Space Engineers

Space Engineers

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C-1516 Themis
   
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Type: Blueprint
File Size
Posted
1.454 MB
16 Jul, 2018 @ 9:33pm
1 Change Note ( view )

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C-1516 Themis

Description
It's an exploration ship. (vanilla)
It can flies in all environments and it has a retractable landing gear. (trigger the timer block to activate it)

(BTW, it has a self-destruct system, which is a group of warheads. Perfectly safe if you don't arm them)

Enjoy!
131 Comments
Sevyrs 14 Jul, 2023 @ 11:29am 
Hey @TRAV , sorry to bother you but would it be ok if I make an inspired build based on this? I first discovered this ship in an old Keen SE trailer and wanted it. I later learned it was your build but I would like to make some revisions and share it on the workshop. I am happy to provide the link to your item and give due credit, of course.
TRAV.  [author] 21 Mar, 2023 @ 2:17am 
Did not asked. But I don't really mind, it's their game :b
Star Captain Pryde 19 Mar, 2023 @ 2:57pm 
So did Keen have permission to upload this on their workshop page, or did they just straight up yoink it?
mhwyoshi 14 Jul, 2022 @ 8:29am 
Honestly it looks like a large and really good interplanetary shuttle!
mhwyoshi 14 Jul, 2022 @ 8:28am 
This was actually also used in the trailers!
Judge Kronos 24 Mar, 2022 @ 1:19pm 
usual Trav quality
VUL7UR3 8 Nov, 2020 @ 11:20pm 
@TRAV. Great design, one of the best on the workshop but with a little flaw which is very easy to fix. As many users have pointed the ship tilts on its own.

There are two sollutions to tilting problem:

Solution No.1 (suggested earlier, not good imo): Select winglet rotors (pro tip: the ones that causes the tilting are hidden in terminal) and enable "Share inertia tensor". It fixes the tilting problem but makes ship a lot more sluggish in terms of pitch/yaw/roll. Sharing inertia tensor equalizes inertial forces and mass of connected grids (according to TerrorBite post on reddit).

Solution No.2 (my solution): Select all 6 rotors supporting winglets (all of them are hidden in terminal: Rotor, Rotor 2, Rotor 3, Rotor 4, Rotor 5, Rotor 6) and set "Rotor displacement" on all of them to 0 (zero). You don't lose agility, you stop the self tilting and the ship looks the same (almost because it shifts winglets 11cm further back, but its unnoticeable... ship is 90 meters long).

TRAV.  [author] 20 Aug, 2020 @ 2:06am 
idk, to be honest everything on this ship is already antiques. The script uses a timer as well if I remember correctly.
I recommend you go search for similar scripts from the workshop. It's often easier to set one up with its instructions, rather than copy one that's already installed. The one I used here came from workshop as well. But unfortunetly, I don't remember which one it is. My point is that scripts after the last few updates are much easier to use. They don't need timer. Go for those.
Adam Yeager 19 Aug, 2020 @ 5:55pm 
I don't know if you still check on this thread but if you are I have an issue with your airlock programmation. It work like a charm on your ship, but when I try it on another ship with the same configuration and doors' names I can't make it work... Do you know why ? I Copy Paste your code, change the doors's name like "airlock_10a", etc. Program say "IDLE" but that doesn't work :/
Thank you in advance if you check this ^^