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Повідомити про проблему з перекладом
Simply put: this is bit op but definitely fun mod, even after 4 years.
Show them atomic love!
Hell Furnace is a good idea, but overpowered since this is a civilization made for spreading wide. Maybe it would be good if it had its' resource generation removed and replaced with a flat-rate science bonus or a higher percentage production bonus.
The unique unit seems powerful, but not very out of place. I think it should have a weakness to interception and a higher cost.
The unique bonus is really the only part of this mod that's unforgivably overpowered. The fallout inversion idea is smart, but without debuffing the hell furnace, would be outrageously powerful for turning nuked cities into nice places quickly. The science bonus fits well with the character, but is almost unfixably overpowered. It could be interesting if the bonus caused mines to act as defensive structures, giving a 15% bonus for units on them. Alternatively, it could make it so that any city that is working at least one mine has a +2 science.
The Fallout penalty inversion means that nuking other civs is a consistently viable strategy; 2 Science per mine is already massive, even better than Sejong's 2 Science per Specialist, and guarantees that you'll get nukes before anyone else; the Hell Furnace means you'll have Uranium long before you'll ever need it; and the Yatagarasu will crush cities even before you get nukes.
This is still a well-designed civ, at its core, though. The UA, UB, and UU all synergise very nicely, if a little too well, the art is nice, there's a lot of very good music, the dialogue is comparatively well-written, and she's a hell of a lot of fun to play (pun intended). I absolutely love the mod. Great job on it!
I am currently in the process of making a build command for workers or whatever to "build" fallout. Sofar it seems to be working but it will remove all improvements when made (trying to fix that or at least allow improvements to be built ontop of fallout).