Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Codex - Sponsor Compatibility Mod
   
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25 Jun, 2018 @ 6:40am
23 Apr, 2020 @ 5:27pm
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Codex - Sponsor Compatibility Mod

Description
This mod adds support for the Codex Overhaul Mod for a few sponsors.

Supported Mods:
- JFD's The Holy See*
- JFD's The Iron Pact*
- JFD's The Christian Democratic Commonwealth*

(*The Loadout Options that were bundled with these Sponsors have been disabled. While they are very flavorful, similar options are already available in the base Mod and I prefer all Loadout options in Codex to be available by default instead of having Loadout (and thus the strategies that players can choose from) rely on whether "Plugin"-mods are installed or not.)

These Sponsors now have access to their own Golden Ages, reworked Character Traits that fit the power level of those in Codex (hopefully!), as well as custom texts for the diplomatic system that is being used in Codex.

This Mod merely adds/edits code as required to make these sponsors compatible with Codex, it does NOT contain full versions of these Sponsor Mods as they were not created by me. You must also subscribe to one of more of the supported Sponsors (and activate them in the mod menu), otherwise this mod will do nothing.

The Sponsors that are currently included and their Abilities:

The Holy See
- Gain 1 Population in your smallest city every 16/12/8 turns
- Unhealth from Cities: +50%
- Unhealth from Citizens: -25%

Christian Democratic Commonwealth
- Coastal City: +0/1/2 Golden Age Points
- +4 Food and Energy from Trade routes in Coastal Cities, but Cities NOT founded on Coastal Land Tiles gain 25% LESS Food

The Iron Pact
- Gain 5/10/15% of Energy as Culture
- Start with the +1 Culture Upgrade for Generators already unlocked
- Cities with Garrisons yield +3 Energy
31 Comments
HEXEPAHYC 5 Jan, 2021 @ 12:27am 
Do you have a plans to add Polish Empire mod from creator of Iron Pact?
zArkham4269 8 Dec, 2019 @ 1:08pm 
I'd second that about the Stargate command!
BrotherDeath 6 Dec, 2019 @ 2:44pm 
I would love to see the "USAF Stargate Command" added. But it seems this mod Won't get any new updates anymore... Well, you can dream.
ramoisagamer 21 Oct, 2019 @ 7:05pm 
Any chance you can add "The Void Survivors" to this compatibility list, please?
bat592 21 Feb, 2019 @ 11:08am 
Didn't like it
Frothy 1 Oct, 2018 @ 6:37pm 
AWESOME! I love this BE Rework and I didn't notice you've taken extra steps to keep improving it and also letting us enjoy the Great JFD's work. Keep it up!
Roop 8 Sep, 2018 @ 5:44pm 
When it comes time to Develop a Virtue, I filled all the Tier I virtues for combat but can't select any tier II virtues. I can't find anywhere anything telling me what I have to do to be able to select higher tier virtues.
Ryika  [author] 3 Sep, 2018 @ 5:05am 
Yes, their trade routes follow the same rules as all trade routes in Beyond Earth: Gold is only generated by external Trade Routes, and Food is only generated by internal trade routes. I would be clearer about that but there's only limited space for text in the sponsor trait description.. ;)
DragoonBlade 30 Aug, 2018 @ 11:35am 
I was playing with the Christian Democratic Commonwealth on the "very tiny islands" map mod and all my cities were coastal (As in->they were all land cities next to water). My external trade routes had no +4 food. My internal trade routes gave no energy and my station trade routes gave +4 food and +2 energy. Is this how the +4 food and energy is supposed to work?
Arca_Bibliophile  [author] 31 Jul, 2018 @ 4:31am 
@JFD
I am very sorry; I was not under the impression that editing the lore was incorrect. As this was a mod that does not redistribute your mod in any way (You even need to be subscribed to your sponsors for it to work) and only edits them so they work with Codex, I thought that editing the lore would be okay. I am very sorry for this error, and thank you for letting me know of my failure; I shall take heed to avoid a similar error in the future.