Tabletop Simulator

Tabletop Simulator

Scripted Pokemon Master Trainer HD
Showing 1-10 of 13 entries
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Update: 2 Apr, 2020 @ 6:36pm

Changed:
- "Find this mini" highlighting seemed less noticeable, updated to invert the color of the mini instead.

Update: 13 Feb, 2020 @ 4:50am

Fixed:
- Table state would reset when rewind/fast forward were used (Thanks to ShiningWing for bringing this to my attention)

On load, the `loaded` attribute was not reset to the loaded value. This meant that loading a game once after a save worked fine, but loading it a second time would error out. This was most prominent when rewinding, waiting for the next autosave, then rewinding again. Moved all the config variables to a dict and saved that directly to resolve the issue.

Update: 16 Jan, 2020 @ 9:14am

Updated:
- Custom board has been replaced with a bigger and better custom tile. All models were resized to fit the board.
- Rival dice rolling is now even more random, picking random values for strength and torque every time it rolls.

Update: 8 Jan, 2020 @ 1:09am

New:

* Added "Find this mini" buttons. When clicked, the mini for a seat will blink a highlight for 3 seconds.
* Added "Find this die" buttons. When clicked, the die for a seat will be placed on the edge of the table.
* Added PDF rulebook directly to mod with custom PDF object and an infinite bag.

Changed:

* Cards and tokens are no longer forcibly dropped from the hand when autodealt
* Cleaning and improving scripts
* Re-relocked the red power point counter

Removed:

* Random tablet (original mod published when GNU/Linux didn't render the tablet, so I had no idea it was there)

Update: 5 Dec, 2018 @ 12:03pm

Updated rival cards so that the 'Roll Attack' button does nothing while the attack is being rolled. Previous behavior would error out if a second die was spawned by the button.

Updated game board lookup code with new Rival deck GUID.

Fixed one typo in a comment on the game board script. There's probably more, I just noticed it said "Remove setup buttons so they doesn't accidentally get pressed later", and it made my brain scream in agony.

Update: 4 Aug, 2018 @ 1:59am

Hopefully the last update in this short burst...

Fixed Autofill button not initializing properly after load from save

Re-locked the red Power Point counter.

Update: 4 Aug, 2018 @ 1:52am

OOPS
Accidentally broke the mod for a minute there... ssshhhh let's just keep this our little secret, 'kay? <3

SAVING is now functional

Update: 4 Aug, 2018 @ 1:45am

Reorganized a few things
added SAVING

Update: 23 Jul, 2018 @ 5:43am

Added button to toggle auto-filling of Pokemon tokens.

Cleaned board script a bit.

Update: 22 Jul, 2018 @ 7:14pm

Added "Reshuffle" button for Unknown Dungeon.

Added attempted re-stocking of the board when poeces are removed!