Call to Arms

Call to Arms

tjdagger_gates_capture_release
45 Comments
MIMIEMM 28 Jun, 2023 @ 2:56am 
Is this for editor too?
trexman2086 7 Jan, 2023 @ 6:47pm 
oh okay
Tjdagger  [author] 7 Jan, 2023 @ 6:44pm 
Hi trexman6802,
Your best off looking at my current mod and the accompanying guide.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2831757635&searchtext=editor

I've been reworking some of my scripts to share.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1639330716

The guide has a bunch of videos to help guide you through.

These are both a work in progress. I only just today upload the video on capturing enemy.
trexman2086 7 Jan, 2023 @ 3:36pm 
says its out of date update please
Kareszrk 30 Aug, 2022 @ 11:57pm 
how to use it inside the editor?
Kareszrk 21 Apr, 2022 @ 9:27am 
how to use it in editor?
Tjdagger  [author] 6 May, 2021 @ 4:15pm 
Hi Warner, I have some mission which explore and use this concept.
I use reinforcement buttons which appear when you get in range.

I also have some stuff in the works which allow for a icon/button to appear over the unit.
My focus lately has been on learning and editing background files to make these sorts of things possible.

In the meantime here are links to two missions that utilise the capturing enemy concept, plus other neat tricky scripted stuff.
Links...

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1860777021

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1969493395
Germanamerican1111 6 May, 2021 @ 3:53pm 
can you make a button to press to capture and maybe a canpaign for this mod would be nice
Titi ☛☚ 10 Apr, 2021 @ 6:36am 
update pls
Matsuits 5 Apr, 2021 @ 1:30pm 
i love the mod thanks for update!!!!!!11 :D
BROTHERHOOD 21 Feb, 2021 @ 8:00pm 
what button do you use ?
Charger Shaped Helldiver 6 Feb, 2021 @ 9:55pm 
What button do you have to click to capture?
Tjdagger  [author] 28 Jan, 2021 @ 1:47pm 
Updated
morena4515 28 Jan, 2021 @ 11:45am 
update this
i need it lol
Tjdagger  [author] 25 Aug, 2020 @ 1:29am 
Hey FreedomProvider,
you can. Collect the green orbs that dead bodies drop. Collect enough and you'll become an intimidator. Then the "educate" reinforcement button will appear. Press this to force them to join your side and you will then have control over them. This is in the "Badass Missions - Rebellion" mod.
KillerOfFascism 24 Aug, 2020 @ 6:08pm 
Yes but I wish you could turn them and over time some will become loyal to you and not dessert.
Tjdagger  [author] 24 Aug, 2020 @ 5:28pm 
Hi FreedomProvider, did you you take a look at the "Badass Missions - Rebellion" mod, linked here and in the previouse messages...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1969493395

Because you can do exactly this in the mod. The mod contains three tutorial missions to walk you through some of the features, including capturing units and turning them to your cause. In the main mission, you can capture anyone and turn them to your cause except the "pilot/reluctant informant", who you need to evac on the chopper.
KillerOfFascism 24 Aug, 2020 @ 5:05pm 
Can you make it more easier to capture enemy soldiers and make it so you can with time make them a loyal member of your cause? rather than if you get too far away they just get hostile? Some kinda ranking system?
KillerOfFascism 24 Aug, 2020 @ 9:04am 
Thank you!
Tjdagger  [author] 24 Aug, 2020 @ 3:36am 
@FreedomProvider and yes, the mod linked below was made with co-op in mind.
Tjdagger  [author] 24 Aug, 2020 @ 3:35am 
Hi FreedomProvider,
I haven't been very active in the editor of late (a lot of personal crap going on in real life)
But here is a link to a mod in which I have fleshed this whole concept out in more detail.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1969493395
I've just taken the liberty of updating it to the latest version for you.
I personally consider this particular mod and the concepts it embodies, to be my best piece of work in the gem editor.
Love to hear your thoughts on it.
KillerOfFascism 22 Aug, 2020 @ 6:28pm 
may you please make this a thing for multiplayer for say Roleplay Scenes with friends or something <3 ty
Obi Dog Kenobi 17 Jul, 2020 @ 2:54pm 
So are we able to exchange prisoners or just execute them?
Tjdagger  [author] 1 Apr, 2020 @ 5:24pm 
Hi abdelrrahman.negm, I've had a look at the files. This is a pretty old version. I managed to get it stable though. I had to edit a bunch of supporting files from camera files to animation files.

The base game is constantly evolving.

Like all my "editor gems" this is simply a mod to share scripting ideas and concepts. In my "badass" mission/mods series, I use a more advance and refined version of the capture scripts found here.

At some point in the future, when core game engine updates settle down. I plan to update and expand on my "Editor Gem" series in the hope that I can help other gem editor enthusiasts create great mods and enrich the gaming experience for all.

Cheers mate, take care in these uncertain times.
Deep Captain 1 Apr, 2020 @ 3:51pm 
its not working, when i start a match it always crashes
McBrus 10 Jan, 2019 @ 12:30pm 
The idea is good, but I think the question is very complicated, a lot of work for us ... You have to keep in mind that many do not have programming knowledge, or anything like that ... The best thing could be that have a modified time that is "The vicinity" and directly add a custom button where we can give the surprise or reload the enemy and directly to push the button to force this individual to surrender ... That is the most feasible because if it does not end being boring, unbearable and lose followers.
Tjdagger  [author] 21 Nov, 2018 @ 1:57pm 
Hi Cooper,
If you havn't already, check out.....
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1525354796
I use a modified version of the capture script in it.
consistency 21 Nov, 2018 @ 1:26pm 
Nice work, I remember asking you for something like this. Many thanks I'll implement this aswell.

TACOMAN 18 Jul, 2018 @ 12:26pm 
I walk right up to the enemy only for him to turn and shoot me, it's as if your mod changes nothing in the game at all.

What is the procedure exactly? Do I press a button or something?
QuorroVR 17 Jul, 2018 @ 10:09pm 
ok yeah i tried this in editor had the ai turned away and snuck up on him and he just turned around and shot me. in some cases i litteraly bumpped them a few meteres before they reacted. ill try your method
Tjdagger  [author] 17 Jul, 2018 @ 3:48pm 
Hi UrbanRanger,
you also need to be looking at the enemy, as well as be close. It's scripted as a two step process. The first step is to get within 5 meters. this will tag the enemy and the player (uses see_actor condition to tag units, when testing it,press Alt+t to see tags be assigned and unassigned)

The second step is to close the gap to 2 meters before he can react.
Tjdagger  [author] 17 Jul, 2018 @ 3:48pm 
The nature of game engine prevents the surrender animations from overidding a current playing animation. This is most noticable if you capture an enemy while he is reloading his weapon. I suspect he began a shooting animation. Which I suspect the AI causes enemy to either drop or override the priority of any previous orders when an enemy is spotted, especially so close. Often they will meelee you.

I don't think this is a bad thing. It just means you need to try to approach the enemy from behind (out of his vision cone) or catch him during a reload. Which all adds a bit of realism.

In the video above you'll see I hide around the corner from the second enemy who is fully aware of my location. I catch him as he comes around where didn't have direct line of sight.
QuorroVR 17 Jul, 2018 @ 2:53pm 
tdagger you didnt answer how the capture is supposed to trigger in proximity i got in an enemies face and he kept shooting at me.
Tjdagger  [author] 13 Jul, 2018 @ 5:33pm 
Hi janine.timm, to capture an enemy you need to be near them, it's a proximity thing. The trick is to get close without getting DEAD.
Cloudygeneral1691 13 Jul, 2018 @ 3:34pm 
what key do you press
Cloudygeneral1691 13 Jul, 2018 @ 3:33pm 
how do you evan capsher them
Tjdagger  [author] 12 Jul, 2018 @ 4:03am 
Hi again longshots, but yes, my "Editor Gem" mods are designed to be working along side each other. When I get the time I would like to do a video tutorial on how to implement my editor gems into exsisting missions. I've got some stuff I've been sitting on for a while now. Time is my biggest hurdle lately.
Longshots 12 Jul, 2018 @ 2:35am 
do all your mods work along side one another??
Sp4zzmatica 3 Jul, 2018 @ 10:54am 
Telling us how to use this would probably make this more appealing.
m1si 2 Jul, 2018 @ 12:58pm 
do i need to script anything`?
Avex 1 Jul, 2018 @ 4:44am 
Thats brilliant
Tjdagger  [author] 30 Jun, 2018 @ 4:24pm 
Hi Strażnik Cienia, questioning a prisoner is something I've considered. I was thinking for a mission concept to have them reveal the location of a "door switch", "friendly captives", "explosives" etc. Basically a way to move a missions progress forward.

However I do believe it would be possible to reveal eneimies positions if a map was broken up into zones. For example, if an enemy was captured in "zone_a". When questioned the "fog of war" could be scipted to turn off in "zone_a" revealing the enemies located in that zone. This is posible via the "fog_in_zone" command.
However, if memory serves me correctly this game mechanic would be dependent on the user having "fog of war" enabled in game settings. As I played with this fog_in_zone concept in AS2 in a little mod called "Behind Enemy Lines".
Kyaruin 30 Jun, 2018 @ 1:15pm 
could you add something like question captured enemies to learn the enemies position and only squad leader can question the prisoners? something like that
Tjdagger  [author] 29 Jun, 2018 @ 2:07pm 
Hi clfiskus, I found time to add a description.
But, Basically I get steam friends who ask me... "how to...? "how do I...?" all the time. So if I find the time and get inspired by their ideas I have a play and develope them. I find this format is then the easiest way to share.
My attitude is if I do something for you, I do it for everybody. That's why my editor gem series exists.
clfiskus 28 Jun, 2018 @ 11:16pm 
whats this?