DEADBOLT

DEADBOLT

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5 Comments
SockPuppet  [author] 10 Jul @ 2:56am 
:skull:
Девид Блейн 7 Jul @ 7:52am 
You got my game pregnant and forced me to have an ABORT-ion. :GDDemon::lucif4r::partymask::RavenAngry:
Tahazzar 22 Jul, 2018 @ 7:58am 
I'm pretty sure it was from the mines. It occurred when a giant pile of landmines exploded and the error said something about buffer overflow or whatever. It wasn't during a cutscene.
SockPuppet  [author] 21 Jul, 2018 @ 4:27am 
Thanks for the feedback!

Are you sure your crash was because of the mines, and mines alone? Too bad there's no way to lessen a Tech's mine placement/count.
Tahazzar 21 Jul, 2018 @ 3:57am 
Talked to Puppet:
* The first section was nice though it felt like it fell a bit on the side of enemy spam.
* The second section was a bit confusing at first and the traps seemed to go off rather randomly at times, but nice idea nonetheless.
* The third section (piratez) definitely just had way too many enemies. Just waves and waves of dudes to smack with a hammer.
* In fourth section melee zombies get stuck on the center stairway stucture. You can flick the light switch at the start from outside which is a bit weird. A lot of punching punks to death since ammo is so sparse :/ Otherwise a pretty neat section.
* The final section: For the love of god. *Enemy spam intensifies*. My game crashed after the technician's 10+ mines exploded as I was picking of the enemies one by one with the scythe. Yeah, nah, I don't think I've the will to play all of those stages before to get back to this.
* Too many sections! Most of these, especially the last section, could be levels of their own.