RimWorld

RimWorld

7,744 ratings
Dubs Mint Menus
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
20.032 MB
20 Jul, 2018 @ 9:43pm
5 Jul @ 12:44pm
90 Change Notes ( view )

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Dubs Mint Menus

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

New Mint wheel, a floating designator selector that can be opened via hotkey or mouse button, assign up to 20 designators from the Mint build menu.

New Rimatomics style research menu, search by mod, project, or unlocks, filter out completed or locked projects, view all unlocked recipes things and plants. (May not work with other research mods)

Plant selection UI with search function, scaling options, shift click multi select and set, infocard on mouse over, and organised into sections by plant type like tree or food.

Recipe bills list with search function, image previews, scaling options, and displays the infocard on mouse over.

Health bills list with search function.

New build menu with search function, open with a hotkey or ctrl + click architect menu, or set it as default menu.

[ko-fi.com]

[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github releases[github.com]


Search tips
You can use the search function to filter results

Recipe bills list search rules:
Thing type - e.g. "melee" "ranged" "apparel"
Recipe name - e.g. "hat"
Product name - "hat"
Mod name - "core"
Stuff Categories - "leathery"
Apparel body parts - "legs"
Apparel tags - "industrial"
Apparel layer - "OnSkin"

Build menu search rules:
Designator name
Category name
Mod name
Stuff category

Research menu search rules:
Project name
Mod name
Tech level
Unlocked thing name
Unlocked recipe name
Unlocked plant name
Popular Discussions View All (51)
1
7 Jul @ 7:41am
bugs report
*
2
4 Jul @ 8:38am
Wheel menu can't add new commands
Tal-Knight2
15
20 Dec, 2024 @ 11:39pm
Default Research Menu not working. Also unable to cue research goal in advance before getting prior techs.
Ranger Dimitri
1,982 Comments
Dubwise  [author] 4 hours ago 
yeah i'll be looking into it after all the new dlc stuff is fixed
cyano 8 hours ago 
Absolutely love the mod. But there's this one thing when Anomaly DLC is active... cooking stoves and campfire show twisted meat graphic in food bills instead of the "regular" meat (not sure which icon it is). Just a tiny cosmetic thing, but kind of an unfortunate eyesore :)
Fawx 22 hours ago 
For some reason in 1.6 I cannot open the wheel with right click. It will only work if it's mouse 3 or 4 or so on. And yes it's enabled in the settings. Any ideas?
chickenfried 23 hours ago 
Love your mod, won't play without it. Breaks the new 1.6 tutorial when you have to "select rice" for the growing zone. I just disabled the mod, selected rice the old way, and reactivated the mod when the tutorial was done.
Dubwise  [author] 6 Jul @ 6:14pm 
try unsub and sub again, it should be fixed
DrBossWatson 6 Jul @ 4:39pm 
I still can't research any anomaly projects when I have the mint research tab enabled
mayonez 6 Jul @ 1:06am 
is everyone's quick select menu working? i can't add orders to it anymore for some reason
Dubwise  [author] 5 Jul @ 12:45pm 
pushed fix for anomaly research
Dubwise  [author] 3 Jul @ 5:29am 
not normal, probably modded stuff that uses different methods for hiding them from benches
MADhorseKD 3 Jul @ 12:51am 
I love this mod ^^

Though maybe i'm doing something wrong?

its showing me 'all' recipes for a bench i have in the game, even the ones i have not yet researched.