Rolling Line

Rolling Line

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switching operations
   
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File Size
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Updated
1.187 MB
10 Jul, 2018 @ 12:14pm
5 Aug, 2018 @ 6:43am
4 Change Notes ( view )

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switching operations

Description
Update 1.03
-added some track to help operations and switching
-added details.

Update 1.02
- expanded to next room
- new massive yard
- new coal electric plant
- new Winery

Update 1.01
- added new signal assets and crossing assets
- changed and added some minor details
- fixed coal mine tunnel. hoppers should no longer drop to floor



- Huge detailed layout with plenty of industries and yards.
- 5 yards including one very large one
- many industries. Use your imagination as industry assets are limited.
- coal, lumber, mill, paper etc..
- The current setup features plenty of workshop liveries. Use the ones you like or download most off the workshop
- the map has lots of detail and may have lower FPS. Disable post processing and or shadows if you have issues.
- will be updating with details and do changes if necessary
23 Comments
sergeant_0ddball 9 Feb, 2020 @ 8:54am 
Gotta say, this is one of my favorite layouts to run. I often leave a long coal drag circling the main while I switch some of the industries out with a small local freight. makes one heck of a challenge. Now if only we had waybills and such for extra fun!
TheGibster 22 Aug, 2018 @ 10:27pm 
I dunno how easy it would be, but you can add required dlc/items to your workshop submission.
Petrov  [author] 22 Aug, 2018 @ 6:41pm 
I will look into it, but I have over 100. I've downloaded most (if not all) of the realistic looking liveries.

I there an easy way to do this?
TheGibster 20 Aug, 2018 @ 3:13pm 
Would you mind adding a list/links to the liveries you used on this layout?
Petrov  [author] 7 Aug, 2018 @ 7:05pm 
staging for the hoppers for the mine. I'm thinking of running off the lumber area beside the lake to get to the large layout enventually.
Nick B.[US] 6 Aug, 2018 @ 2:30pm 
So is the siding heading towards the main layout room going to be where the extension is to the current layout or is it just staging for the hoppers there at the mine?
Petrov  [author] 5 Aug, 2018 @ 6:46am 
Update 1.03
-added some track to help operations and switching
-added details.

Will be playing on the layout to see where I go from here.
Nick B.[US] 3 Aug, 2018 @ 8:19pm 
We would be able to put them on the facia for town names, etc, and well anything else I guess. I also suggested a horizontal one. That one would mainly be for siding names though. You could put it inbetween the track because of the scaling feature which would be nice and super useful.
Nick B.[US] 3 Aug, 2018 @ 8:13pm 
Yeah a lumber mill might be a great thing to add btw. I REALLY wish they would add editable signs, which is also something I suggested.
Petrov  [author] 3 Aug, 2018 @ 5:29pm 
There's a few of these problems I only notice once I start actually playing on my layout vs building. It's easy to forget when you just adding scenery and laying track.

My goal is to have a practical layout for operations.