Sid Meier's Civilization V

Sid Meier's Civilization V

282 ratings
Touhou - Palace of Earth Spirits
   
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78.488 MB
7 May, 2013 @ 10:34am
28 Nov, 2013 @ 6:01pm
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Touhou - Palace of Earth Spirits

Description
This mod adds the Palace of Earth Spirits as a new civilization, led by Hell's Artificial Sun, Utsuho Reiuji. Conquer the surface world with the divine power of nuclear fusion!

Requires Gods + Kings or Brave New World to function.


Unique Ability: Subterranean Ambition
+2 Research from Mines. All penalties from Fallout are inverted to bonuses.

Unique Building: Hell Furnace
+15% production to all military units, +1 production from each source of Iron and Uranium, and generates 1 of each. Replaces the Forge.

Unique Unit: Yatagarasu Bomber
Replaces the Great War Bomber. Starts with the Range upgrade, requires no resources, and can be built with the discovery of Steam Power.


Updated! No longer replaces Askia and has 14 music tracks! For image and song credits, please see earthspcivcredits.txt.


If you are subscribed to the mod but it won't show up on your menu, that's probably because Civ V decided not to download it for some bizarre reason. It does this sometimes. To fix this, go to Documents\My Games\Sid Meier's Civilization 5\cache , delete Civ5ModsDatabase.db , and then go back to the Mods screen in-game and let it re-download everything. That almost always works.
90 Comments
jamesnowenzhang 20 Dec, 2023 @ 7:20am 
What does it mean 'penalty from fallout inverted to bonus' ?
NauPhy 12 Dec, 2019 @ 11:56pm 
I absolutely love this mod! I prefer 3 or 4 cities, so uranium and iron aren't always easy to come by. The hell furnace goes excellently with that playstyle. The music is also much better than in actual civilizations provided by Firaxis. I swear to god if I have to listen to that sad war violin song one more time... The fallout inversion being overpowered doesn't really bother me. I don't usually nuke enemy civs anyways!
morso 4 Apr, 2018 @ 6:48am 
it's already 2018 and this is still awesome mod! It is just kinda shame that double movement in fallout do not work. But music is very good and the end game tactic: "nuking near your own cities" is kinda unique and refreshing. Also that feeling when you finally get to nuke all those civs that ruined your victory in base game is so nice.
Simply put: this is bit op but definitely fun mod, even after 4 years.
RElentless 7 Jan, 2017 @ 5:03pm 
Okuu Civ is Best Civ.
Show them atomic love!
Laslo 31 Aug, 2016 @ 4:18pm 
The balancing here could use some work, but I like your ideas.

Hell Furnace is a good idea, but overpowered since this is a civilization made for spreading wide. Maybe it would be good if it had its' resource generation removed and replaced with a flat-rate science bonus or a higher percentage production bonus.

The unique unit seems powerful, but not very out of place. I think it should have a weakness to interception and a higher cost.

The unique bonus is really the only part of this mod that's unforgivably overpowered. The fallout inversion idea is smart, but without debuffing the hell furnace, would be outrageously powerful for turning nuked cities into nice places quickly. The science bonus fits well with the character, but is almost unfixably overpowered. It could be interesting if the bonus caused mines to act as defensive structures, giving a 15% bonus for units on them. Alternatively, it could make it so that any city that is working at least one mine has a +2 science.
m'boy are you fat 3 Jul, 2016 @ 6:32pm 
Literally one of the most overpowered civs I've ever played as, vanilla or not.

The Fallout penalty inversion means that nuking other civs is a consistently viable strategy; 2 Science per mine is already massive, even better than Sejong's 2 Science per Specialist, and guarantees that you'll get nukes before anyone else; the Hell Furnace means you'll have Uranium long before you'll ever need it; and the Yatagarasu will crush cities even before you get nukes.

This is still a well-designed civ, at its core, though. The UA, UB, and UU all synergise very nicely, if a little too well, the art is nice, there's a lot of very good music, the dialogue is comparatively well-written, and she's a hell of a lot of fun to play (pun intended). I absolutely love the mod. Great job on it!
Giga Vivian 12 Jun, 2016 @ 4:10pm 
Hey is anyone on here, got a question/request, WHERE THE HELL IS THE FLANDERE SCARLET CIV!? Serously I am surpised there is not a single one, she's so popular and known among even non Touhou players that I would think there would be several! Also thanks for this civ next favorite and wanted thing from Touhou other then Flandere.
Ani-Momo 29 Jan, 2016 @ 5:19pm 
The music isn't playing whenever I use this civ, help?
BlazenLink 14 Oct, 2015 @ 6:47pm 
Nice mod.
I am currently in the process of making a build command for workers or whatever to "build" fallout. Sofar it seems to be working but it will remove all improvements when made (trying to fix that or at least allow improvements to be built ontop of fallout).
馒馒来 20 Sep, 2015 @ 5:56am 
it`s sincerely nicer than other touhou mod,esply music thanks:steamhappy: