Stellaris
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Repeatable Max Storage Upgrades
   
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2018년 6월 30일 오전 9시 53분
2018년 8월 7일 오후 10시 24분
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Repeatable Max Storage Upgrades

CyroStasis님의 1 모음집
CyroStasis's "quality of life" mods
아이템 5개
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This mod adds repeatable techs that boost mineral, energy, and influence storage. They work like any other repeatable tech. The AI should also use them so this wont just affect players.

Every level of "Matter Compression" adds 5000 to your empire's mineral storage cap.
Every level of "Capacitor Densification" adds 5000 to your empire's energy storage cap.
Every level of "Influence Centralization" adds 50 to your empire's influence storage cap.

To unlock "Matter Compression" you must research "Advanced Mineral Processing"
To unlock "Capacitor Densification" you must research "Planetary Power Grid"
To unlock "Influence Centralization" you muct research "Galactic Administration"

These techs are capped at 100 repititions to prevent the game from breaking at extremely high capacities.

I got the idea for this mod from a mod by Bedivere but they have stopped updating it and I figured I would do the community a favor and make a new one for 2.0

This mod should be compatable with all other mods as it does not change any base game files.

Not Ironman compatable

If you find any problems or have any suggestions please let me know in the comments below.

If you like this mod you may want to check out:
More Food Storages --- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1432765141
댓글 29
[CN]突击队队员 2020년 3월 14일 오전 8시 05분 
not work anymore.
✧Starshadow Melody✧ 2019년 5월 12일 오후 2시 14분 
that's probably why it hasn't been made compatible
Booperius 2019년 1월 28일 오후 3시 42분 
When/if you make this compatible, you should reduce the mineral/energy storage cap increases to 1000 or 2000 as there are now buildings you can fill an entire planet with to increase resource by 2000 cap; making a research that effectively replaces two and half of these buildings incredibly overpowered.
Sandcrab 2018년 12월 28일 오후 4시 20분 
I think this maybe the format:
country_modifier = { country_resource_max_energy_add = 5000 }
Sandcrab 2018년 12월 28일 오후 1시 08분 
I've been searching for the 'new' modifier format and just can't seem to find it.
CyroStasis  [작성자] 2018년 12월 28일 오후 12시 55분 
ill look into fixing this when i get some time
Sandcrab 2018년 12월 28일 오후 12시 41분 
Not 2.2.* compatable
They changed the "modifier = { max_minerals = 5000 } " to something along the lines of "country_something_something = some_value"
maybe "country_max_minerals" I've tried several variations and can't seem to get it to work
CyroStasis  [작성자] 2018년 12월 25일 오전 5시 03분 
Im not entirely sure, i need to test + expand for other materials before updating
The Erubian Warlord 2018년 12월 24일 오후 11시 03분 
is this 2.2 compatible?
Yuki 2018년 12월 8일 오전 8시 18분 
Please update