RimWorld

RimWorld

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Infectious Creatures
   
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4.300 MB
3 Jul, 2018 @ 11:43am
16 Jul, 2021 @ 6:55am
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Infectious Creatures

Description


If you have any ideas on how to balance the mod please leave a comment and let me know

Tl;dr This mod adds venom to snakes and giant insects as well as adding in 2 more snakes. This venom must be cured using antivenoms not using normal medicine.

Also get it on Ludeon Forums[ludeon.com]

Don't like the changes to insects but like the snakes? Try this version of the mod instead!

Introduction

Did you know that cobras give some form of venom to colonists when they bite them? No? That's not surprising as until I started making this mod I had no idea either.

In the base game I felt that venom was under represented - cobras do give small amounts of toxic build-up, but like I said I wouldn’t be surprised if you didn't know this. Infectious creatures changes all of this making snakes, insects and rats all function slightly differently…

Changes and additions

Here are the changes and additions that this mod implements:

Firstly cobras now inflict snake venom when biting people or animals. This is at first harmless up until too much venom enters the body through multiple bites, which will cause venom poisoning to be given to the target pawn. Venom poisoning will to begin with cause some breathing and consciousness problems but soon will escalate to huge breathing and consciousness problems and the pawn will collapse. After around 7 days the pawn will die.

Medicine can't be used to cure the afflicted, instead either a snake venom antivenom or snake venom healing vapours must be taken to remove the poison. These are crafted through the use of snake venom vials which can be extracted from tamed snakes or removed from venom glands, obtained by butchering snake corpses. Then tribals can mix it with agave fruit to make the healing vapours whilst more advanced colonies can mix neutroamine with it in a drug lab to make the antivenom. To use either of these you can tell colonists to take it manually or go into the operations tab of animals or humans and tell it to be administered.

Secondly there are now two more snakes:
  • Adders
  • Black Desert Cobras
Adders spawn in temperate biomes whilst black desert cobras spawn in warmer dry regions. Both new species can have venom extracted from them and inflict snake venom when they bite pawns.

Thirdly rats. Rats can now give the plague to those they bite. Like everything else they have a higher likely hood of inflicting the plague if they have bitten someone multiple times.

Number four we have swamp fever! Swamp fever works mostly like the flu however will only appear in swamps. Flu has been completely removed from swamps to help with balancing and taking penoxycyline will stop it from occuring.

Fifth cobras now spawn more regularly. Their rate of spawning has been upped and they can also spawn in packs up to 3 to make encounters with these wriggly little fellas slightly more common.

And finally at number six we have giant killer insects. Megascarabs, spelopedes and megaspiders all now have associated venoms:

  • Megascarabs inflict megascarab venom which causes a small penalty towards moving and manipulation
  • Spelopedes inflict spelopede venom which causes similar effects to that of megascarab venom however slightly more severe and can cause spelopede sickness if too much venom enters the body. Spelopede sickness is similar to that of an infection, but just a bit easier to fight.
  • Megaspiders inflict megaspider venom, if large amounts of venom have enter the body the target pawn will gain paralysis which will cause the pawn to instantly collapse. It can be cured by using a megaspider antivenom before they die from the venom.

The antivenom required to cure paralysis can be acquired through researching how to synthesise snake venom into megaspider venom and then crafting this with neutroamine and psychoid leaves. Colonies that have done even more research might learn of a way to butcher megaspider corpses to get venom glands. There is currently no easy way for tribals to acquire this cure and as such they must trade for it.

Compatibility Issuses
  • Venom doesn't work with this mod
  • Most mods that don't affect the cobra's mouth should work fine
  • This can be added to existing save files but shouldn't be removed unless you're certain that all snakes, health conditions and items added by this mod as well as cobras and rats are not present on the map.


Enjoy the mod!
81 Comments
thibaut3000 19 Apr @ 5:54am 
Is it possible to have an update~?
󠁳⁧⁧ ‡ 30 Aug, 2023 @ 3:10am 
Hey Pleccy, any updates? I won't go to 1.4 without this mod
Pleccy  [author] 25 Oct, 2022 @ 4:06am 
Hopefully, I have to reprogram how the antivenom works however, so it has delayed the process a bit
Virtuous 24 Oct, 2022 @ 1:07pm 
Is this mod getting 1.4?
_♣Caligula♣_ 1 May, 2022 @ 10:58am 
Can I obtain the poison only via butchering colony pet snakes?
I first read it as colony pet snakes could be used to ectract the vial and be alive after?
The butcher option I see.
Or is it research locked?
Flixbox 26 Apr, 2022 @ 12:49pm 
There's a comment in the defs of A RimWorld of Magic that says: level 3 Cure Disease cures any unspecified hediffs that are "bad" and "makesSickThought"

So I'd say yes. :lunar2019deadpanpig:
Fediani4 12 Jan, 2022 @ 4:56pm 
Would the researches be available with Medieval Vanilla mod? It locks/disables researches past medieval tech.
And would it work with Rimworld of Magic's Druid ability Cure Disease?
NRFBToyStore 26 Nov, 2021 @ 2:16pm 
@Hans ACTUALLY, there is a mod, one of the TRIBAL ones, lets you tame/milk cobras and you can make anti-venom and also STUN-blowguns from venom! I did a playthru just venum farming (sold decent).
Hans 14 Sep, 2021 @ 3:38pm 
Would be cool if you tame the snakes, that you can harvest poison from them like Milk. For whatever you can use the Poison then xD
Pleccy  [author] 12 Nov, 2020 @ 1:06am 
It should work with 1.2, if there are any major issues though please let me know