Darkest Dungeon®

Darkest Dungeon®

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Full Roster Start (Vanilla Hero Classes)
   
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General: Gameplay Tweaks
Tags: heroes, Roster
File Size
Posted
Updated
1.145 MB
17 Jul, 2018 @ 2:11am
5 Dec, 2020 @ 4:36pm
19 Change Notes ( view )

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Full Roster Start (Vanilla Hero Classes)

Description
Start new games in the Old Road with a Skeleton Key and a Full Roster! In addition to that when you arrive in the Hamlet you will find random heroes in the stage coach and altered Hero Barracks upgrade progression to maintain existing balance.

Best of all the mod can be disabled after completing the Old Road and upgrading your hero barracks to level 2 (11 Deeds & 14 Crest total) or activating other bonus roster mods allowing you to retain the benefits and run other Stage Coach mods.

Quick Start Features
  • Old Road Inventory: 2x Food, 1x Skeleton Key.
Hamlet Bonus Features
  • Full Roster: 1 of each hero class already recruited with proper names.
    DD Hero - Class
  1. Reynauld - Crusader
  2. Dismas - Highwayman
  3. Junia - Vestal
  4. Peracelsus - Plague Doctor
  5. Barristan - Man at Arms
  6. Boudica - Hellion
  7. Audrey - Grave Robber
  8. Alhazred - Occultist
  9. Baldwin - Leper
  10. Tardif - Bounty Hunter
  11. Sarmenti - Jester
  12. Willam & Fergus - Houndmaster
  13. Bigby - Abomination
  14. Josephine - Antiquarian
  15. Missandei - Arbalest
    DLC Hero - Class
  16. Damian - Flagellant (CC DLC)
  17. Margaret - Musketeer (DLC)
  18. Amani - Shieldbreaker (DLC)

Stage Coach Features
  • Starting Recruits: Heroes are not persistant and can be of any class.
  • Hero Barracks: Modified roster upgrades and progression to compensate for increased starting heroes.
SH-FR Roster - Levels - Size - Cost
  • Base - 18 - Not Applicable
  • Up 1 - 20 - 3 Deeds, 4 Crest
  • Up 2 - 22 - 8 Deeds, 10 Crest
  • Up 3 - 25 - 16 Deeds, 15 Crest
  • Up 4 - 27 - 20 Deeds, 20 Crest
  • Up 5 - 30 - 25 Deeds, 26 Crest
Default Roster - Levels - Size - Cost
For comparison ...
  • Base - 10 - Not Applicable
  • Up 1 - 13 - 3 Deeds, 4 Crest
  • Up 2 - 17 - 8 Deeds, 10 Crest
  • Up 3 - 21 - 16 Deeds, 15 Crest
  • Up 4 - 25 - 20 Deeds, 20 Crest
  • Up 5 - 30 - 25 Deeds, 26 Crest

COMPATIBILTY NOTES: This mod may conflict with other mods that alter the stage_coach.building.json files and will conflict with most Roster Size mods. However, this mod can be disabled when you arrive in the hamlet and upgraded your hero barracks to level 2 without affecting the above modifications in order to run Roster Size or other Stage Coach mods.

This mod was partially inspired by the the no longer maintained "No More Heroes!" challenge mod but isn't set up as a challenge mode and allows standard options and progression.

Please comment if you have feedback, I'll do my best to keep this updated and working as Red Hook updates the game.

“Starting Heroes Full Roster” is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
37 Comments
coffee 28 Sep, 2023 @ 2:14pm 
it supports korean localization wow thanks
Hemaka 13 Jun, 2023 @ 4:58am 
Great mod, saved me plenty of time to recruit them all manually. Thank you!
NordicHorde 10 Nov, 2022 @ 2:08pm 
Is there is a specific reason we have to wait till upgrade 2 before switching to another roster mod? I ask cause I didn't and I now can't recruit more than 53/54 heroes and I'm not sure if that is the problem.
Valse Griffyre 23 Jul, 2022 @ 8:11am 
Is it true that some mods/dlcs add flat numbers to the total roster size? Is that why i have 5 more space than what it said in the mod description?
MyMateMalcolm 17 Jan, 2022 @ 3:47pm 
with this mod my abom has spasm of the entrail from the start wtf? i dont use abom but stil
Mustang0524 4 Mar, 2021 @ 4:13pm 
Ty for this.
Master Basher 22 Nov, 2020 @ 3:10am 
To add on William, he was formally named "Shag and Scoob", predetermined name wise.
AresXShepard 30 May, 2020 @ 10:36am 
@gWorldz Whew, glad to hear my intuition was right. Thanks again for putting together this mod and the modding guide. I have had a great time using them in my games!
gWorldz  [author] 30 May, 2020 @ 10:20am 
@AresXShepard I think I figured out what it is, your changing the files then they are checking with my workshop version and throwing error files don't match. I was coming here to say the same thing you said more or less. I think its just what you said it is doing in mod folder doesn't check the repository files it only loads the local version. You might try copy and rename the mod folder and edit the .xml file changing mod name and info to make your own custom variants.
AresXShepard 30 May, 2020 @ 7:14am 
@gWorldz Here's a simple example that I just tested out: I only modified persist.roster.json in your mod folder by changing the default crusader's name_id from "hero_name_reynauld" to "hero_name_reynauldx" (i.e., add an 'x' to the name). When I activated just your mod in a new game, the game crashed to desktop after the Old Roads cutscene before gameplay starts. In the past, I experienced similar behavior when modifying other entries of persist.roster.json in your mod file. I am definitely no programmer, but it almost seems like I am violating some sort of checksum condition when I edit your files. However, when I copy over your files to the corresponding main game folders and make changes there, the game without mod activation works just fine with the changes I made. So that's the workaround I have been using to get your mod working for my games.