Sid Meier's Civilization V

Sid Meier's Civilization V

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Call of Duty Civs - The Federation
   
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9.065 MB
6 Jul, 2018 @ 5:34pm
21 Jul, 2018 @ 9:27am
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Call of Duty Civs - The Federation

Description
Adds the Federation of the Americas, from Call of Duty: Ghosts, into Civilization V led by Gabriel T. Rorke.

====!!!! IMPORTANT COMPATIBILITY NOTICE !!!!====
This mod requires the Brave New World expansion pack to work, and WILL NOT function properly without it. However, as with every other mod I have created, I have chosen not to modify the dependency setting to require Brave New World, so those that do not have it can use the mod as they please. However, the mod is almost guaranteed to be a horribly broken - but playable - mess without the second expansion pack, so if you do not have the Brave New World expansion pack, proceed into a game with this mod at your own risk.

The Federation of the Americas is a Civilization that enjoys strong military and cultural bonuses, most of which can be used throughout the entire game, from the Ancient Era to the Information Era. With all Gunpowder units receiving a chance to capture enemy units thanks to their unique trait, the Federation's mid-to-lategame forces can seize enemy forces and help to grow the Federation's military at little cost to the Federation. In addition, they have access to two very powerful unique units - the T-90MS and the M880 Missile Launcher, which can make conquest of enemy cities that much easier. These militaristic abilities can then be used for defending Federation territories, invading the Federation's enemies, or growing the Federation's military might. On top of all of this, the Federation also receives +2 Culture for all worked Jungle tiles, allowing them to gain Social Policies and generate Culture much more effectively than all other Civs.


====Unique Ability - Amazonian Heritage====
All units in the Gunpowder class receive the Tribal Torture promotion, providing them with a chance to capture enemy units. Receive +2 Culture per every worked Jungle tile in a City.

====Unique Unit 1 - T-90MS====
The T-90MS is a stronger version of the Modern Armor that requires one Oil resoruce to build rather than Aluminum, providing the Federation with increased armored power at a much cheaper cost - as most oil-requiring units such as the Tank and Bomber are obsolete by the time the T-90MS rolls around.

====Unique Unit 2 - M880====
The M880 Missile Launcher is a unique hybrid between the Mobile SAM and the Rocket Artillery, its missile tubes more than capable of obliterating enemy forces on the ground, or in the air. It is designed to obliterate both enemy forces on the ground with its ranged attack of 90, and air-based targets that attempt to engage Federation forces. This power allows this formidable missile artillery platform to easily rip through enemy ground or air-based forces, providing valuable anti-air and artillery support to other Federation forces. This ability comes at a price however, as the M880 requires both one Oil and one Aluminum, and is available later in the tech tree at Advanced Ballistics rather than Rocketry.


====Credits====
Usernamehere, for making the mod.
Every man, woman, and child, who worked with Infinity Ward and Activision on making Call of Duty: Ghosts.
All the respective creators of the music and artwork used.

Music tracks used:
The soundtrack Ghost Stories, from the mission of the same name, has been used as the Federation's loading screen theme.
The Multiplayer menu theme. (The first one, before it was replaced by DLC themes,) has been used as the Federation's peace theme.
The track Federation Base has been used as the war theme for the Federation of the Americas.


====Known issues====
- When rolling over a unit with a gunpowder unit, the on-screen prompt for the capture ability will read "Capture Chance if Sunk." Yeah, you don't exactly sink enemy ground forces. This isn't really an issue at all, but it's still worth noting.
51 Comments
Is that a Touhou reference? 4 Jun @ 10:43pm 
Sweet as, I'll look into that as well then
Usernamehere  [author] 4 Jun @ 5:18pm 
Of course - I sent you a friend request. I think the Steam workshop has a follow feature where you can get notified if I specifically release a new mod, too.
Damn, this has been one hell of a development story, I'm looking forward to playing with the Atlas corporation. I'll let ya know what I think of it when I play. Also, cool to see that you did the infantry pack, I was quite surprised to see you do it, but it'll make things much more immersive. And an overhaul of previous mods sounds cool, can't wait for the Atlas rework in 2035. Also, is it all good if I add you, I wanna stay up-to-date on your mods
Usernamehere  [author] 24 May @ 5:15pm 
And with the release of the Atlas Infantry Pack that I just published a minute ago, at last the saga of the Atlas Corporation is over. I'm off to go work on something I've been looking forward to getting around to for months, something much bigger and more interesting than anything I've don before...
Usernamehere  [author] 14 May @ 10:53pm 
Oh also I almost forgot, I changed my mind again on the Atlas Infantry Pack - I'm going to do it. Felt a boost of creative energy from finally finishing something, and it feels refreshing to be working on something at least somewhat new. I'll use that energy to throw together the pack, shouldn't take more than a week anyway, and then I'm finally free to work on something fresh that I've been eager to get around to doing.
Usernamehere  [author] 14 May @ 8:32pm 
I am happy and pleased to say that frickin finally at long last the Atlas Corporation is now live and released. After six months of waiting tacked on to the three years it's been since your first request for Atlas and the seven years before that since the release of Advanced Warfare, finally the Atlas Corporation is now playable in Civ V.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3481700789

Sorry about that wait, but I got it done in the end. I think you'll be pleased with how overboard I went with the quality, though. Made sure the wait was worth it.
Usernamehere  [author] 13 May @ 10:57pm 
Also by the way, we're already in the touch-up phase. Remember the dialogue rework I was working on? Every prior mod I've ever made that adds a new Civilization has a broken mess of a custom dialogue file. So I've been preparing to go back and overhaul some old mods and bring them up to newer standards of quality. Maybe not every single one, but some of my favorites are going to get overhauled to the point where it might actually be worth re-releasing them as a remaster.

Ironically, the Federation is one of them. With all this "Atlas development diaries" talk, it's easy to forget this is supposed to be the comments section for my Federation of the Americas from Call of Duty: Ghosts. Once Atlas is done, one of the new projects in my backlog is to completely redo the Federation. Considering they're one of my favorite fictional factions and they're also probably the glitchiest of all my mods, they need that overhaul the most.
Usernamehere  [author] 13 May @ 10:51pm 
Ironically now I'm leaning a bit further towards the other side of the coin in terms of the infantry pack. The AST is really cool, it'd be really fun for Atlas to have them...

Bah. Reasons to do it, reasons not to. I'm torn. Probably the best course of action is to honestly just focus on finishing up Atlas and try not to think about it. I'm not that good at setting things aside and coming back to them later, but I think that's the best option right now. But whatever happens, no custom unit graphics for the addon. Too much work and effort that I'm not willing to put into a simple addon for a mod that I've gotten so bogged down on.

Good news though, Atlas itself is pretty much finished. Just running through the checklist of end-of-development finishing touches, like adding the music (which is the absolute last thing I do in every mod.) It'll be ready as early as tomorrow, that's how close it is. Can't possibly be any later than Saturday.
Is that a Touhou reference? 13 May @ 10:06pm 
It could be a thing to come to in the future, say like in 5 years or so time, you go back and touch up a bunch of your old mods as a sort of extra content thing. Otherwise, don't push yourself into doing it. As for the unique trait, it doesn't bother me what it is, cause at the end of the day, you'd have to increase everything due to how Atlas is presented in COD:AW. They got advanced tech, manufacturing, military, shit tons of moolah. So science and military sounds good to me
Usernamehere  [author] 13 May @ 2:14pm 
Thinking unfortunately I'm going to have to call it on the Atlas Infantry Pack. I'm just too burnt out on Atlas for now, and so the mod will probably suffer. Plus, I added custom Unit graphics and sounds to the regular Atlas unique units and I do not feel willing to take up the work necessary to do the same thing three more times for infantry units - which would be harder to retexture due to their complex shape.

So if the choice is between a substandard addon that isn't up to the same standard of quality as Atlas itself, or none at all, I'm going to have to go with the latter. Job isn't worth doing if I'm not prepared to give it my best. Unless of course everyone would be perfectly comfortable having an addon whose units just use the base unaltered models of the Marine, (Exo Infantry,) Paratrooper, (Elite Exo Infantry,) and XCOM Squad (AST.) If so, then sure. I'll do it. Otherwise, nah. I still have my backlog of new Civs, after all.