RimWorld

RimWorld

Dubs Mint Menus
1,984 Comments
Flamangos 1 hour ago 
Thanks for updating, seems the circle quick menu isnt working. It opens but i can't left click icons to add them when in the add mode
月空 2 hours ago 
Right-click menus cannot be used in space
Dubwise  [author] 9 hours ago 
yeah i'll be looking into it after all the new dlc stuff is fixed
cyano 12 hours ago 
Absolutely love the mod. But there's this one thing when Anomaly DLC is active... cooking stoves and campfire show twisted meat graphic in food bills instead of the "regular" meat (not sure which icon it is). Just a tiny cosmetic thing, but kind of an unfortunate eyesore :)
Fawx 11 Jul @ 11:05am 
For some reason in 1.6 I cannot open the wheel with right click. It will only work if it's mouse 3 or 4 or so on. And yes it's enabled in the settings. Any ideas?
chickenfried 11 Jul @ 10:25am 
Love your mod, won't play without it. Breaks the new 1.6 tutorial when you have to "select rice" for the growing zone. I just disabled the mod, selected rice the old way, and reactivated the mod when the tutorial was done.
Dubwise  [author] 6 Jul @ 6:14pm 
try unsub and sub again, it should be fixed
DrBossWatson 6 Jul @ 4:39pm 
I still can't research any anomaly projects when I have the mint research tab enabled
mayonez 6 Jul @ 1:06am 
is everyone's quick select menu working? i can't add orders to it anymore for some reason
Dubwise  [author] 5 Jul @ 12:45pm 
pushed fix for anomaly research
Dubwise  [author] 3 Jul @ 5:29am 
not normal, probably modded stuff that uses different methods for hiding them from benches
MADhorseKD 3 Jul @ 12:51am 
I love this mod ^^

Though maybe i'm doing something wrong?

its showing me 'all' recipes for a bench i have in the game, even the ones i have not yet researched.
마시무시 30 Jun @ 5:44am 
"It seems that the mod is not compatible with reskin mods at the workbench blueprint stage (the original item icon is shown instead). Is there any way to resolve this issue?"
Apocalypse 25 Jun @ 9:59pm 
Does anyone know if you can click to queue research like the prerequisites.
Demelios 25 Jun @ 3:28pm 
Its not getting flagged anymore thanks!
Papito 25 Jun @ 6:39am 
Thank you so much for this update!
Kirboh 25 Jun @ 3:56am 
Any way to reorganize the plants in the Plants window? As it stands, when I use Vanilla Expanded, I get fruit trees and flowers in the same category, as well as condiment plants and food plants also in the same category. Meanwhile, Healroot gets a category all to itself. Any way for the user to tweak this?
Aizuki 24 Jun @ 5:41am 
Hi Dubs i see you online, i have some minor problem when use mint menu architects tab .... so the vehicle tab from vehicle framework get dimmed black icon when scroll down. i have no idea why
Reindeer Flotilla 23 Jun @ 11:14am 
"DubsMintMenus.dll" Getting flagged by ESET as "Suspicious". VirusTotal remains 0%. https://www.virustotal.com/gui/file/2a6c60e9667329c1262ea342a32cfc69383f57f08216a5431110d3a62a8b1d82

Possible false positive.
Demelios 22 Jun @ 8:54pm 
Getting flagged by my antivirus.
Bee 21 Jun @ 12:03pm 
thank you!! love this mod <3
Kazoid 18 Jun @ 7:44pm 
Just want to let you know the new planning system doesn't work in the wheel menu
exBeNN 14 Jun @ 4:27pm 
Is the search bar in the operations going to be fixed? This mod is amazing, and I know there is already a patch, but I don't see why it isn't fixed yet
Damon_1864 14 Jun @ 3:05pm 
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref C304702F]
at RimWorld.Designator_Plan_Add.ProcessInput (UnityEngine.Event ev) [0x00032] in <23ed1f3d4f9e470ba1ad1d61c5894d75>:0
at DubsMintMenus.MainTabWindow_MayaMenu.DrawGrid (UnityEngine.Vector2 center, System.Action Close, System.Boolean Editing) [0x0044e] in <787add88aa5a46bc80068c62509f480b>:0
at DubsMintMenus.MainTabWindow_MayaMenu.ExtraOnGUI () [0x00014] in <787add88aa5a46bc80068c62509f480b>:0
at Verse.WindowStack.WindowStackOnGUI () [0x00038] in <23ed1f3d4f9e470ba1ad1d61c5894d75>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00079] in <23ed1f3d4f9e470ba1ad1d61c5894d75>:0
at Verse.Root.OnGUI () [0x00040] in <23ed1f3d4f9e470ba1ad1d61c5894d75>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Root:OnGUI ()
Deathstick 13 Jun @ 4:19pm 
Thanks for the update! It's a fantastic mod that I've used for years!
budget ronin alpha 13 Jun @ 2:57pm 
@Dubwise Do you think its possible to extend this to scenario config?
0。0 12 Jun @ 10:32pm 
@Dubwise I’m experiencing the same issue as @秋婵落水. Could you please take a look when you have time? Thank you!
Ryukotsei 12 Jun @ 5:08pm 
Thanks for the update!
Dubwise  [author] 12 Jun @ 5:07pm 
updated to 1.6
Mallory Forever 8 Jun @ 10:56pm 
It appears that the game sometimes gets soft-locked when events pause game while assign menu is opened. Not sure it is caused by other factors but I tested a few times, really inconsistent.
Gideon 7 Jun @ 9:45am 
Second the anomaly research issue. You an still do anomaly research using the vanilla research menu while this is installed (I use UI Not Included to show both side by side in the bottom bar), but queuing anomaly research using this mod's research list will result in all research stalling until you remove the anomaly research task from the top of the list.
the mouse 5 Jun @ 10:54am 
Can not anomaly research
Kirboh 1 Jun @ 1:38pm 
Any thoughts about being able to adjust the size of the entire Plants window, sort of like how you can adjust the length of the Bills list?

Being able to make the icons smaller is helpful, but I either have to squint or go down a long list of options to be able to see them all. Or is there an option and I'm just a big dum-dum who can't see it?
想吃loli的雪糕 26 May @ 8:57am 
I’ve encountered an issue where some textures in the construction menu appear misaligned or offset, especially when using a 1.25x UI scale . The issue goes away when I switch back to a 1.0x UI scale, so it seems to be related to how fractional scaling is handled.How can I solve this problem?
WarbirdShaman 21 May @ 10:03am 
Can we do both Anomaly AND normal research alongside each other with this mod yet?
秋婵落水 15 May @ 4:06am 
Can the icon for twisted meat in food ingredients be changed to the icon for regular meat.
Neko Boi Nick 8 May @ 8:27am 
can you add support for Compositable Loadouts's "W_PerTag" repeatMode?
BlackFranky 29 Apr @ 11:01am 
@estrogenesys I found a workaround: Ctrl+LeftClick the architect menu to open the mint version in which you can add any designators via Ctrl+LeftClick to the radial menu.
estrogenesys 24 Apr @ 9:38am 
"click on designators in the architect menu to add them to the wheel" clicking on orders/ buildings in the architect menu closes the wheel and does not add it
Thale 19 Apr @ 10:24pm 
Compatibility*
Thale 19 Apr @ 10:23pm 
Would you ever patch comparability with Ferny s Drag Sorting?
Luv N Hugz |UwU| 18 Apr @ 5:23am 
What determines the order of plants in the menu? As well as the number of sub categories?
Ktoney19 15 Apr @ 6:42pm 
Does anyone know how to get the resource readout to come back after filtering it out in the categorized mode. I did it accidentally an dont see a way to bring them back.
Gerewoatle 13 Apr @ 8:21pm 
Someone made a patch for the health tab issue a while ago:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3282575945
-RedTrainer 13 Apr @ 8:08pm 
u there @Dubwise ?
Max 5 Apr @ 1:15pm 
+1 for @Demonlord09's search issue. It seems like the matching doesn't properly work.
Demonlord09 5 Apr @ 12:07am 
Searching for the name of health bills or limbs with the search bar at the top of the menu no longer works. The bills still show up in the menu, but if you type, say, Leg into the search bar, when the pawn is missing a leg and you have a bionic leg for the job, nothing will show up.
0。0 28 Mar @ 11:33pm 
@Pers Same problem, the icon of the meat ingredient in the recipe has become Twisted meat
Empyrean Mako-Miir 27 Mar @ 5:31pm 
@Rubber Ducky so far the only thing you really can do is use the normal research tab for anomaly research, unless I've missed something too. (Ctrl-click on the research tab)
Rubber Ducky 27 Mar @ 2:30pm 
Any idea how to get this to handle anomaly research as a seperate tab?