Portal 2

Portal 2

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Four Rooms (But with lasers and stuff)
   
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Four Rooms (But with lasers and stuff)

Description
This cube and laser puzzle can be slightly tricky in spots, but should be pretty easy and fun through out. Luckily, you'll have a campanion cube to keep you company on your journey. Just don't lose it, you can't get another one after the 2nd room!

In the 3rd room, three things are needed to activate the glass door. I couldn't get it to print all three connection signs on the outside of the door, so one bit of signage is printed inside, but you'll need three things to activate.

Walk Through

If you liked this, please check out my other chambers.
21 Comments
Bad_Aim  [author] 9 Jun, 2020 @ 2:00pm 
@Petutski - Thank you so much for playing through my workshop, I really appreciate it!!
Yeah, this one was quite a project to get to this final state. Every room has been refined a number of times. I'm still not 100% happy with it, but it's the best it's been and it's at the entity build limit, so I'm leaving it be for now.
Petutski 9 Jun, 2020 @ 7:12am 
Nicely done! Sneaky way to get the last cube. Thanks for your work.
Sloth.ps 14 Jun, 2013 @ 2:49am 
I've taken a look at the 4th room and I think you could use an extra light , and perhaps some glass . If you're running out of entities it's perhaps a sign that you should drop one of the rooms and focus on the best three. It's always awkward juggling limitations (believe it or not I have made some maps which came close to the limit), but in my experience it's always better to try for less and make it perfect than to overreach.
Bad_Aim  [author] 14 Jun, 2013 @ 2:45am 
It must have been part of carving out the room intitially. As I mentioned, I cleaned up the other side, which is the "working side" of the room and where my focus was. I obviously just spaced out on the other side. I wonder how many other people did what you did vs those that never saw it ;)
Sloth.ps 14 Jun, 2013 @ 2:36am 
Play testers always make it better. I figured your solution would be to remove faith-plate access. I'm guessing it was there for your testing or something.
Bad_Aim  [author] 14 Jun, 2013 @ 2:34am 
I was aware of walking them over the single height. Not sure I've tried to toss over a double. I just removed the access to the faith plate. No way to walk there now.
I've made some changes to the 4th room. Alas, I'm at 1750 out of 1750 entities so any chances are a balancing act at this point. I think it's a lot clearer now. If you are willing to go back in, you can noclip straight up from the starting point and see the changes. I think I've touched all your suggestions including adding 2 seconds to the laser. Thanks again! Play testers make it better :)
Sloth.ps 14 Jun, 2013 @ 2:04am 
Here's to fresh eyes :D

FYI, you can carry cubes over single-height fizzlers and throw them over double-height fizzlers. So if you just doubled the height it'll be doable, but not easily.
Bad_Aim  [author] 14 Jun, 2013 @ 2:02am 
Hahahaha, that's hilarious! I had cleaned up that issue on one side but had left it on the other. DOH!!! That took two seconds to fix. Thanks for pointing that out as I clearly couldn't see the obvious. Added bonus, I caught another sneaky exploit that is more work than the "real" solution, but doable, so I'll have to fix that as well.
I'm seeing what I can do about the 4th room. Given how it's built, I'm not sure there is anything I can really do. I may need to look at it with fresh eyes in the morning.
Sloth.ps 14 Jun, 2013 @ 1:44am 
Sure thing. From what I remember, the puzzle seems to be getting hold of the bouncing cube. You can do this by simply walking to the faith plate on the far side, catching the cube, and then throwing it over the fizzler.

I had a think about what you could do with the grating issue and it may be something you can't fix. If that's the case, perhaps you can reposition the puzzle slightly so the player gets a different perspective on it, or at least so that the availability of the companion cube is more pertinent. I know it's a companion cube, but even so it's worth making the effort to show the player that they CAN get the cube, they just have to figure out HOW.
Bad_Aim  [author] 14 Jun, 2013 @ 1:38am 
Wow, great feedback, thanks!! I can see your point about the 4th room and will consider making the cube in question more available. Not sure what can be done with the meshwork, but I'll take a look when I'm in there.
I don't understand your comment about the 2nd room(with the light bridges). I'm not seeing how throwing a cube there will help. It seems you managed to do something I haven't conceived of. Can you be more specific using the spoiler tags?