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Yeah, this one was quite a project to get to this final state. Every room has been refined a number of times. I'm still not 100% happy with it, but it's the best it's been and it's at the entity build limit, so I'm leaving it be for now.
I've made some changes to the 4th room. Alas, I'm at 1750 out of 1750 entities so any chances are a balancing act at this point. I think it's a lot clearer now. If you are willing to go back in, you can noclip straight up from the starting point and see the changes. I think I've touched all your suggestions including adding 2 seconds to the laser. Thanks again! Play testers make it better :)
FYI, you can carry cubes over single-height fizzlers and throw them over double-height fizzlers. So if you just doubled the height it'll be doable, but not easily.
I'm seeing what I can do about the 4th room. Given how it's built, I'm not sure there is anything I can really do. I may need to look at it with fresh eyes in the morning.
I had a think about what you could do with the grating issue and it may be something you can't fix. If that's the case, perhaps you can reposition the puzzle slightly so the player gets a different perspective on it, or at least so that the availability of the companion cube is more pertinent. I know it's a companion cube, but even so it's worth making the effort to show the player that they CAN get the cube, they just have to figure out HOW.
I don't understand your comment about the 2nd room(with the light bridges). I'm not seeing how throwing a cube there will help. It seems you managed to do something I haven't conceived of. Can you be more specific using the spoiler tags?