Total War: WARHAMMER II

Total War: WARHAMMER II

1,234 ratings
Totally Random Total War Generator: Warhammer II
5
3
8
4
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
261.532 KB
11 Jul, 2018 @ 12:31pm
26 May, 2021 @ 2:35pm
24 Change Notes ( view )

Subscribe to download
Totally Random Total War Generator: Warhammer II

In 1 collection by Ubermorgen
Ubermorgen WH2 mods
21 items
Description
This mod randomizes region ownership of all regions, to have more diverse campaigns and starting positions. Works for both campaigns and all factions. It is highly recommended but not required to use Mod Configuration Tool: Reborn to get the most out of this mod and be able to customize the generator (for example: ignore climate, player only, AI only, make total peace, upgrade province capitals, adjust starting money...). Compatible with Crynsos' Faction Unlocker. Obviously you have to start a new campaign for it to work.

! If you can't recruit units, save the game and load it again.

! The mod can be safely disabled after randomizing and saving your campaign.

! Might be incompatible with other mods that use scripts for character spawning, change of region ownership etc. or mods that change a many aspects of the game. Please check the discussions section and threads for known issues and solutions. You should have as few mods as possible active at start and enable any save game compatible mods after generating and saving a new campaign to ensure best compatibility.

Full Description
So here is what this mod does exactly (in that order):
- shuffles faction_list, region_list and list of spawn positions for horde & rogue factions
- assigns each faction to a random region, where it will start, while abandoning their previous settlements (prefers suitable climate zones)
- makes TOTAL PEACE for each faction (don't worry, normally there are at least 10 declarations of war in the first turn)
- moves horde & rogue armies to random spawn positions
- gives each faction the chance to receive additional regions (adjacent, or adjacent to adjacent)
- moves all characters of each faction close to their new settlements (agents get embedded into primary army)
- all inhabited settlements will be repaired/upgraded to tier 1 (only the main building chain and ports!) and all garrisons fully replenished. Province capitals will be upgraded to tier 2, factions with only 1 settlement will also get an upgrade to tier 2.
- applies an effect_bundle to each region, adding +100 of the new owners' religion, +3 public order and +18 growth for 10 turns to bring corruption/untainted levels to ~50% (can vary depending on how many settlements with the same religion are nearby)
- centers camera on first settlement of player's faction (only works for unlocked factions)

Known Problems
If you know a solution to one of the listed problems, please contact me, thanks!
- in some rare cases a faction's army will not be teleported to their settlement (as it is currently not possible to check whether a position is within the walkable area of the map)
- known factions / diplomacy still includes previous neighbours
- major factions still have the introductory camera tour across their previous starting lands
- since all regions are initially destroyed, you might notice some lag when moving the camera to new regions for the first time
- previously owned / visible regions are still visible
- unable to recruit units? save the game and reload it again to fix that!

Notes
This is my first real script mod and it took me quite some time to create. I have learnt much, which is why I put lots of comments in the script, maybe it will help somebody else. There are many things I'd like to fix and/or change, but for now I am pretty satisfied with how it turned out and I really wanted to get it out there, so people can try it and give feedback. It might be incompatible with other mods and I won't be trying to make it compatible with anything.

Special Thanks
  • Marthenil, Drunk Flamingo, Vandy, Mixu and everyone else who provided assistance with lua scripting on C&C modding discord. This would not have been possible without you guys!
  • Crynsos and Cataph: for setting up a discord channel, where modders can share ideas and help each other out.

I appreciate any kind of feedback, be it like, favourite or constructive criticism.

thanks for your time and have a nice day,
Uber
Popular Discussions View All (10)
36
1 Jan, 2021 @ 10:43am
PINNED: FAQ
Ubermorgen
32
1
29 Jul, 2021 @ 8:41pm
PINNED: Incompatible with
Ubermorgen
16
16 Nov, 2020 @ 2:43am
PINNED: When playing as...
Ubermorgen
1,074 Comments
Old_Nosey 16 Jan @ 8:05am 
I'm also suffering with war with every Empire faction when using this mod (Imperial Authority drops to lowest triggering civil war on start up). It comes back up but the wars remain. Shame, I understand if the author has other things to do but a fix would be ace
Ubermorgen  [author] 12 Feb, 2024 @ 5:22pm 
@Dongmyeong: you can try "Console Commands (Modding Tool)" by prop joe
Dongmyeong 12 Feb, 2024 @ 3:49pm 
@Ubermorgen: Too bad. I agree some update must have broken it. Do you know of another mod, that can force AI factions to accept your diplomatic proposals? That would allow an Empire player to manually make peace with the others.
Ubermorgen  [author] 12 Feb, 2024 @ 9:03am 
@Dongmyeong: Thanks for the feedback but I no longer have WH2 installed, maybe something is not working anymore. I doubt that I'll be picking up modding this game again.
Dongmyeong 12 Feb, 2024 @ 7:31am 
When starting a campaign as the Empire with the mod I always end up at war with everyone regardless of the Total Peace option. If that one is enabled then the Seccessionists are the only ones I am at peace with, still at war with the others.
五十弦翻塞外声 5 Jan, 2024 @ 12:30am 
please, really need it for WH3
Ubermorgen  [author] 5 May, 2023 @ 7:42am 
@Jinji Kikko: Porting this is currently not a priority for me, so I can't give any details on if or when it will be available in WH3
Jinji Kikko 4 May, 2023 @ 11:52pm 
please, really need it for WH3, can i get your timing of porting it? :steamsad:
Some Call Me Tim 1 Mar, 2023 @ 10:00pm 
I thought there was an error in this mod, but I've discovered that it no longer mixes well with Mixu's Mousillon mod. Use to though. Now it crashes.
KillBoi 5 Feb, 2023 @ 6:13am 
hope u do best mod