Arma 3
LRG Fundamentals
99 Comments
Rockapes 10 Nov, 2021 @ 9:47pm 
Looks like the AIS component is broken, if configured during mission setup you receive an error that AIS Stabilise basically has no reference and it refuses to disable even on other missions where LRG AIS Revive is disabled ( so never able to heal anyone ) was never supposed to be operating. Shame as overall I like the tools for mission creation, makes life easy
Josh 9 May, 2021 @ 7:17am 
The issue I had where AI will not move when player is inside vehicle is somewhat resolved. On one mission I was making I ticked the box for dynamic simulation inside add-on options>LRG Main and it worked, AI pilot would move and land no problem. Then on another separate mission AI would not move even after ticking the box, I then un ticked the box and un ticked enable dynamic simulation in Attributes>Performance. Any idea as to why dynamic simulation seems to be the problem and why both on and off seem to fix the issue Mokka?. Both missions were the exact same set up for testing purposes just slightly different locations on the map.
Mokka  [author] 15 Sep, 2020 @ 9:34am 
You can disable dynamic simulation in the editor. Settings -> Performance c:
This shoudl stop this from happening (but has a performance cost, as you mentioned)
Nullified 15 Sep, 2020 @ 5:07am 
Hello sir, i have a problem where i'll place a module down. coordinate the settings, and then once in game the AI basically freeze, they freeze then un-freeze when i place an enemy near their position at first i was like this is smart for performance purposes however, i find a lot of the time nobody is actually shooting at each other?
Mokka  [author] 28 Jul, 2020 @ 8:33am 
Or (if you are not afraid of a bit of scripting) you can call the SpawnAI function yourself at appropriate rates and with the correct settings.

The call syntax for SpawnAI is documented here: https://last-resort-gaming.github.io/LRG-Fundamentals/docs/files/AI/Functions/fn_SpawnAI-sqf.html
Mokka  [author] 28 Jul, 2020 @ 8:30am 
Alternatively, there are Zeus Modules for the Spawn AI features, which you can use with the Zeus Enhanced mod. c:
This will allow you to spawn in AI dynamically using Zeus
GhillieInTheMist 14 Jul, 2020 @ 6:01pm 
Thank you for the reply! Ill keep looking and see what else i can do to improve it
MitchJC793  [author] 24 Jun, 2020 @ 2:40am 
Do you have Dynamic Simulation enabled?

The modules are designed to be used with Dynamic Simulation to help manage frames if you want to put large numbers of AI down. We hoped that method would be more efficient than spawning/despawning units. Have you got it enabled on your mission?

One thing on my todo list, is to slow down the spawning rate, so areas are populated slower, but this will significantly reduce that sudden frame drop when using the modules.
GhillieInTheMist 21 Jun, 2020 @ 5:33pm 
Is there any chance we can get a option for a Spawn distance? I am trying to make a large scale mission on altis and it kills frames when i put more modules in as it tries to spawn all of the units in at one time.
MitchJC793  [author] 8 Mar, 2020 @ 1:32am 
That is a strange one. Not sure why having a player inside would stop the aircraft from moving. If you send me your mission file and mods list I can try and have a look at it. My best guess is it's to do with Dynamic Simulation. Is the Pilot spawned in the editior or Zeus?
Josh 6 Mar, 2020 @ 1:31pm 
No, if i disable LRG Fundamentals only the problem goes away.
MitchJC793  [author] 6 Mar, 2020 @ 12:20pm 
If you disable LRG Fundamentals too, does that problem still occur? It could be something to do with dynamic simulation.
Josh 2 Mar, 2020 @ 4:41pm 
I have a problem where i place a squad inside a helicopter and give the pilot a move waypoint but the pilot wont move anywhere while player is inside the helicopter, if I eject the pilot moves straight away. I have disabled all addons but cba a3 and LRG.
MitchJC793  [author] 2 Mar, 2020 @ 12:49am 
Hi Markus,

The last update only effected the civilian spawn system and didn't have anything major that could cause a server to stop working.

Can you give some more details on the issue, I might be able to help out or investigate if LRG Fundamentals is causing an issue we've not seen. So far you're the only person to report issues, so it could be something your end.
Markus GER 29 Feb, 2020 @ 1:44am 
Hi Mitch, since your last update our server is not working with your mod. I don´t know, where is the problem.
Nu11:r3c0n 29 Dec, 2019 @ 11:22am 
Requesting Global Mobilization Faction.
MitchJC793  [author] 16 Oct, 2019 @ 3:28pm 
Because to ensure you get the right units spawning without any errors, we've defined the units manually. Yes this is more tedious but it gives better results. Some mods (RHS) have totally different unit class names to everyone else so it's difficult to define a process for all.
BORKTRAIN 15 Oct, 2019 @ 4:08am 
I don't understand why the enemy factions names under the spawns are not pre-populated with mods that are currently loaded.
ICE_AGE2 3 Oct, 2019 @ 2:47pm 
cool cant wait to see what you guys come up with
Sam 2 Oct, 2019 @ 3:47am 
Great mod!
MitchJC793  [author] 1 Oct, 2019 @ 3:19pm 
@ICE_AGE2 It's a good idea and one we're looking into. The way Arma handles civilians is different so we'd have to come up with a different method. None the less, @Mokka has made a civilian spawn system for I & A in the past, so I'm sure we can merge it into our modules structure.
MitchJC793  [author] 1 Oct, 2019 @ 3:16pm 
Changelog for v1.5.6 has been posted. Mainly a few bug fixes but also includes 3rd person camera lock option for in vehicles.
ICE_AGE2 21 Sep, 2019 @ 12:02pm 
only thing mission is civilian module and a task module but so far is really nice
XxwhirlwindxX 19 Sep, 2019 @ 3:07pm 
What got updated?
sn0whusky 28 Aug, 2019 @ 7:30pm 
okay thanks Mitch :D
MitchJC793  [author] 28 Aug, 2019 @ 10:50am 
Yes, you can select different vehicles too if you wish.
sn0whusky 27 Aug, 2019 @ 11:15pm 
with the ai spawns does this also place down random vehicles?
BargainBinTactician 9 Aug, 2019 @ 2:54am 
Thanks for the videos! Gonna have a blast putting together some missions
MitchJC793  [author] 27 Jul, 2019 @ 11:53am 
Just to update you all on my previous message, I've thrown together some new videos for Fundamentals. Hopefully you'll find them useful.

https://youtu.be/5yfav2YWtr0
MitchJC793  [author] 27 Jul, 2019 @ 8:39am 
Hi WestOz,

Sorry for the delay in getting back to you, I work away during the week these days. I can certainly look at updating the tutorial, a LOT has changed since then but, with my current work schedule that might be tricky.

In terms of using custom Arsenals, LRG Fundamentals has preset Arsenals for Vanilla, 3CB and RHS. Therefore if you wanted to have something different to that you'd have to create that functionality yourself as that's not something we've looked at allowing customisation. If you just want a simple arsenal, I'd probably just suggest creating them using the equipment menu in game.

Hope that helps!
WestAus 22 Jul, 2019 @ 8:31pm 
G'day! I've been trying to get my old brain around creating custom missions without errors on & off for the past 5yrs, hate to think of the hours/frustration spent researching etc, this looks/sounds great!
Comments bellow suggest the Jan 6th youtube tutorial might be out of date, understandable it takes time/effort etc, but any chance of an update?

My main interest is creating Australian content missions, i.e. somehow limiting/customising arsenals/equipment/insignia's etc with mainly only what the Australian Defence Forces (ADF) have available, without having to spend hours whitelisting etc, is there a simple way to do that?.
Cheers!
sidekick7569 15 May, 2019 @ 1:15pm 
Thank you, Love your mod
MitchJC793  [author] 15 May, 2019 @ 11:04am 
sidekick7569 10 May, 2019 @ 6:37am 
@MitchJC Where can I get the Template Missions?
Kamino 29 Apr, 2019 @ 10:47am 
Only Bad...!
MitchJC793  [author] 6 Apr, 2019 @ 12:08pm 
It's probably better to use several small zones as you'd be able to control exactly where you want AI. It terms of difference in frames, it will make little or no difference though, it's all about the AI count.
Bishop746 27 Mar, 2019 @ 6:26pm 
Just started using this mod and very impressed. I want to create large areas of random infantry patrols and I was wondering if I should use smaller zones with small amounts of groups or large zone with large amounts of groups. What has anyone found to be the most FPS friendly?
Plexy 3 Mar, 2019 @ 9:02am 
sweet thank you my man that is perfect to hear. cheers keep up the great work
MitchJC793  [author] 3 Mar, 2019 @ 3:29am 
Enable the "Arsenal - Save/Load" setting in LRG Main. I'll change the default to enabled to avoid anyone else having this issue.
Plexy 2 Mar, 2019 @ 5:30pm 
hey man can you tell me why the LRG mood is breaking the virtual arsenal? it was working few updates ago. but now when i load into the V-arsenal. i can look at things all i want but i cant click try or load or save because your mod for some reason disables use of the virtual arsenal. please help :) im miss having your system going
MitchJC793  [author] 28 Feb, 2019 @ 9:35am 
We can certainly look at adding other factions. If you fill out a Faction request then we can ensure we get the right mod and the right faction:
https://github.com/last-resort-gaming/LRG-Fundamentals/issues/new/choose

If you're interested in donating, please use the following link to our Paypal:

Donate.LastResortGaming.net
Plexy 27 Feb, 2019 @ 6:05pm 
also ifyou have away ofacce[ting donations in a monthi can gladly pay you 50 dollars for you work and time invested
Plexy 27 Feb, 2019 @ 6:02pm 
hey mate i was wondering if it would be possible to inlcude in your assive arrays of factions the Arma 3 Aegis factions as well i would love to use your modules with his Unofficial Arma 3 ExSpansion he Creates alonf with Russia 2035 mod. if you could add those two mods to you Structure of optional factions i would really love it. sorry for spelling im dyslexic so sometimes i say things that dont relly make sense and see things in reverse.
Mokka  [author] 25 Feb, 2019 @ 1:54pm 
LRG Fundamentals only changes the skill settings of AI units (using the default Arma AI settings) if you tell it to. It shouldn't interfere with ASR AI3, but if you do run into issues, simply disabling "AI Skills" in the settings should do the trick c:

If that doesn't help, lets us know and we'll look into it.

tl;dr: Yes, compatible with ASR AI3
Plexy 25 Feb, 2019 @ 7:23am 
is this compatible with asrai3?
Mokka  [author] 22 Feb, 2019 @ 9:47am 
If you're looking for the technical mumbo-jumbo and function documentation, do look here: https://last-resort-gaming.github.io/LRG-Fundamentals/docs
Plexy 22 Feb, 2019 @ 7:06am 
cool thank you man your aawespme
MitchJC793  [author] 22 Feb, 2019 @ 6:26am 
For a complete breakdown of what's available check out our github page here:
https://github.com/last-resort-gaming/LRG-Fundamentals

I have made 2 tutorial videos for fundamentals but they're both out of date as I've not made another one since changing to modules and CBA settings last month. If I get a chance to update it I'll post it here.
Plexy 21 Feb, 2019 @ 6:50pm 
ignore that question
but is there a video tutorial i ask only becasue i have a learning dissability
Plexy 21 Feb, 2019 @ 6:46pm 
is there a like complete breakdown manuel of this mod and its fucntions an what do what?