Total War: SHOGUN 2

Total War: SHOGUN 2

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Naval Improvement 2.2
   
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26 Jun, 2018 @ 3:19am
3 Dec, 2018 @ 6:25am
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Naval Improvement 2.2

Description
This mod does not aim to be historically accurate. It aims to improve the naval gameplay.



MAKE SURE TO CHECK FOR UPDATES AT THE BOTTOM OF THE DESCRIPTION.

AI likes to camp when attacked and there is always a long way until one gets there. That is past now.
Destroyers and how they change gameplay:
Type 1 and Type 2 Chiyodagata-class Destroyers replace the Gunboats. Their speed thanks to their US made twin 3-cylinder triple-expansion steam engines is more than enough to allow you engaging the enemy under your terms. The Type 1 comes armed with a standard rifled breechloading 68-pounder naval cannon, the Type 1 and Type 2 are armed with two larger calibre naval machineguns (half-inch) version of the Vickers best used against light armoured vessels while the Type 2 has deadly torpedoes. Both vessels can deploy 20x mines.
Now back to how the Destroyer-class changes the game with the AI camping, that comes down to the vanguard deployment. Once the AI is engaged or in range of your guns or torpedoes it will attack you but if dissengaged sometimes it goes back to camping, not always though but ive seen it. That simply puts an end to camping more or less. (What is vanguard deployment? That is being able before the battle to place your force outside of the battle deployment zone)
Battleships!

3 Battleships: Battleship Musashi - Warrior-class, Battleship Akagi - L'ocean-class, Battleship Kyoto - Roanoke-class.
Battleships will be worked on further, for now they have greater range then other ships and are armed with deadly smoothbore breech-loading 68-pounder naval cannons they are not to be underestimated.
In addition to the mentioned above the Type 1 due to the larger calibre they have stronger impact upon naval bombardment.
The Kaiyo Maru is the same but once you upgrade the iron plating she will be given the 68-pounders to rain death upon your enemies.
All ships have increased morale.

Cruisers
The Cruisers are reworked as a support vessels armed with their rifled breechloading 6-inch (152 mm) rapid fire (Type 41) naval cannons using (High Explosive HE) shells capable of keeping enemy vessels under constant harassment and has very high chance on inflicting fire upon wooden hull targets. Cruisers main goal is to set warships on flames, but suffer from inferior range compared to Battleships or Frigates thus making them attacking vessels.

After researching the iron plating your armoured cruisers will be able to bounce solid shots from the front angled part of the hull and have much greater fire resistance. Battleships also have bouncy prows (front part of the ships "the nose") and if you angle them between firing your broadside and reloading you increase your chance to survive.

Surface to Ship missiles. The Kotetsu-class comes armed to the teeth for those willing to research the naval tech tree.

Bringing a whole new system to the naval battles! Rocket Ship! No? Even better!
The SSM-Mk I Surface to Ship missile is the new feature for the Kotetsu-class Cruiser. This endgame ship comes armed with the mighty half-inch vickers naval machineguns and a good amount of firepower. After researching the Advanced armor-piercing shell you will unlock the cruise missiles, afterwards you can switch shell type between missiles and cannons This is still a pretty early version of the missiles and I will work on them in near future. I hope you guys enjoy it. I will upload a video soon.

Other Changes related to an older update for those who had the mod beforehand:

The Type 2 destroyer is going to lose its 68 pounders and receive the vickers half-inch.
The unit cap on the Type 2 is completely removed.
Torpedo speed increased 2x.
The Half-inch Vickers now uses tracer ammo.


NOTE:
You cannot use the missiles in custom battles. Only after researching the Advanced armor-piercing shells in
fots campaign. Furthermore to use them in battle you need to choose the Advanced armor-piercing shell and if you want to use the cannons then change shell type to anything but Advanced armor-piercing shells.

U P D A T E:

Two new ships! Sharing the characteristics of their predecessors the Type 3 and Type 4 Chiyodagata-class Destroyers come with armour! Both vessels are coated in iron plates. They are slightly slower in comparison to the Type 1 and Type 2 due to the increased weight. Both vessels require a Drydock to be recruited.

Hotfix:

Type 4 is no longer recruitable from drydock alone you would also need the torpedoes technology.

This mod does not aim to be historically accurate. It aims to improve the naval gameplay.

Don't forget to check my other mod https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1430616578
96 Comments
abc 10 Aug, 2024 @ 9:02pm 
I only saw the torpedo boats as recruitable for satsuma in fots type 1 2 3 4, bummed out was really looking forward too seeing these battleships and cruisers.
Cozy Moses 11 Feb, 2024 @ 12:55pm 
Very dope mod!
赤色蛋黄EGG 24 Sep, 2023 @ 7:12am 
Why can I only use torpedo boats? Kotetsu cannot use missiles either,Other ships are unable to recruit
Axneth Ironswift 13 Sep, 2023 @ 12:40am 
I hope life's been getting better. After the nonsense when Warhammer III DLC I've been playing shogun 2 again-would you reccomend anyone to force the AI not to stand off at max distance and actually be in an assault/attack for naval combat?
Duke  [author] 9 Aug, 2023 @ 1:51pm 
@Commissar DOOM yea maybe i change it and do something else however I am not modding right now maybe ill do it at some point but I have no plans as of now to go back to modding. I still play total war from time to time so who knows I might fix the Kotetsu when I have time :)
Commissar DOOM 9 Jul, 2023 @ 9:27pm 
the missile on Kotetsu are.... well absolutely bad. Idk might wanna remove it and buff the guns instead
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 30 Mar, 2023 @ 8:41pm 
any updates possible on this? or compatability with Radious?
Duke  [author] 25 Oct, 2022 @ 5:53am 
No.
Unter_Null 23 Oct, 2022 @ 3:26pm 
This is purely Naval mod or u`ve changed land units as well? I see land units mixed in and cavalry and other nonsense. Can you make an update o the mod thats clean and purely naval, without touching anything else please?
Wheezy98 12 Sep, 2022 @ 11:40am 
No worries dude. All the best n that.