RimWorld

RimWorld

Infectious Creatures
81 Comments
thibaut3000 19 Apr @ 5:54am 
Is it possible to have an update~?
󠁳⁧⁧ ‡ 30 Aug, 2023 @ 3:10am 
Hey Pleccy, any updates? I won't go to 1.4 without this mod
Pleccy  [author] 25 Oct, 2022 @ 4:06am 
Hopefully, I have to reprogram how the antivenom works however, so it has delayed the process a bit
Virtuous 24 Oct, 2022 @ 1:07pm 
Is this mod getting 1.4?
_♣Caligula♣_ 1 May, 2022 @ 10:58am 
Can I obtain the poison only via butchering colony pet snakes?
I first read it as colony pet snakes could be used to ectract the vial and be alive after?
The butcher option I see.
Or is it research locked?
Flixbox 26 Apr, 2022 @ 12:49pm 
There's a comment in the defs of A RimWorld of Magic that says: level 3 Cure Disease cures any unspecified hediffs that are "bad" and "makesSickThought"

So I'd say yes. :lunar2019deadpanpig:
Fediani4 12 Jan, 2022 @ 4:56pm 
Would the researches be available with Medieval Vanilla mod? It locks/disables researches past medieval tech.
And would it work with Rimworld of Magic's Druid ability Cure Disease?
NRFBToyStore 26 Nov, 2021 @ 2:16pm 
@Hans ACTUALLY, there is a mod, one of the TRIBAL ones, lets you tame/milk cobras and you can make anti-venom and also STUN-blowguns from venom! I did a playthru just venum farming (sold decent).
Hans 14 Sep, 2021 @ 3:38pm 
Would be cool if you tame the snakes, that you can harvest poison from them like Milk. For whatever you can use the Poison then xD
Pleccy  [author] 12 Nov, 2020 @ 1:06am 
It should work with 1.2, if there are any major issues though please let me know
Zersetzung 11 Nov, 2020 @ 4:24pm 
Also @TropicalRenegade Cobras exist in regular rimworld.
Zersetzung 11 Nov, 2020 @ 4:24pm 
Compatible with 1.2?
TropicalRenegade 7 Sep, 2020 @ 5:01pm 
A creature with the same key has already been added.
TropicalRenegade 7 Sep, 2020 @ 4:13pm 
The conflict comes form the cobra
TropicalRenegade 4 Sep, 2020 @ 11:45pm 
Love this mod
TropicalRenegade 4 Sep, 2020 @ 11:44pm 
I get a mod conflict with guddy up.
nana_the_ninja 21 Apr, 2020 @ 12:47pm 
Hi, would it be possible to get a patch for the electric butcher table mod and/or Zars' production spots mod?
muyun459 20 Apr, 2020 @ 11:14pm 
Ok thanks for your response. But I really appreciate that idea to have the poisonous weapons, maybe have a try ,just a s suggestion
Pleccy  [author] 16 Apr, 2020 @ 8:46am 
No you can't make poisonous weapons, that piece of the description I must have forgotten to remove from a previous update that never ended up getting released, I'll try to remember to remove it later.
muyun459 16 Apr, 2020 @ 8:42am 
Does the snake venom vial have any use than cure the poison? In the description, it says you could use this to synthesise a cure or to create poisonous weapons. But I didn't find the way to make a poisonous weapon. Is it true?
rpayne88 2 Apr, 2020 @ 7:38pm 
Any possibility of adding a dry bite mechanic? Maybe add in a small chance of a bitten colonist not being envenomated?
nana_the_ninja 7 Mar, 2020 @ 6:06am 
Thanks for the update!
Hydromancerx 6 Mar, 2020 @ 12:53pm 
Thank you!
Pleccy  [author] 6 Mar, 2020 @ 11:32am 
I've updated to 1.1, if you find any bugs please let me know, hope you all enjoy.
Hydromancerx 5 Mar, 2020 @ 8:18pm 
Please update to v1,1!
Dynamic 24 Feb, 2020 @ 4:39pm 
1.1?
Hydromancerx 26 May, 2019 @ 7:17pm 
Oh i forgot the Gila Monster was in that mod too. Sure add that as well!
Pleccy  [author] 26 May, 2019 @ 5:23am 
@Hydromancerx I'll take a look at adding support for rattle snakes, would you like me to also look at adding support for gila monster also found in the mod; if you like I could even look at implementing a separate type of venom for the gila monster to make them more dangerous, if you have any ideas for what this venom could be let me know as I haven't ever played with Westerado so I don't really know what would be in fitting with the mod.
Hydromancerx 25 May, 2019 @ 7:59pm 
Can you add support for Rattlesnakes from the Westerado mod?
Oniwabanshu 6 Apr, 2019 @ 6:50pm 
Hi!
I think(TM) you can't apply hediffs with melee attacks the way we used to previous to 1.0. So i am getting this error:
Could not instantiate Verb (directOwner=Verse.HediffComp_VerbGiver):
https://pastebin.com/uQjmBbMr
Pleccy  [author] 5 Dec, 2018 @ 1:24am 
Thanks rebelscum, I'll make sure to look into this if I get the time.
egoanditspwn 5 Dec, 2018 @ 12:01am 
I've got a bit of an odd situation popping up. When I have this mod and Realistic Planets added, together they seem to start causing other mods to give errors on start up, such as Giddy-up Core and Night Vision. Removing either this or Realistic Planets stops any errors from coming up. With both Night Vision and Giddy-up only the Night Vision error pops up, but removing it allows the Giddy-up error to pop up. Mod order doesn't seem to affect anything. Not sure if these problems are on your side, but you can see the errors here https://pastebin.com/hq3AbN5Y
BladeofSharpness 3 Nov, 2018 @ 10:40pm 
I'm looking forward to have a colonist dies rapidly because I never found an anti venom in the first place ;-)

Seriously the description of this mod is frightening!
jpinard 29 Oct, 2018 @ 12:50pm 
OMG Thanks!!!
Pleccy  [author] 29 Oct, 2018 @ 10:41am 
@jpinard https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1551370846 I've uploaded this version of the mod for you which removes the changes to giant insects but keeps the changes towards snakes, enjoy!
jpinard 29 Oct, 2018 @ 9:44am 
Is there a way I can edit out the insectoid's venom? Or the rate at which they can inflict it? I can barely deal with bug hunts as they are.
jpinard 26 Oct, 2018 @ 12:29pm 
It does, thanks!
Pleccy  [author] 26 Oct, 2018 @ 1:08am 
@jpinard It is hard to survive but by no means impossible, your best bet is researching healing vapours (these are researched automatically if you are a tribe) and hunting any adders/cobras that are present on the map - 1.0 has implemented a new wildlife tab so you should use that to aid finding snakes as their glands are needed to cure the venom. You colonist should survive about a week (I think) without the cure but will be imobile for a majority of it. Your best bet once you get slightly futhur into the game is to just have a tamed snake which will produce an infinite supply of venom which can be turned into antivenoms. Hope this helps - PleccyMM
jpinard 25 Oct, 2018 @ 11:36pm 
@PleccyMM - if you're bitten early on and get invenominated is that pawn toaste? or is there a chance they can survive?
Pleccy  [author] 25 Oct, 2018 @ 11:38am 
@force2000 Not currently, I might take a look at creating a patch for Jecrell's Vampires - if that's possible - to incopporate this feature.
force200 25 Oct, 2018 @ 7:42am 
Is there a way to make certain pawns (e.g. Vampires from Jecrell's mod) immune against venom?
jpinard 21 Oct, 2018 @ 1:32pm 
...continued - I want to use this mod but the insect monsters scare me. And the snakes LOL
jpinard 21 Oct, 2018 @ 1:32pm 
If I get bit and invenomated in super early game, can I still survive somehow?
Pleccy  [author] 21 Oct, 2018 @ 6:03am 
I've updated the mod to 1.0! If you are still using B19 you'll want to instead subscribe to this version of the mod - PleccyMM
Conqueeftador 20 Oct, 2018 @ 2:12pm 
1.0 update?
Sly Lil' Foxo 23 Sep, 2018 @ 9:24am 
Am I stupid, or is there no way to store the venom glands? I've checked through every Storage Tick, and even with everything on, the Glands just sit on the floor until there's enough to turn into a vial or something.
Pleccy  [author] 7 Sep, 2018 @ 10:09am 
The Beta 19 version is finally here! Sorry it took so long, a combination of weird bugs, lack of time to code and trying to add new features which all ended up falling through resulted in a annoyingly long time to update to the new version. If you wish to continue using the B18 version please subscribe to this , I hope you will all be able to continue to enjoy Infectious Creatures in RimWorld B19 and let me know if you encounter any bugs - PleccyMM
Hydromancerx 1 Sep, 2018 @ 9:52pm 
Build 19?
»Matrim Cauthon« 28 Aug, 2018 @ 2:26pm 
FYI... the values I used seem to be a bit on the high side for attack damage.
I've dropped the attack power down to 1 and 2 respectively, which has stopped the snakes from delimbing everything they attack.

Seemed a bit silly to add extra poison mechanis if they simply tore everything they attacked apart.

(For the CE patch)
»Matrim Cauthon« 24 Aug, 2018 @ 11:47am 
Awesome! you did a way better job than me lol.