Portal 2

Portal 2

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The Central Cavern
   
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The Central Cavern

Description
Bigger than intended and probably harder than I think it is (judging by previous comments) but I had fun writing it and I hope you enjoy it.
Please rate, comment and report exploits or problems.
Not everything is vital and remember, reflection is the new companion!

Updates: Thanks to
daloboy & mood3rd for finding exploits & problems.
41 Comments
stormsend 8 Dec, 2013 @ 1:42pm 
You are so right. My apologies. I played a few last night and got the comments on the wrong page. I am currently attempting this map which was where I left off last night. Again, sorry.
Aardvark00  [author] 8 Dec, 2013 @ 1:38am 
@Stormsend. Thanks for testing this one (there is also a Beemod version with a few tweaks BTW). I would have liked to see your walkthrough but unfortunately the link took me to a walkthrough of "Twas not a simple stasis puzzle" which looks interesting so I will go in search of the chamber.
I have subscribed to Hard Logic and will comment in due course. Hope you can send me the correct link for Central Cavern. Cheers :)
m9so 9 Nov, 2013 @ 9:45am 
@ Aardvark64, я знаю. Именно по этому после неудачного быстрого сохранения я и начал тест с начала.
Aardvark00  [author] 9 Nov, 2013 @ 5:29am 
@m9so. Вы не должны помещать куб на кнопку, которая меняет полярность второй луч трактора. Отправить отражателя куб в этом пучке до последней комнаты и обратного луча, стоя на кнопку самостоятельно.Взвешенный куб остается в первую комнату, чтобы сделать первый трактор луч работы :)
m9so 9 Nov, 2013 @ 2:39am 
@ Aardvark64.
Да, я так и хотел сделать. Но без куба пустить воронку так и не получилось.
Попробуйте сами с помощью только одного куба скинуть второй.
Aardvark00  [author] 9 Nov, 2013 @ 2:12am 
@ m9so. Здравствуйте. На самом деле не в тупик, просто неправильный метод. Использовать взвешенное куб на кнопку рядом с лазерным полем. Затем с помощью тягового луча, чтобы осуществить это кнопки. Он будет уничтожен fizzler но будет вновь породил в соседней комнате, оставив лучом нести вас вперед.
m9so 8 Nov, 2013 @ 8:57am 
Удалось пройти только с третьей попытки. =)
Отличный тест. Второй тест был сложный, последний легче.

Нашел тупик, из-за которого пришлось начать комнату с самого начала (во втором испытании). Поставил утяжеленный куб на кнопку. После чего не смог вернуться чтобы снять его.

video. dead end
Aardvark00  [author] 23 Jul, 2013 @ 3:06am 
@ProfDave64 Wow, your comment WAS nearly as long as my chamber! Seriously, thanks for all the thought you put into it. A couple of quick replies to some of your points would be:
If you ever do finish it you'll see that the reflector cube is an integral part of the whole thing (hence the clue in the description above).
You could make use of F6 quicksave to split it into playable chunks on different sessions.
The contrast between the first 2 parts is deliberate. Some players comment that they hate big echoing chambers and some, like you I think, dislike compact ones. You can please some of the people some of the time :)
Signs versus antlines: the trouble with the signs is that for some strange reason Valve allow only a limited number of varieties and then they just repeat, which is just confusing.
Glass walls: I did give you a glimpse ahead in the floor of the corner room with the laser.....
I hope you will finish this, and I'm afraid there are 3 others :-D
ProfDave3d 22 Jul, 2013 @ 1:19pm 
PS. I just read all the previous comments, and realize you've been honing this for months now. Sorry if I was presumptuous with any my suggestions; I might have been treating this too much like a brand new level where you'd be open to making large scale changes.
ProfDave3d 22 Jul, 2013 @ 1:07pm 
PART 3 OF 3


"THE SECOND LEVEL"

Just my opinion, but... The second half is a new level. Give the player a brand new reflector cube, and split it off.

Rhythm: I mentally paced myself for the first room, and used up the hour or so I mentally allocated for it.

Look & Feel: The first "level" was the first room -- tall, open, well lit -- and the second "level" is the opposite -- claustrophobic, dark, twisting and turning, with little dangers everywhere.


Bottom Line: This seems like at least two pretty clever levels. The second one could use some more light, and maybe some more breathing space, but it looks interesting. (Also, I think that you should replace one or two of the overlapping antlines with signs.)

I'd be willing to try that "second level" if you decide to split if off and I can do it some day that I'm fresh.