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My understanding is that Arblest and Musketeer **together** should appear as often as the other classes. I am not currently playing and will be too busy to verify but try thinking of Arblest and Musketeer as the same class and see if you are getting one or the other at the standard rate.
I am sorry for not being as active as I used to be but lives a little more complicated than it used to be for me and my family
Anyone else notice that?
However, this mod doesn't prevent you from recruiting more heroes from the stage coach, it just guarantees that you start the game with 1 of each class. You can recruit as many from each class as you want.
1. Subscribe to this mod.
2. Activate it in the mods panel.
3. Complete the Old Road tutorial.
I have no idea what else I can do to troubleshoot your issues and solve the problem.
Do you have a key in inventory on Old Road?
How many heroes can your roster hold after the tutorial?
I'm just wondering if any part of the mod is working for you o.O
Do other mods work for you without issues?
This doesn't add them to the Stagecoach this just adds them straight out of the tutorial, you will have all of them and in the Stage Coach there will be 2 additional random heroes if you want to get them after increasing roster size.
Roster Bonus Start (Marvin Seo Classes)
Just adds 1 of each of his classes to the roster at start.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1444999328
Full Roster Start (Marvin Seo's Classes)
This the on that adds 1 of each of his classes and all the vanilla heroes to the roster at start.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1446432570
1. Starting roster with heroes from authors with 5+ New Class mods currently working with latest build that give me permission to include reference to their classes and only have their new classes in these.
2. Starting roster with heroes from those authors that have their new classes plus the Vanilla Full Roster.
That way I don't have outrageously large numbers of heroes on a roster at start. This means if you are wanting different authors heroes in a Full Roster mod you'd be better pulling them from the Author packs I make and pasting them into the Full Roster mod manually. Using this method you could just take this mod and add in the classes you want to persist.roster.json if you know what you are doing.
To do that just make your own MODNAME.roster.json file and include ...
{
"additional":
{
"roster_size": 1
}
}
... placing a copy of the file in these directories.
MODNAME\campaign\roster\MODNAME.roster.additional_variables.json
MODNAME\modes\radiant\campaign\roster\MODNAME.roster.additional_variables.json
Adjusting the number directly add to the rosters default size for each upgrade.
I will write all this up as a guide when I finish current projects, probably be a couple days though. The good thing about this method is there should be no conflicts with other Stage Coach mods this way.
How to Guide: Add New Heroes to the Old Road
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1444048473
The roster adjustments and explanations in particular start with File persist.roster.json (1 of 3)
Quick Overview of whats required ...
1 - In persist.roster.json edit "nextGuid": 5, to be 1 more than all heroes present in your roster if you have Plague Doctor and Vestal first classes editted out.
File persist.roster.json (2 of 3) details how each heroes section functions.
2 - Use Reynauld example and edit it to what you need making sure to increase the ID number by 1 for each new entry.
3 - Set status to 0 for any that will not be present in Old Road tutorial, in truth is easier without adding them to the that raid.
4 - For "actor" variable set the name and hp and then set your "heroClass"
5 - Then select Quirks, Combat and Camping Skills for your hero
Theoretically doing what is asked for should be possible without much effort but if you had both roster mods they would conflict so would be either this mod that mod or a third mod that merges both together. I know this not a perfect solution and I am going to end up making many variants in the weeks ahead for other New Class authors with half dozen or more custom classes.
We don't want this as part of those class mods though as it could easily create mod conflicts if more than 1 class author used this method due to overriding each mods persist.roster.json file loading only the top one or it just brick due to Guid conflicts in the roster.
do you mind giving an explanation how to edit persist.roster.json and adding new mod classes? It could be very very appreciated
With this mod you have istant recruit of all classes you wish, even with quirks desired, which is great, but this mod is lacking something about special features of "last of us".
The problem of Last of US mod, is that recruitment comes only from events where you list all heroes starting with level 0 (which is fine), but most of the times extra custom classes come along with other recruit event, making difficult enlarging the roster without edtiding any single event of every mod! But it has extremely wonderful special additions like revive event etc.
with this mod we can have whatever class mod we want, with any level of personalization, but I couldn't add any custom class, receiving or an error or failure of the first mission resulting in an empty roster.
I will gladly start a new game with this