Call to Arms

Call to Arms

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tjdagger_gates_capture_release
   
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23.841 MB
28 Jun, 2018 @ 2:30am
28 Jan, 2021 @ 1:45pm
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tjdagger_gates_capture_release

In 1 collection by Tjdagger
Tjdaggers SP & Co-op Experimental Maps & Mission Concepts
22 items
Description
This is yet another Editor Gem sharing scripting and a few custom buttons that enable you to capture enemy soldiers, disarm them, and the ability to command them to either follow you or hold position. Moving too far from a captured enemy soldier will result in them turning hostile again.

It also enables you to release captive civilians. Tell them to follow or hold position.

And it shows scripting for releasing captured friendly soliders, which will rejoin your team.

This adds new game play elements for mission makers to implement into their custom missions.

...Oh, and there is some fancy "locakable gate" scripting as well.

I plan to add some more sound effects when time permits.
45 Comments
MIMIEMM 28 Jun, 2023 @ 2:56am 
Is this for editor too?
trexman2086 7 Jan, 2023 @ 6:47pm 
oh okay
Tjdagger  [author] 7 Jan, 2023 @ 6:44pm 
Hi trexman6802,
Your best off looking at my current mod and the accompanying guide.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2831757635&searchtext=editor

I've been reworking some of my scripts to share.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1639330716

The guide has a bunch of videos to help guide you through.

These are both a work in progress. I only just today upload the video on capturing enemy.
trexman2086 7 Jan, 2023 @ 3:36pm 
says its out of date update please
Kareszrk 30 Aug, 2022 @ 11:57pm 
how to use it inside the editor?
Kareszrk 21 Apr, 2022 @ 9:27am 
how to use it in editor?
Tjdagger  [author] 6 May, 2021 @ 4:15pm 
Hi Warner, I have some mission which explore and use this concept.
I use reinforcement buttons which appear when you get in range.

I also have some stuff in the works which allow for a icon/button to appear over the unit.
My focus lately has been on learning and editing background files to make these sorts of things possible.

In the meantime here are links to two missions that utilise the capturing enemy concept, plus other neat tricky scripted stuff.
Links...

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1860777021

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1969493395
Germanamerican1111 6 May, 2021 @ 3:53pm 
can you make a button to press to capture and maybe a canpaign for this mod would be nice
Titi ☛☚ 10 Apr, 2021 @ 6:36am 
update pls
Matsuits 5 Apr, 2021 @ 1:30pm 
i love the mod thanks for update!!!!!!11 :D