RimWorld

RimWorld

50 ratings
Kenney's Fixes - Core
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
4.981 MB
25 Jul, 2018 @ 7:31pm
14 Apr, 2024 @ 8:51pm
23 Change Notes ( view )

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Kenney's Fixes - Core

Description
!!! Heavy bridges are being deprecated in the interest of maintaining this mod's scope. They should still work in existing save games, but will no longer be available for construction. !!!

Finding that meals take way more food than they should? Try out my other mod, Kenney's Fixes - Meal Costs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2215743464

COMPATIBILITY:
- Compatible with versions 1.1, 1.2, 1.3, 1.4, and 1.5.
- Compatible with Royalty, Ideology, Biotech, and Anomaly expansions.
- No mod compatibility errors should occur. Worst case is some other mod overwrites this mods changes or vice-versa.

CHANGES:
- Set standing lamps power consumption from 30 to 5.
- Set sun lamps power consumption from 2900 to 500.
- Brewery can now be made out of wood or metal. (Fireproofing)
- Fermenting Barrels can now be made of wood or metal. (Fireproofing)
- Watermill Generator can now be made of wood or metal. (Fireproofing)
- Passive Cooler can now be made of wood, stone, or metal. (Fireproofing)
- Flammability reduced/eliminated on several objects. Details on specific objects can be found here: https://docs.google.com/spreadsheets/d/1ZE_NnfwESUzPr2ALhBh3u1pVWCNiGAK58ALiMqkwjP8/view#gid=0
Popular Discussions View All (3)
4
19 Dec, 2021 @ 2:19pm
PINNED: Bugs and Error Reporting
kenney84
0
25 Jul, 2021 @ 6:22pm
PINNED: Questions
kenney84
0
25 Jul, 2021 @ 6:21pm
PINNED: Suggestions
kenney84
90 Comments
kenney84  [author] 14 Apr, 2024 @ 8:49pm 
Good evening, all! I have released an update to the mod, so it should work with your games now. Thank you for your patience in waiting for the release! If you notice any issues, or have any suggestions, just let me know!
kenney84  [author] 11 Nov, 2022 @ 1:13pm 
@Shadowstep Of course! I'm glad you're enjoying it, and thank you for the nice comment! :winter2019joyfultearsdog:
Shadowstep 11 Nov, 2022 @ 12:15pm 
Ty!!:cozybethesda:
kenney84  [author] 23 Oct, 2022 @ 12:08pm 
Final release for now, drastic back-end improvements have been made for compatibility with other mods! Kenney's Fixes has also finally expanded into the sphere of all current expansions! I hope you all enjoy! As always, I'm happy to hear new suggestions and if you find any bugs!
kenney84  [author] 23 Oct, 2022 @ 1:42am 
The mod has been updated to 1.4! This is not the last release it will be getting for this version, however. There is a lot of cleaning up to be done! This should work just fine for base game though, and some new features have been added as well! As always, everyone feel free to let me know here or in discussions about suggestions or bugs! There are always a few with a new release! Thank you all for your patience, things have not been easy lately, but here it is!
kenney84  [author] 22 Oct, 2022 @ 8:54pm 
@Shadowstep No worries, I understand! I will be getting the DLC and looking over 1.4 tomorrow ideally. Apologies for the delay, there are a number of things that have been getting in the way!
Shadowstep 21 Oct, 2022 @ 9:44am 
1.4? Sorry for being impatient but other mods have already been updated.
kenney84  [author] 12 Sep, 2021 @ 2:46pm 
@=) I just tested things out and it turns out some additions to the Bio-Sculpture pod had been made that the mod couldn't provide when referenced! It should be functional now! Let me know if everything works! Thank you for bringing this to my attention!
=) 12 Sep, 2021 @ 1:56am 
What's the use of Biosculpter Pod? I built it, and it just uses 150w for nothing. The building is just pink screen when building it, and it's just shadows when it's finished. When I Right-Click it one of my pawn selected, it just shown "CannotEnter: BiosculpterNoCycleActive".
YYYYY 25 Jul, 2021 @ 11:34pm 
i love you