Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This shoudl stop this from happening (but has a performance cost, as you mentioned)
The call syntax for SpawnAI is documented here: https://last-resort-gaming.github.io/LRG-Fundamentals/docs/files/AI/Functions/fn_SpawnAI-sqf.html
This will allow you to spawn in AI dynamically using Zeus
The modules are designed to be used with Dynamic Simulation to help manage frames if you want to put large numbers of AI down. We hoped that method would be more efficient than spawning/despawning units. Have you got it enabled on your mission?
One thing on my todo list, is to slow down the spawning rate, so areas are populated slower, but this will significantly reduce that sudden frame drop when using the modules.