Sid Meier's Civilization V

Sid Meier's Civilization V

Touhou - Palace of Earth Spirits
90 Comments
jamesnowenzhang 20 Dec, 2023 @ 7:20am 
What does it mean 'penalty from fallout inverted to bonus' ?
NauPhy 12 Dec, 2019 @ 11:56pm 
I absolutely love this mod! I prefer 3 or 4 cities, so uranium and iron aren't always easy to come by. The hell furnace goes excellently with that playstyle. The music is also much better than in actual civilizations provided by Firaxis. I swear to god if I have to listen to that sad war violin song one more time... The fallout inversion being overpowered doesn't really bother me. I don't usually nuke enemy civs anyways!
morso 4 Apr, 2018 @ 6:48am 
it's already 2018 and this is still awesome mod! It is just kinda shame that double movement in fallout do not work. But music is very good and the end game tactic: "nuking near your own cities" is kinda unique and refreshing. Also that feeling when you finally get to nuke all those civs that ruined your victory in base game is so nice.
Simply put: this is bit op but definitely fun mod, even after 4 years.
RElentless 7 Jan, 2017 @ 5:03pm 
Okuu Civ is Best Civ.
Show them atomic love!
Laslo 31 Aug, 2016 @ 4:18pm 
The balancing here could use some work, but I like your ideas.

Hell Furnace is a good idea, but overpowered since this is a civilization made for spreading wide. Maybe it would be good if it had its' resource generation removed and replaced with a flat-rate science bonus or a higher percentage production bonus.

The unique unit seems powerful, but not very out of place. I think it should have a weakness to interception and a higher cost.

The unique bonus is really the only part of this mod that's unforgivably overpowered. The fallout inversion idea is smart, but without debuffing the hell furnace, would be outrageously powerful for turning nuked cities into nice places quickly. The science bonus fits well with the character, but is almost unfixably overpowered. It could be interesting if the bonus caused mines to act as defensive structures, giving a 15% bonus for units on them. Alternatively, it could make it so that any city that is working at least one mine has a +2 science.
m'boy are you fat 3 Jul, 2016 @ 6:32pm 
Literally one of the most overpowered civs I've ever played as, vanilla or not.

The Fallout penalty inversion means that nuking other civs is a consistently viable strategy; 2 Science per mine is already massive, even better than Sejong's 2 Science per Specialist, and guarantees that you'll get nukes before anyone else; the Hell Furnace means you'll have Uranium long before you'll ever need it; and the Yatagarasu will crush cities even before you get nukes.

This is still a well-designed civ, at its core, though. The UA, UB, and UU all synergise very nicely, if a little too well, the art is nice, there's a lot of very good music, the dialogue is comparatively well-written, and she's a hell of a lot of fun to play (pun intended). I absolutely love the mod. Great job on it!
Giga Vivian 12 Jun, 2016 @ 4:10pm 
Hey is anyone on here, got a question/request, WHERE THE HELL IS THE FLANDERE SCARLET CIV!? Serously I am surpised there is not a single one, she's so popular and known among even non Touhou players that I would think there would be several! Also thanks for this civ next favorite and wanted thing from Touhou other then Flandere.
Ani-Momo 29 Jan, 2016 @ 5:19pm 
The music isn't playing whenever I use this civ, help?
BlazenLink 14 Oct, 2015 @ 6:47pm 
Nice mod.
I am currently in the process of making a build command for workers or whatever to "build" fallout. Sofar it seems to be working but it will remove all improvements when made (trying to fix that or at least allow improvements to be built ontop of fallout).
馒馒来 20 Sep, 2015 @ 5:56am 
it`s sincerely nicer than other touhou mod,esply music thanks:steamhappy:
馒馒来 30 May, 2015 @ 2:33am 
Yatagarasu can end the game before Nuclear fission is founded
tacticalcrash 13 May, 2015 @ 10:34pm 
Fun mod the first game I did not read the description of the buildings and I was wondering how I became OP. Great mod, love the music!
TheKillerShrimp 13 May, 2015 @ 11:07am 
A bit OP, 2 science for every mine but its a lot of fun to play
zaku_zelo 28 Apr, 2015 @ 1:09pm 
Shouldn't Satori be in charge? Okuu's no leader.
Sakura Bakushin O 17 Apr, 2015 @ 11:38am 
Nice work, but i find the lack of anything upon researching Nuclear Fusion disturbing.

Perhaps you could make the Yatagarasu a replacement for the Giant Death Robot instead, or simply play her entire original theme upon completing the research
sockeye salmon 14 Apr, 2015 @ 1:49pm 
Im on linux mint 17 i installed this and it worked but it crashed then when i reloaded it would not show up as a playable race. Any fix for this? i tryed reinstalling and deleting civ5modsdatabase.db.
Shinskii 6 Nov, 2014 @ 8:51pm 
Loving the new music!:Uranium:
Folstag 1 Aug, 2014 @ 9:40am 
wow really nice work. do you think you can make Ran yakumo as a civilization leader?
Space Bear 26 Jul, 2014 @ 5:02pm 
Hmm really like the sound track you included, mind telling us what songs you used?
Roborovski 12 May, 2014 @ 10:23pm 
This was a fun war leader to play. I don't know if it's a bit inbalanced or I got lucky (still new player) but that science on mines was a massive boost to my victory. The Hell Furnace made late game have a lot of nukes and the Yatagarasu Bombers were destroying early game cities left and right. I like being slightly OP, but I also wouldn't mind a slightly more balance Civ. I think the Fallout bonus is already fairly balanced, because if you nuke your own city you lose all of your units and buildings become instantly pillaged, requiring many turns to repair all of the tiles and fully take advantage of Subterranean Ambition.
Again, I could've just gotten lucky with how my start and Civ interactions went, but I was leading the game from the beginning. I'll try some more and see if it's consistently too powerful xD
One True King 28 Apr, 2014 @ 10:21pm 
ymecca did you press mods an then select it and pressed ok?
Huitzil  [author] 9 Apr, 2014 @ 12:24pm 
Sorry, but I have no idea what could be causing that. This mod doesn't have any sort of LUA or SQL scripting; I am unaware of anything it COULD possibly be doing that might cause taht problem. Perhaps your Civ V install is corrupt, have you done the "verify integrity of game cache" option in Steam?
Callsign: "Viper" 17 Mar, 2014 @ 4:12pm 
I have a peculiar problem where it is giving me perks to add on to troops (perception 50 & 100) neither of which i can add and has taken certain actions and replaced those initial actions with ones that are either:
1. useless
2. they're not supposed to have
I don't know if it was intentional but it's messing up one of my campaigns with your amazing and unique faction quite a bit. Hopefully you see this before the next installment/update
Shizu 16 Mar, 2014 @ 1:51am 
Have the mod downloaded and it says installed, but when i go to select the side its not in the menu for either multiplayer or singleplayer. Any idea?
Kyte 10 Mar, 2014 @ 7:50pm 
I'll be honest your color choice is a special kind of blinding. Mind going for a better-contrasting combination if you update this?
Dustbag 22 Feb, 2014 @ 6:47am 
For greater accessability, your addons "Palace of Earth Spirits", "Great Fairy Alliance" and "Eientei" can be found here amongst other great Touhou addons for Civilization 5: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=230903945
If you want your creation taken off the list, please tell me. But this also increases public awareness of your work!
환경교육과 20 Feb, 2014 @ 11:45am 
Thanks for make this mod, but i can't download this mod....
plz enable to direct download :'(
RoyceWickes 18 Feb, 2014 @ 6:51am 
Alright then, that makes sense. Thanks for clearing that up for me.
Huitzil  [author] 17 Feb, 2014 @ 8:04pm 
Atomic Warrior IS another movement promotion! It's identical syntax to the Woodsman promotion, but with FEATURE_FALLOUT instead of FEATURE_FOREST. And I can't make a promotion that takes away the Scrub Fallout ability, because there isn't a promotion that does that in the game already so there's no XML syntax for it. All build abilities are given out individually, so there is no way to take them away other than making a new unit and not giving it that ability.
RoyceWickes 17 Feb, 2014 @ 7:28pm 
I don't know a lot about modding, but could you try altering another movement promotion/perk to only giving the bonus in fallout as a way to fix Atomic Warrior? As for the workers, could you create a promotion that prevents removing fallout within the mod that is given by the free Nuclear Wisdom building within each city? You said that you aren't the best scriptor but I would certainly appreciate it if it could be fixed. Anyway, great job overall with this civ. I just finished a game against the other Touhou civs and the endless nuking was a lot of fun.
Huitzil  [author] 16 Feb, 2014 @ 8:53pm 
I saw it -- I just can't figure out how to fix it.
V 16 Feb, 2014 @ 6:44pm 
HEllo Huitzil, I believe you may have missed one of my messages, I found a bug and the Atomic warrior perk is broken, I hope you're able to fix this! If you did see this sorry for tell you twice!
Varangia1122 13 Feb, 2014 @ 6:52am 
Do you know where I can find a tutorial on how to make my own civilization? I want to make some When They Cry civs but I don't know how.
Huitzil  [author] 10 Feb, 2014 @ 4:55pm 
That I can't do -- or it would take way, way, way more scripting knowledge than I have.

Besides, nuking yourself is cooler.
V 10 Feb, 2014 @ 1:24pm 
-Huitzil
Also, You should make it where it could be possible for workers to place fallout on tiles, Have it where it takes X amount of turns to do it but just a idea.
Neimen 9 Feb, 2014 @ 7:20am 
Could you also include an off-Steam download for those that aren't able to download it via Steam? For some reason Steam loves messing up big downloads for Civ V and I haven't been able to get this to work at all.
V 8 Feb, 2014 @ 7:24pm 
Hello Huitzil, I have been playing with your mod and found it pretty fun, Although I did find one thing wrong with it. i noticed that you gave the perk Atomic warrior to all of the units that are created, Although when going through Fallout it acts like normal fallout effecting my speed greatly slowing me down, Hopefully you're able to fix this,

332Sdvc-mic
Huitzil  [author] 7 Feb, 2014 @ 6:44pm 
Yeah, since there aren't NEARLY enough Touhou location names to go around, everyone gets theme names instead.

Cirno's cities are named after members of Team 9 or things fairies like.
Okuu's cities are named after nuclear disaster sites / nuclear test sites.
Eirin's cities are named after science fiction authors.
Yuuka's cities are named after flowers.

also, I originally tried to make it so Okuu's workers couldn't clear fallout, but that basically involves giving her a replacement unit for the Worker that is identical to the Worker but doesn't have Scrub Fallout, and last I checked it messes some other stuff up to do that. I should probably try it again.
Lancer777 7 Feb, 2014 @ 5:26pm 
You might not realize it, but the other cities have been specifically named. They just aren't touhou names. For example Pripyat is the name of a city that is near the where the old Chernobyl reactor blew. The more you know~
The Wise Wolf 7 Feb, 2014 @ 1:48pm 
Also, would it be possible to add more citynames than only the capital?
The Wise Wolf 6 Feb, 2014 @ 7:46am 
Small suggestion: make it so Hell Workers don't try to remove fallout when on auto-mode. Or just make them unable to remove fallout, not like you need that.
Also, make more! Your touhou mods are way above all others, especially since you add music!
HYuy 5 Feb, 2014 @ 8:19pm 
Nuke yourself to prosperity.... oh lol.
Detective Zero 16 Jan, 2014 @ 10:33am 
I don't know if it's just me, but with this mod on (Just this one, I've checked) and using the civilization, I'm unable to build certain things, those being the Courthouse and a few wonders like the Great Wall. Anyone else have this issue?
Drachnon 27 Dec, 2013 @ 3:39pm 
I played 1 game so far and it was pretty fun. Though once you get nukes you pretty much have won. I started dropping 1 or 2 nukes next to each of my own cities and got insane production, growth etc.
Shavrak Chay 10 Dec, 2013 @ 12:10pm 
So I am having an issue with getting this one in my game.
I tried the delete civ5modsdatabase thing and when I launched game and went to the mods section it crashed. Tried again and game loaded the mods screen but this mod wasnt there still. The mod appears in the civ5 mods folder in documents. but only the file, not the folder that has all the music and xml file.
I tried deleting and redownloading. Still didn't work.
S¡cK 1 Dec, 2013 @ 2:57pm 
omg music thank you! :D
Huitzil  [author] 24 Oct, 2013 @ 3:57pm 
That is correct!

It will take me a while, though, since there's a lot of grunt work changing a replacer civ to a non-replacer. And I am very lazy.
S¡cK 24 Oct, 2013 @ 2:39pm 
With the new patch will you be able to add a music/sound component for this mod now so I won't have to listen to Askia's music or mess with the music files in the civ 5 folders? :D
Kirino 6 Oct, 2013 @ 9:50am 
Tried without mods, same effect.
Using G&K + BNW and all other DLC.
Kirino 6 Oct, 2013 @ 7:21am 
Only a religion icon mod, and i dont think it would interfere, the other mod works with other touhou mods.