RimWorld

RimWorld

7,877 ratings
Dubs Mint Menus
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
20.116 MB
20 Jul, 2018 @ 9:43pm
14 Jul @ 2:56pm
91 Change Notes ( view )

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Dubs Mint Menus

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

New Mint wheel, a floating designator selector that can be opened via hotkey or mouse button, assign up to 20 designators from the Mint build menu.

New Rimatomics style research menu, search by mod, project, or unlocks, filter out completed or locked projects, view all unlocked recipes things and plants. (May not work with other research mods)

Plant selection UI with search function, scaling options, shift click multi select and set, infocard on mouse over, and organised into sections by plant type like tree or food.

Recipe bills list with search function, image previews, scaling options, and displays the infocard on mouse over.

Health bills list with search function.

New build menu with search function, open with a hotkey or ctrl + click architect menu, or set it as default menu.

[ko-fi.com]

[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github releases[github.com]


Search tips
You can use the search function to filter results

Recipe bills list search rules:
Thing type - e.g. "melee" "ranged" "apparel"
Recipe name - e.g. "hat"
Product name - "hat"
Mod name - "core"
Stuff Categories - "leathery"
Apparel body parts - "legs"
Apparel tags - "industrial"
Apparel layer - "OnSkin"

Build menu search rules:
Designator name
Category name
Mod name
Stuff category

Research menu search rules:
Project name
Mod name
Tech level
Unlocked thing name
Unlocked recipe name
Unlocked plant name
Popular Discussions View All (52)
7
17 Jul @ 3:53pm
Wheel menu can't add new commands
Tal-Knight2
2
17 Jul @ 6:38pm
bugs report
*
15
20 Dec, 2024 @ 11:39pm
Default Research Menu not working. Also unable to cue research goal in advance before getting prior techs.
Ranger Dimitri
2,001 Comments
Alexander13 17 hours ago 
Pretty good mod, but doesn't allow you to change wall shapes
Ash_103 21 Jul @ 1:12pm 
Im sorry im not able to provide many details, but mint menus somehow gets rimworld stuck in the ... loading screen indefinitely. Its on the latest 1.6 version, with all dlcs. I have tried removing every other mod but only removing mint menu's solves this issue for some reason. Maybe a weird compatability issue?
PAXMA 19 Jul @ 1:57pm 
@jonpfl, it was provied by mod "Everybody Gets One".
Victor 17 Jul @ 3:52pm 
I found out why I couldn't add anything to the Mint Wheel: it was broken by Ferni's "Drag-Sorting"
Arlington 17 Jul @ 7:13am 
@jonpfl i think a different mod did that
jonpfl 17 Jul @ 4:44am 
I just started a new game in 1.6 with 1 colonist and noticed that the cooking menus do not have the option to cook X per colonist like I was used to doing in 1.5.

Is this because I only have 1 colonist and once I get more, it will show up?
Otoya 16 Jul @ 1:38pm 
Can you use this to search stuff in the scenario editor?
Kazoid 16 Jul @ 8:10am 
Love the mod! The new planning system doesn't work with the shortcut wheel btw
Victor 14 Jul @ 4:05pm 
I still can't add anything to the wheel menu.
TurtleShroom 14 Jul @ 3:08pm 
Does this update fix the weird "Anomaly" issues, where adding them to the queue causes them to not be researched independently of the main thing?