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There's a somewhat detailed change note if you're super interested, but the basics of what happened was that the board would check the save data's "loaded" variable, but not set the current "loaded" variable to the same as the save data. Basically, games would load properly from a save once, but saving something a second time would always fail.
The script itself is kiiinda spaghetti code, so I don't blame you for not wanting to delve into it too far. :)
I was previously planning on just working around it by forcing "loaded" to true (I know enough to see that it detects it, but not enough to fix it myself), but now I don't have to do that anymore hehe
I'm happy for that, since forcing "loaded" to true meant there was no way to use the automatic setup, which isn't essential, but it's definitely really convenient over manually setting everything up
I've checked out some other scripted versions of Master Trainer HD, and this one was is favorite, and now I'm even more sure of that hehe
But it does seem to have a problem, whenever I rewind time, the script breaks (it thinks the game isn't set up, showing the "start game" button again), and it only seems to do this when rewinding time (saving and loading doesn't break it as long as I've never rewound time), not sure why
"You must give one of your Pokemon to any other trainer and take any one of their Pokemon that you want (except Starter Pokemon) in return. The other trainer must accept this trade, or stop you with a Poke Doll Item Card.
Note: If all of the other trainers only have Starter Pokemon, the Trade Pokemon Event Card cannot be used, and is discarded. Also, if you only have a Starter Pokemon, the card cannot be used, and is discarded."