Transport Fever

Transport Fever

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Grain in Boxcars not Gondolas v1.1.0
   
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Vehicle: Wagon
Misc: Script Mod
File Size
Posted
Updated
348.415 KB
24 Jun, 2018 @ 7:13pm
15 Mar, 2019 @ 7:33am
4 Change Notes ( view )

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Grain in Boxcars not Gondolas v1.1.0

Description
Patches all Boxcars to carry Grain in addition to Livestock and Food, and patches Gondolas to NOT carry Grain.

More specifically, it patches any railcar that carries Food to also carry Grain (if it doesn't already), and it removes Grain from any car that also carries Coal.

If Industry DLC mod is enabled, livestock-carrying cars will also be able to carry Mixed Fodder.

You may also be interested in Gondola Construction & Steel.

This mod also is available for Transport Fever 2.
22 Comments
General Jack Ripper 15 Jun, 2021 @ 5:36am 
Never did like hauling grain in an open wagon where any passing bird can help themselves.
SoftwareSimian  [author] 15 Mar, 2019 @ 7:33am 
v1.1.0 - 2019-03-15
* if IndustryDLC enabled, also add Mixed Fodder to cars that can carry Livestock
* if IndustryDLC enabled, do not add Grain to refrigerated boxcars
vitalii201 15 Mar, 2019 @ 12:01am 
Can the same be done for "mixed_fodder"? At Industry DLC it is required for "livestock breeding".
Oldhip 28 Feb, 2019 @ 7:52pm 
Hm, I dont like grain in boxcars but ok for those that like it.
SoftwareSimian  [author] 28 Aug, 2018 @ 12:37pm 
I will be patching "Gondola Construction & Steel" to be more universally compatible with custom bulk cargo types (current specifically targeting New Industry cargos, but should be easily extensible for other cargo types). I have experimented with the first model, I need to extend the modification to the other 5 models, so expect an update to that mod later today or tomorrow.
SoftwareSimian  [author] 28 Aug, 2018 @ 9:11am 
Ah, yes, that would make sense.
"Grain in Boxcars not Gondolas" is a pure script mod and can add/remove cargo types from any enclosed car model (e.g. boxcar, tankcar), because since it's enclosed we can't see the cargo.
Open cars (e.g. gondola, flatcar) need to have the cargo load physically present on the model to show up when it's loaded or unloaded, which makes it harder to do as a pure script modification. Probably not impossible, but harder. I'll have to investigate.
If you load New Industry after "Gondola Construction & Steel" then it will override and you'll have waste and other New Industry cargos, but that's the same as not loading the mod at all (it's a complete override). I'll see what I can come up with.
Pekh 28 Aug, 2018 @ 8:39am 
Ok, I tested again with a clean mod list. It seems like the culprit is construction & steel, which I always enabled & disabled simultanously. I should have run these tests in the first place, my apologies.
SoftwareSimian  [author] 27 Aug, 2018 @ 11:12am 
@Pekh: I'm not sure what to say, I loaded up a test game with New Industries + this mod and it seemed to work as expected:
https://i.imgur.com/fwJCFGn.png

The only thing to check would be what order you're loading the mods in, does this mod come before or after New Industries? In either case, try switching the load order and see if that changes anything for you?
Beyond that I can't think of anything, other than you might have some other mod that's also attempting to modify car contents?
SoftwareSimian  [author] 25 Aug, 2018 @ 11:56am 
@Pekh: It's not supposed to remove anything from gondolas except Grain. I'll have to load up New Industries and investigate what's happening and if I can solve it.
Pekh 25 Aug, 2018 @ 10:07am 
Unfortunately, this mods seems to remove the "waste" cargo type (new industries mod) from the open car, making it impossible to move waste by train (at least in the early years). I appreciate your work though, that mixing of food and other bulks has been bothering me a long while ...