Darkest Dungeon®

Darkest Dungeon®

31 ratings
Unlimited Use Abilities
   
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Class Mods: Class Tweaks
File Size
Posted
302.459 KB
24 Jun, 2018 @ 10:41am
1 Change Note ( view )

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Unlimited Use Abilities

Description
This is a simple mod that removes the limited use restrictions on most abilities. For example, this mod changes the Plague Doctor's Blinding Gas to not have a limit on uses per battle. The only limited use abilities that I did not make unlimited are the ones that provide battle-long effects, such as the Crusader's Bulwark of Faith.

Unlimited abilities for the Flagellant here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1422347342
Unlimited abilities for the Shieldbreaker here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1441738247

Full Mod Change List

Abomination:
Transform can be used unlimited times per battle (changed from 2)
Antiquarian:
Protect Me! can be used unlimited times per battle (changed from 3)
Arbalest:
No changes
Bounty Hunter:
No changes
Crusader:
No changes
Grave Robber:
Shadow Fade can be used unlimited times per battle (changed from 3)
Hellion:
Barbaric Yawp can be used unlimited times per battle (changed from 3)
Highwayman:
No changes
Houndmaster:
No changes
Jester:
Solo can be used unlimited times per battle (changed from 2)
Leper:
No Changes
Man at Arms:
No changes
Occultist:
No changes
Plague Doctor:
Blinding Gas can be used unlimited times per battle (changed from 3)
Vestal:
No changes
30 Comments
BLING BLOW 12 Feb, 2022 @ 7:03pm 
thanks
NexusLink (RJA)  [author] 12 Feb, 2022 @ 1:49pm 
@Deadlootofficial To edit hero abilities (in this case bolster on the MAA) open the file [hero-name].info.darkest (in this case man_at_arms.info.darkest) in notepad or similar. It is located in the \heroes\[hero-name] directory inside the Darkest Dungeon directory (in my case C:\Program Files (x86)\Steam\steamapps\common\DarkestDungeon\heroes\man_at_arms).

This file contains the gameplay info for the hero, including the combat skills. Make a backup copy of the file before you edit it in case you need to restore the original version. Search "bolster", and that will bring you to the data for the "bolster" skill (the line starts with the text "combat_skill"). For abilities that are limited in how many times they can be used per battle, there will be a ".per_battle_limit [x]" indicating the limit. If you just delete this from the line of skill info then the ability will become usable an unlimited number of times per battle.
BLING BLOW 12 Feb, 2022 @ 1:10pm 
Hey any chance you can show me how to just do this to bolster on MAA
John Hancock 1 Mar, 2021 @ 3:44pm 
Could you make a mod that allows ALL abilites unlimited use? This still seems pretty cool i just want to see how far i can go lol
NexusLink (RJA)  [author] 3 Oct, 2020 @ 12:29pm 
@The-Almighty-Zugs Good to hear that it is working. It's been quite a while since I've actually played the game, but from what I can recall (and the wiki seems to agree) the -healing debuff stacks, but only lasts 3 turns, so even if you spam heals every turn the minimum effectiveness will be 25%. (Remember that darkest dungeon (de)buffs track their duration per-stack, so applying the debuff again will not refresh old stacks.) The wiki also says that the debuff cannot be cleared by medicinal herbs. Given this, you should be able to have the flagellant tank damage for as long as you please (as befits the motivation for this mod, after all) because the debuff will clear on its own.
Zugs 1 Oct, 2020 @ 11:32pm 
@NexusLink (RJA) Yeah so I had "All 7 Skills Usable" turned on and this was causing the problem. So it's working perfectly now!

Quick'ish question regarding the Flagellant version of this mod. With being able to use skills like Exsanguinate and Redeem as many times as you want, does the -25% Healing received [not sure if this is considered a debuff or not because it's not listed as a debuff] stack with each use? So up to a point, you won't be able to heal at all?

I'm basically trying to be able to get below that 40hp mark to use him to his full potential without having to flirt with the razors edge and have him die. I'm not aware of any non-overhaul mods that keep him near vanilla that just kind of protect him from dying unnecessarily, so I'm trying to use this one as a best option but if that -25% Healing Received thing stacks (or there's no way to remove it like removing a debuff), I'm not sure if it still solves my problem.
Zugs 30 Sep, 2020 @ 9:19pm 
@NexusLink (RJA) I will take a look.
NexusLink (RJA)  [author] 30 Sep, 2020 @ 2:10pm 
@The-Almighty-Zugs The UI should reflect the actual amount of uses that it will have in-game. If it is showing up as having 3 uses, then that means that the mod is not applying the effect properly. Do you have any other mods that affect characters? The way that this mod works is that it overwrites the character files, so if you have any other mods that makes a change to the same character as this mod, then whichever one is loaded later will override the other one. Can you verify whether it works for you if you temporarily disable all other mods?
Zugs 30 Sep, 2020 @ 3:06am 
Does this also change the the UI saying that something like Barbaric Yawp has 3 uses? I just installed the mod, and in the UI character panel for the skill, it is still listing Barbaric Yawp as 3 uses.
BowShatter 9 Jul, 2020 @ 10:23pm 
Thanks for this, the limited uses on skills were so annoying. Why should enemies be allowed spam their skills while we can't?