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Your best off looking at my current mod and the accompanying guide.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2831757635&searchtext=editor
I've been reworking some of my scripts to share.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1639330716
The guide has a bunch of videos to help guide you through.
These are both a work in progress. I only just today upload the video on capturing enemy.
I use reinforcement buttons which appear when you get in range.
I also have some stuff in the works which allow for a icon/button to appear over the unit.
My focus lately has been on learning and editing background files to make these sorts of things possible.
In the meantime here are links to two missions that utilise the capturing enemy concept, plus other neat tricky scripted stuff.
Links...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1860777021
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1969493395
i need it lol
you can. Collect the green orbs that dead bodies drop. Collect enough and you'll become an intimidator. Then the "educate" reinforcement button will appear. Press this to force them to join your side and you will then have control over them. This is in the "Badass Missions - Rebellion" mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1969493395
Because you can do exactly this in the mod. The mod contains three tutorial missions to walk you through some of the features, including capturing units and turning them to your cause. In the main mission, you can capture anyone and turn them to your cause except the "pilot/reluctant informant", who you need to evac on the chopper.
I haven't been very active in the editor of late (a lot of personal crap going on in real life)
But here is a link to a mod in which I have fleshed this whole concept out in more detail.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1969493395
I've just taken the liberty of updating it to the latest version for you.
I personally consider this particular mod and the concepts it embodies, to be my best piece of work in the gem editor.
Love to hear your thoughts on it.
The base game is constantly evolving.
Like all my "editor gems" this is simply a mod to share scripting ideas and concepts. In my "badass" mission/mods series, I use a more advance and refined version of the capture scripts found here.
At some point in the future, when core game engine updates settle down. I plan to update and expand on my "Editor Gem" series in the hope that I can help other gem editor enthusiasts create great mods and enrich the gaming experience for all.
Cheers mate, take care in these uncertain times.
If you havn't already, check out.....
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1525354796
I use a modified version of the capture script in it.
What is the procedure exactly? Do I press a button or something?
you also need to be looking at the enemy, as well as be close. It's scripted as a two step process. The first step is to get within 5 meters. this will tag the enemy and the player (uses see_actor condition to tag units, when testing it,press Alt+t to see tags be assigned and unassigned)
The second step is to close the gap to 2 meters before he can react.
I don't think this is a bad thing. It just means you need to try to approach the enemy from behind (out of his vision cone) or catch him during a reload. Which all adds a bit of realism.
In the video above you'll see I hide around the corner from the second enemy who is fully aware of my location. I catch him as he comes around where didn't have direct line of sight.
However I do believe it would be possible to reveal eneimies positions if a map was broken up into zones. For example, if an enemy was captured in "zone_a". When questioned the "fog of war" could be scipted to turn off in "zone_a" revealing the enemies located in that zone. This is posible via the "fog_in_zone" command.
However, if memory serves me correctly this game mechanic would be dependent on the user having "fog of war" enabled in game settings. As I played with this fog_in_zone concept in AS2 in a little mod called "Behind Enemy Lines".
But, Basically I get steam friends who ask me... "how to...? "how do I...?" all the time. So if I find the time and get inspired by their ideas I have a play and develope them. I find this format is then the easiest way to share.
My attitude is if I do something for you, I do it for everybody. That's why my editor gem series exists.