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Yeah, this one was quite a project to get to this final state. Every room has been refined a number of times. I'm still not 100% happy with it, but it's the best it's been and it's at the entity build limit, so I'm leaving it be for now.
I've made some changes to the 4th room. Alas, I'm at 1750 out of 1750 entities so any chances are a balancing act at this point. I think it's a lot clearer now. If you are willing to go back in, you can noclip straight up from the starting point and see the changes. I think I've touched all your suggestions including adding 2 seconds to the laser. Thanks again! Play testers make it better :)
FYI, you can carry cubes over single-height fizzlers and throw them over double-height fizzlers. So if you just doubled the height it'll be doable, but not easily.
I'm seeing what I can do about the 4th room. Given how it's built, I'm not sure there is anything I can really do. I may need to look at it with fresh eyes in the morning.
I had a think about what you could do with the grating issue and it may be something you can't fix. If that's the case, perhaps you can reposition the puzzle slightly so the player gets a different perspective on it, or at least so that the availability of the companion cube is more pertinent. I know it's a companion cube, but even so it's worth making the effort to show the player that they CAN get the cube, they just have to figure out HOW.
I don't understand your comment about the 2nd room(with the light bridges). I'm not seeing how throwing a cube there will help. It seems you managed to do something I haven't conceived of. Can you be more specific using the spoiler tags?
Room three was good, although I'd have preferred longer on the laser timer - I know what I'm trying to do but going back every few seconds to hit a switch while I'm trying to get the portal placement -exactly- right is a bit of a downer.
Room four was nice, but it lacked a good deal of clarity. I think the meshwork could use some touching up to make the puzzle clearer. I adore the way you have to get the laser cube from the beginning . The laser cube in the forth room took me about half an hour to find, and I only found it after I'd logically eliminated the possibility of doing the laser puzzle with one redirect cube. I really think you need to just grant that cube as a gimmie and put the puzzle on finding the one from the beginning .
Overall, a well made chamber with a decent flow to it.
The first room was good, a nice puzzle with a clever solution and enough of a general flow to have an idea of the next goal at each stage.
Room two, if that was the one with the light bridges, seemed to be broken to me. You know you can throw cubes over fizzlers , so that seemed to take the wind out of the sails of that puzzle.
I'll take a look at your laser map. I have a couple of crazy laser maps myself called Laser Madness 1 and 2 if you are interested in that sort of thing.
it's called Recycled Lasers
one thing, you can get stuck in the small room with the pedestal button. you should place grating in front of the panel and against the back wall in the room and make it only portalable behind the grating to prevent players from entering it. pedestal buttons can be pushed through grating.
other then that it's pretty clever :)
As to your second point. Very interesting, that had never occured to me. I'll have to try to fix that with surfaces as I'm at my geo limit.
Thanks again for playing it and the feedback!