Darkest Dungeon®

Darkest Dungeon®

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Courtyard Plus
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File Size
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33.621 MB
22 Jun, 2018 @ 8:06pm
16 Jul @ 9:42am
211 Change Notes ( view )
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Courtyard Plus

In 3 collections by Moon/Void Slime
Moon Slime's Mods that she actually likes
31 items
Deathmoon Modpack (in proper load order)
64 items
Deathmoon
18 items
Description
~~~Welcome to the courtyard, we have fun and games~~~

Courtyard Plus is designed to be an expansion onto of the regular Crimson Court DLC. It's main focus is to add onto the DLC, while trying to keep the base feel and flow of the DLC there. All feedback is welcomed.

Installation
Due to the nature of this mod, it works best on a fresh save. If you are installing on an old save, make sure you are in a quest from the ruins, cove, weald, or warrens. Then turn on this mod. If you wish to uninstall, again make sure you are in a mission in the weald, warrens, ruins, or cove.

What is in this mod currently
  • The initial plot quest now happens at week 9 instead of week 3. This should give you more time to get ready for the Croc. The courtyard will be missing from your quest screen till this happens.
  • You are required to beat The initial plot quest to start the DLC like normal.
  • The Courtyard now levels up.
  • Curio Changes
    • The Lost Treasure Chest now has a unique look to it to make it look different from a hierloom chest. Keyhole removed since there is no key interaction.
    • The winemaker's reserve cuiro has a unique look.
    • The trinket box has had it's keyhole removed since it has no key interactions.
    • The Hives required for the "Burn the Hives" quests now have a unique look.
    • The key curios have a unique look to them.
  • An "Explore" and "Skirmish" Type quests added.
  • The Courtyard is now treated as a regular area in terms of the Thing, Collector, and snakes spawning.
  • An "Activate the curio" type quest added. This one is themed after the burn the hives quest. It has unique icons.
  • The Courtyard has a unique spawn map generation to it, making it different from other dungeons.
  • The quest "Gather the blood" as had it's cap removed. Before, it would stop showing up if you have killed the countess. I am leaving this quest in like this as the "Gather the item" quest for the area.
  • You can still progress through the story of Burn the hives -> Baron -> Viscount -> Countess.
  • Reworked Boss Trinkets!
  • Thanks to the courtyard now being a regular region in addition to it's plot quests, there are Region quirks.
  • New Bloodsucker quirks.
  • AI tweaks. So bloodsuckers will use the thirst less, making them actually use some of their non-beast mode attacks.
  • Tic zombies will now also mark heroes and use gather the blood 95% of the time against a mark hero.
  • New Courtyard Backgrounds.
  • Mash adjustments for infections. So mashes are now mixed with the local enemy groups.
  • Added a new effect for the Baron fight that is purely cosmetic. His room starts empty and then guests fill the background when the fight starts. They will leave when the fight is done.
  • Adds a boss qest at level 4 and 6 to hunt the Croc. The Champion Croc quest has a unique trophy trinket. He also has a new boss screen in the same vain as the other bosses. THIS CROC ACTS DIFFERENTLY FROM THE REGULAR CROC!
  • Adds a boss quest at level 3, 5, and 7 to hunt the Garden Guardian. He also has a new boss screen in the same vain as other bosses and a new boss Torphy.
  • The Fanatic will have a few things done about him
    • His encounter rate has been changed. The more cursed heroes you have, the higher chance he has to spawn. 4 cursed heroes on a high infestation means 100% chance for him.
    • His Pyre now has the enemy type of Unholy and Carpentry, instead of Unholy Carpentry. So anything that adds damage to unholy now adds damage to the pyre.
  • Mash adjustments for the courtyard. Expect to see some Gargoyles there.
  • Four new enemies: the Tick, Mawmite, First-Rank Captain, and Blood Fountain.
  • No more carrion eaters or large carrion eaters in the courtyard!
  • Support for level 2 and 4 quests. You need a different mod to access them, Find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1469652546

What will come
  • NOT ALL LOCALZATION IS DONE! It is being worked on.

What I would like to happen for this mod
  • New Enemies for the courtyard and for the infections. However in the current state of things, I do not have the funds to get that done. If any artist or animator would like to help out, I would greatly appricate it.

Localizations
Courtyard Plus is currently translated for...
  • SChinese
  • Russian
  • French
  • Korean
  • English

Known Issues
Some times when leaving endless mode, your quests will vanish. Reload the save for them to appear. This is not an issue with this mod, but an issue with the game since CoM has been released.

~~~The Nature of this type of mod~~~

Due to how this mod works on expanding existing crimson court content, I had to edit the base files for Crimson Court. If any other mod overwrites any of the files that this mod uses, it will break this mod.


Special Thanks

Negativeshielding: For helping with some quest descriptions.
Balgin [The Dwarf]: For Also helping with some quest descriptions.
Dedexy: For editing the fx file for the updated infestations. Also for trinket feedback.
Landgreen: For a lot of art. The burn hive quest icons, croc boss screen, and new backgrounds for the courtyard.
AshleyWest: For his constant feedback to make this into a better mod, it is greatly appreciated. Also for some strings.
Alex: for testing
Anti: For insperation on the Tick and Mawmite
Koala: For art n animation
Seal: for animation
Mafe: new The Cure icon
NBB: Schinese localization.
Shadr: Russian localization.
SB312: French localization.
Iris: Korean localization.
Smarmy: for helping with the Captain
Comrade: art
Marvin: original Captain concept

Chogex: For a reworked custom version of the Alpha and Apex Croc Fights.
Battard: For testing the custom reworked version of the croc fights.

Super Special thanks to Ori, Chape, and Batted. While you guys might not be coders/artists/animators. your input from testing is invaluable, as is the screenshots you provide. form the bottom of my heart, thank you three so very much.
___________________________________________________________________________
This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
Popular Discussions View All (2)
21
4 Oct, 2023 @ 7:26pm
Balance feedback
Moon/Void Slime
3
4 Oct, 2023 @ 7:26pm
Compatibility
XarisZ
485 Comments
blank.planks4r 14 Jul @ 7:25pm 
The second is copypasting the modfile but just renaming the outermost file to something which would alphabetically follow the Red Hook DLC. This never works to my knowledge, always crashing the game

The third is just using both of the above methods, having a copy of this modfile occur both before and after the Red Hook DLC. So far as I can tell, this shows no errors and always works, yet again I have not had the time to actually verify that everything works as intended... again any help would be much appriciated

A final problem that every one of these solutions creates is that if the version from the steam workshop (activated from the in game mod list) always seems to break something

I am sure that whenever I can get the game to start I am certain the mod is working to some degree, the stagecoach has had characters with the quirks from this mod and the courtyard is hidden as described in the first bullet point of the section "what is in this mod currently". Again, I am unsure is
blank.planks4r 14 Jul @ 7:25pm 
I was hoping for some help dealing with a possible solution to the errors highlighted by Monkeyilson (and others, but they are most recent). I play on mac and was trying to get this mod to work and found a possible workaround... but I am not experienced enough nor do I have the time to ensure that this fix actually works.

I have three variations that showed promise all based around the idea of moving the modfiles into the dlc folder of darkest dungeon, yet they appear to be somewhat inconsistent with if they load without error.

The first variation involves copypasting the modfile as is, numbers and all (which alphabetically would place C+ ahead of the Red Hook DLC). This seems to load almost always yet sometimes does show an error window which can simply be closed and played as normal. I am unsure if this creates problems in the future, most of this time has been dedicated to simply getting the game to start with these mods -- any help verifying this would be much appreciated
Moon/Void Slime  [author] 12 Jul @ 9:16pm 
if you are a linux player, for some reason this mod doesn't work despite that asset existing.
Monkeyilson 12 Jul @ 2:55pm 
if i manually install the mod i get the following error

Assert Failed:
(SpriteLibrary::Instance().GetSpriteIdName(string_hash(pActivateClass->m_CurioGraphicName.e)) != nullptr)

Quests::SystemClass::LoadTypes in quest_class.cpp line 1348

Couldn't find quest activate curio cc_hive_quest. Make sure this exists in the second column of curio_props.csv file

ESC to skip

any ideas why?
alexschulzweil 9 Jul @ 3:02am 
Lv6 croc is way too insane. 36Dodge, 32+Hp healed every second round, Apex Predator sometimes on two chars 4/3 bleeds....
Ysak 15 Jun @ 2:21pm 
Has Lone Esquire been removed? I was looking through the mash files but I couldn't find him (he is esquire_D, correct?).
Foxfire94 15 Jun @ 1:24pm 
The Exalted Symbiosis isn't animated in combat, just encountered one today.
JP 54464 15 Jun @ 11:01am 
I just started this mod and I love it.
is there a curio guide for it?
JMO 7 Jun @ 5:32pm 
Unless I'm blind, the page has no mention about the districts this mod adds. Was curious to how the "cursed research facility" worked exactly and thought I'd find it here
Pyro_Rat 6 Jun @ 9:18am 
sorry my bad, apparently the update messed with my workshop list and steam decided to delete all my mods, after subbing again it's working