DEADBOLT

DEADBOLT

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7.209 MB
20 Jul, 2018 @ 9:22am
20 Jul, 2018 @ 3:42pm
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In 1 collection by SockPuppet
Residue [Finished]
5 items
Description
-This is the final map of the Residue collection. It is highly recommended that you play the other four maps first.
(See Residue Collection)

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Finish the route you started.

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Notes:

-Recommended Weapon Use: .32 Revolver (Difficulty is high with the .32 Revolver. Use at your own risk.)
-Contains SIX endings.
-Ibzan won't respawn if he was killed with the Severed Lich Arm.
-Thanks to playtesters Puddin788, Square_Rabbit, and Alex Pine for giving useful feedback.
-Cutscenes are extremely buggy. I had to remove half of the transition maps and lessen the cinematic feel...
-IMPORTANT: Restart the game before playing this map. Don't change save files as well. This is all to avoid crashing mid-cutscenes. (I can't fix these bugs)
-I may or may not have forgotten other tips



Thank you for playing the Residue collection. (Bow)


IMPORTANT Note: As of a playthrough in January 2022… some map functions are a bit broken. Overall, it is still playable, but…
- Zombie Piratez! elimination mission: The computer to disable all vent locks isn't working
- Two stages in the Reaper's apartment aren't working properly. The player gets stuck and the level won't end (however, both of these are at the end of their maps, so this is a minor thing you can just quit upon arriving and after their cutscenes)

As of right now, I can't fix any of these problems since the level editor doesn't work on my platform. Like I said though! All maps are STILL "completable and in relative working order".
5 Comments
SockPuppet  [author] 10 Jul @ 2:56am 
:skull:
Девид Блейн 7 Jul @ 7:52am 
You got my game pregnant and forced me to have an ABORT-ion. :GDDemon::lucif4r::partymask::RavenAngry:
Tahazzar 22 Jul, 2018 @ 7:58am 
I'm pretty sure it was from the mines. It occurred when a giant pile of landmines exploded and the error said something about buffer overflow or whatever. It wasn't during a cutscene.
SockPuppet  [author] 21 Jul, 2018 @ 4:27am 
Thanks for the feedback!

Are you sure your crash was because of the mines, and mines alone? Too bad there's no way to lessen a Tech's mine placement/count.
Tahazzar 21 Jul, 2018 @ 3:57am 
Talked to Puppet:
* The first section was nice though it felt like it fell a bit on the side of enemy spam.
* The second section was a bit confusing at first and the traps seemed to go off rather randomly at times, but nice idea nonetheless.
* The third section (piratez) definitely just had way too many enemies. Just waves and waves of dudes to smack with a hammer.
* In fourth section melee zombies get stuck on the center stairway stucture. You can flick the light switch at the start from outside which is a bit weird. A lot of punching punks to death since ammo is so sparse :/ Otherwise a pretty neat section.
* The final section: For the love of god. *Enemy spam intensifies*. My game crashed after the technician's 10+ mines exploded as I was picking of the enemies one by one with the scythe. Yeah, nah, I don't think I've the will to play all of those stages before to get back to this.
* Too many sections! Most of these, especially the last section, could be levels of their own.