famous sources of great ins...
Supply System With MAGA!
Created by Sheph
Purpose Armies can still troop across the map, but they need to loot or camp to stay fully supplied. Based on Memo's ground-breaking supply mod at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1394466763 What's new? Thank you mementomori420 and ca...
Pike And Spear Wall Rework (Pike Wall, Hoplite Phalanx, Hollow Square, Square)
Created by Sheph
Better and Realistic Pike Walls, Spear Walls and Spear Squares Pikes and spear units themselves are some of the weaker units in Attila. A sword unit will beat a spear unit with the same stats most of the time. Spears and pikes are not good investments with...
Attila Campaign Community Bug Fixes and Indispensable Features
Created by Sheph
Major firing rate bugfix. Modular Slots mod added Attila (and CHA BEL to some extent) Campaign Bug Fix Attila is loaded with bugs or oversights. Most don't break the game but ruin the air of historic realism. This mod attempts to assemble all known bug-fix...
Advanced AutoResolve for Modders using Protect Button 2023 4th edition
Created by Sheph
Advanced AutoResolve for Attila Modders 2023 edition 1) The Defensive button (also "protect") gives only the player the advantage in autoresolve battles of all situations without weakening AI vs AI battles in any way. The mod does strengthen settlement/for...
Turn Time Improvement Fixes for Attila for Better Campaign Map FPS (and slow computers)
Created by Sheph
Major Update: Added forests back in, but reduced their special effects by 50% Improve Your Attila Turn Times Are you tired of having trouble moving around the campaign map of Attila? Do cities or armies take more than a few seconds to display when clicked?...
Logistics, Stances, Integrity and Campaign Movement Overhaul
Created by Sheph
Note: New Mod Launcher is broken as of March 1. Go to Total War Game---->Properties----->Betas----->launcher_release_candidate- and your mods will work again. A Composite Mod Focusing on the Logistics of Ancient Warfare. Terrain and Roads I believe it is u...
Weaker Super-Hero and Super-Villain skills and traits plus xp/marksmaship bugfix
Created by Sheph
Beta edition. Testers welcome. Weaker Heroes and Villains for Attila People made history. But it is rare that single characters were superheroes or gods. Yes, there were villains, but this mod makes these villains bearable if they happen to fall under your...
Combined Community Bug Fixes for Attila!
Created by Sheph
Attila (and CHA BEL to some extent) Campaign Bug Fixes version 2022 CA Attila is loaded with bugs: Most don't break the game but ruin the immersion. Primary Source Athanasios Ultimate Fixes. This is up to date with his latest release. This mod includes abo...