Stellaris

Stellaris

Repeatable Max Storage Upgrades
29 Comments
[CN]突击队队员 14 Mar, 2020 @ 8:05am 
not work anymore.
✧Starshadow Melody✧ 12 May, 2019 @ 2:14pm 
that's probably why it hasn't been made compatible
Booperius 28 Jan, 2019 @ 3:42pm 
When/if you make this compatible, you should reduce the mineral/energy storage cap increases to 1000 or 2000 as there are now buildings you can fill an entire planet with to increase resource by 2000 cap; making a research that effectively replaces two and half of these buildings incredibly overpowered.
Sandcrab 28 Dec, 2018 @ 4:20pm 
I think this maybe the format:
country_modifier = { country_resource_max_energy_add = 5000 }
Sandcrab 28 Dec, 2018 @ 1:08pm 
I've been searching for the 'new' modifier format and just can't seem to find it.
CyroStasis  [author] 28 Dec, 2018 @ 12:55pm 
ill look into fixing this when i get some time
Sandcrab 28 Dec, 2018 @ 12:41pm 
Not 2.2.* compatable
They changed the "modifier = { max_minerals = 5000 } " to something along the lines of "country_something_something = some_value"
maybe "country_max_minerals" I've tried several variations and can't seem to get it to work
CyroStasis  [author] 25 Dec, 2018 @ 5:03am 
Im not entirely sure, i need to test + expand for other materials before updating
The Erubian Warlord 24 Dec, 2018 @ 11:03pm 
is this 2.2 compatible?
Yuki 8 Dec, 2018 @ 8:18am 
Please update
CyroStasis  [author] 7 Aug, 2018 @ 7:37pm 
Did that to all my mods an hour ago. Must have missed this one. Thanks though
James Fire 7 Aug, 2018 @ 7:27pm 
Pssst, you can tell your mod that it is compatible with all of the 2.1.* patches.

Put this in the MOD file

supported_version="2.1.*"
Akkadian 4 Jul, 2018 @ 12:53pm 
Thanks mate!
CyroStasis  [author] 3 Jul, 2018 @ 12:31pm 
Fixed
Akkadian 3 Jul, 2018 @ 4:30am 
I have no idea what the prerequisite are, so it might be a good idea to mention what they are in the mod description.
CyroStasis  [author] 2 Jul, 2018 @ 7:37pm 
Make sure you have researched the prerequsite techs and enough techs to unlock the repeatable tech teir.
Akkadian 2 Jul, 2018 @ 5:06pm 
It is enabled, I use mods since many years, not my first rodeo :)
CyroStasis  [author] 2 Jul, 2018 @ 2:52pm 
Make sure to enable the mod by highlighting it on the "mods" tab in the startup menu.
Akkadian 2 Jul, 2018 @ 2:40pm 
The techs are not popping up for me!
CyroStasis  [author] 2 Jul, 2018 @ 10:42am 
I've set the limit at 100 repititions. If is still breaking at that cap I will amend it.
H11DN-D4NG3R 2 Jul, 2018 @ 9:04am 
Eventually. you hit a limit in game(with resets the value to 0. with also works on ships) while the idea is good. Its a terrible concept cause of the game cant have to much storage or the game bugs.
FriskyCheeks 2 Jul, 2018 @ 5:35am 
thank you for making this!
CyroStasis  [author] 2 Jul, 2018 @ 5:33am 
Thanks for the suggestion, ill have an update in a few.
Wearo 2 Jul, 2018 @ 5:32am 
50 times gives you 250 000. That should be enough for someone who plays close-to-vanilla game. I wasn't really paying an attention when the game lost its count and I cba to do the math around it.
CyroStasis  [author] 2 Jul, 2018 @ 5:25am 
Ill look into a adding a limit
Wearo 2 Jul, 2018 @ 5:15am 
I got so much storage that this games shitty engine what runs on one core and doesn't know about 64-bit gave me literally 0 minerals with an income of 25k. I can't build anything. I rate this mod 9/10 for fucking game breaking.
EMCAntimatter 1 Jul, 2018 @ 12:04pm 
Thanks so much for this! I have a game going where I just hit production=storage, and this should save me.
CyroStasis  [author] 30 Jun, 2018 @ 4:16pm 
Thanks!
Bedivere 30 Jun, 2018 @ 3:00pm 
Nice work!