Stellaris
68 voti
Repeatable Max Storage Upgrades
   
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30 giu 2018, ore 9:53
7 ago 2018, ore 22:24
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Repeatable Max Storage Upgrades

In 1 collezione di CyroStasis
CyroStasis's "quality of life" mods
5 elementi
Descrizione
This mod adds repeatable techs that boost mineral, energy, and influence storage. They work like any other repeatable tech. The AI should also use them so this wont just affect players.

Every level of "Matter Compression" adds 5000 to your empire's mineral storage cap.
Every level of "Capacitor Densification" adds 5000 to your empire's energy storage cap.
Every level of "Influence Centralization" adds 50 to your empire's influence storage cap.

To unlock "Matter Compression" you must research "Advanced Mineral Processing"
To unlock "Capacitor Densification" you must research "Planetary Power Grid"
To unlock "Influence Centralization" you muct research "Galactic Administration"

These techs are capped at 100 repititions to prevent the game from breaking at extremely high capacities.

I got the idea for this mod from a mod by Bedivere but they have stopped updating it and I figured I would do the community a favor and make a new one for 2.0

This mod should be compatable with all other mods as it does not change any base game files.

Not Ironman compatable

If you find any problems or have any suggestions please let me know in the comments below.

If you like this mod you may want to check out:
More Food Storages --- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1432765141
29 commenti
[CN]突击队队员 14 mar 2020, ore 8:05 
not work anymore.
✧Starshadow Melody✧ 12 mag 2019, ore 14:14 
that's probably why it hasn't been made compatible
Booperius 28 gen 2019, ore 15:42 
When/if you make this compatible, you should reduce the mineral/energy storage cap increases to 1000 or 2000 as there are now buildings you can fill an entire planet with to increase resource by 2000 cap; making a research that effectively replaces two and half of these buildings incredibly overpowered.
Sandcrab 28 dic 2018, ore 16:20 
I think this maybe the format:
country_modifier = { country_resource_max_energy_add = 5000 }
Sandcrab 28 dic 2018, ore 13:08 
I've been searching for the 'new' modifier format and just can't seem to find it.
CyroStasis  [autore] 28 dic 2018, ore 12:55 
ill look into fixing this when i get some time
Sandcrab 28 dic 2018, ore 12:41 
Not 2.2.* compatable
They changed the "modifier = { max_minerals = 5000 } " to something along the lines of "country_something_something = some_value"
maybe "country_max_minerals" I've tried several variations and can't seem to get it to work
CyroStasis  [autore] 25 dic 2018, ore 5:03 
Im not entirely sure, i need to test + expand for other materials before updating
The Erubian Warlord 24 dic 2018, ore 23:03 
is this 2.2 compatible?
Yuki 8 dic 2018, ore 8:18 
Please update