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The third is just using both of the above methods, having a copy of this modfile occur both before and after the Red Hook DLC. So far as I can tell, this shows no errors and always works, yet again I have not had the time to actually verify that everything works as intended... again any help would be much appriciated
A final problem that every one of these solutions creates is that if the version from the steam workshop (activated from the in game mod list) always seems to break something
I am sure that whenever I can get the game to start I am certain the mod is working to some degree, the stagecoach has had characters with the quirks from this mod and the courtyard is hidden as described in the first bullet point of the section "what is in this mod currently". Again, I am unsure is
I have three variations that showed promise all based around the idea of moving the modfiles into the dlc folder of darkest dungeon, yet they appear to be somewhat inconsistent with if they load without error.
The first variation involves copypasting the modfile as is, numbers and all (which alphabetically would place C+ ahead of the Red Hook DLC). This seems to load almost always yet sometimes does show an error window which can simply be closed and played as normal. I am unsure if this creates problems in the future, most of this time has been dedicated to simply getting the game to start with these mods -- any help verifying this would be much appreciated
Assert Failed:
(SpriteLibrary::Instance().GetSpriteIdName(string_hash(pActivateClass->m_CurioGraphicName.e)) != nullptr)
Quests::SystemClass::LoadTypes in quest_class.cpp line 1348
Couldn't find quest activate curio cc_hive_quest. Make sure this exists in the second column of curio_props.csv file
ESC to skip
any ideas why?
is there a curio guide for it?