Stellaris

Stellaris

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Repeatable Max Storage Upgrades
   
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30 Jun, 2018 @ 9:53am
7 Aug, 2018 @ 10:24pm
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Repeatable Max Storage Upgrades

In 1 collection by CyroStasis
CyroStasis's "quality of life" mods
5 items
Description
This mod adds repeatable techs that boost mineral, energy, and influence storage. They work like any other repeatable tech. The AI should also use them so this wont just affect players.

Every level of "Matter Compression" adds 5000 to your empire's mineral storage cap.
Every level of "Capacitor Densification" adds 5000 to your empire's energy storage cap.
Every level of "Influence Centralization" adds 50 to your empire's influence storage cap.

To unlock "Matter Compression" you must research "Advanced Mineral Processing"
To unlock "Capacitor Densification" you must research "Planetary Power Grid"
To unlock "Influence Centralization" you muct research "Galactic Administration"

These techs are capped at 100 repititions to prevent the game from breaking at extremely high capacities.

I got the idea for this mod from a mod by Bedivere but they have stopped updating it and I figured I would do the community a favor and make a new one for 2.0

This mod should be compatable with all other mods as it does not change any base game files.

Not Ironman compatable

If you find any problems or have any suggestions please let me know in the comments below.

If you like this mod you may want to check out:
More Food Storages --- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1432765141
29 Comments
[CN]突击队队员 14 Mar, 2020 @ 8:05am 
not work anymore.
✧Starshadow Melody✧ 12 May, 2019 @ 2:14pm 
that's probably why it hasn't been made compatible
Booperius 28 Jan, 2019 @ 3:42pm 
When/if you make this compatible, you should reduce the mineral/energy storage cap increases to 1000 or 2000 as there are now buildings you can fill an entire planet with to increase resource by 2000 cap; making a research that effectively replaces two and half of these buildings incredibly overpowered.
Sandcrab 28 Dec, 2018 @ 4:20pm 
I think this maybe the format:
country_modifier = { country_resource_max_energy_add = 5000 }
Sandcrab 28 Dec, 2018 @ 1:08pm 
I've been searching for the 'new' modifier format and just can't seem to find it.
CyroStasis  [author] 28 Dec, 2018 @ 12:55pm 
ill look into fixing this when i get some time
Sandcrab 28 Dec, 2018 @ 12:41pm 
Not 2.2.* compatable
They changed the "modifier = { max_minerals = 5000 } " to something along the lines of "country_something_something = some_value"
maybe "country_max_minerals" I've tried several variations and can't seem to get it to work
CyroStasis  [author] 25 Dec, 2018 @ 5:03am 
Im not entirely sure, i need to test + expand for other materials before updating
The Erubian Warlord 24 Dec, 2018 @ 11:03pm 
is this 2.2 compatible?
Yuki 8 Dec, 2018 @ 8:18am 
Please update