RimWorld

RimWorld

Kenney's Fixes - Core
90 Comments
kenney84  [author] 14 Apr, 2024 @ 8:49pm 
Good evening, all! I have released an update to the mod, so it should work with your games now. Thank you for your patience in waiting for the release! If you notice any issues, or have any suggestions, just let me know!
kenney84  [author] 11 Nov, 2022 @ 1:13pm 
@Shadowstep Of course! I'm glad you're enjoying it, and thank you for the nice comment! :winter2019joyfultearsdog:
Shadowstep 11 Nov, 2022 @ 12:15pm 
Ty!!:cozybethesda:
kenney84  [author] 23 Oct, 2022 @ 12:08pm 
Final release for now, drastic back-end improvements have been made for compatibility with other mods! Kenney's Fixes has also finally expanded into the sphere of all current expansions! I hope you all enjoy! As always, I'm happy to hear new suggestions and if you find any bugs!
kenney84  [author] 23 Oct, 2022 @ 1:42am 
The mod has been updated to 1.4! This is not the last release it will be getting for this version, however. There is a lot of cleaning up to be done! This should work just fine for base game though, and some new features have been added as well! As always, everyone feel free to let me know here or in discussions about suggestions or bugs! There are always a few with a new release! Thank you all for your patience, things have not been easy lately, but here it is!
kenney84  [author] 22 Oct, 2022 @ 8:54pm 
@Shadowstep No worries, I understand! I will be getting the DLC and looking over 1.4 tomorrow ideally. Apologies for the delay, there are a number of things that have been getting in the way!
Shadowstep 21 Oct, 2022 @ 9:44am 
1.4? Sorry for being impatient but other mods have already been updated.
kenney84  [author] 12 Sep, 2021 @ 2:46pm 
@=) I just tested things out and it turns out some additions to the Bio-Sculpture pod had been made that the mod couldn't provide when referenced! It should be functional now! Let me know if everything works! Thank you for bringing this to my attention!
=) 12 Sep, 2021 @ 1:56am 
What's the use of Biosculpter Pod? I built it, and it just uses 150w for nothing. The building is just pink screen when building it, and it's just shadows when it's finished. When I Right-Click it one of my pawn selected, it just shown "CannotEnter: BiosculpterNoCycleActive".
YYYYY 25 Jul, 2021 @ 11:34pm 
i love you
kenney84  [author] 25 Jul, 2021 @ 10:34pm 
Updated for 1.3 along with the reduced meal costs addon! Let me know if any issues arise!
XANI 24 Jul, 2021 @ 2:09am 
:steamthumbsup:
kenney84  [author] 23 Jul, 2021 @ 10:06pm 
@UNReCoNXilED I actually just got back from vacation and am happy to see 1.3 released! It will take a while, since file location shave to be re-mapped and item changes accommodated. The mod will be up to date shortly though!
XANI 23 Jul, 2021 @ 8:33pm 
1.3 ?
kenney84  [author] 21 Aug, 2020 @ 6:04pm 
No problem! Glad to hear it!
Dalton RickmanT.TV 21 Aug, 2020 @ 1:25pm 
its fixed, Thank you
kenney84  [author] 21 Aug, 2020 @ 8:29am 
I have just put out a new version that, at least on my end, has resolved these issues. Let me know if they persist for you!
Dalton RickmanT.TV 21 Aug, 2020 @ 7:24am 
tried it with core only, codes are the same
Dalton RickmanT.TV 21 Aug, 2020 @ 7:02am 
hmm, im still getting a bunch of red codes, destroy sound/ destroy building?
Dalton RickmanT.TV 21 Aug, 2020 @ 6:53am 
Thank you
kenney84  [author] 20 Aug, 2020 @ 7:12pm 
It seems the mods is compatible with 1.1 so I have adjusted the published compatibility. I have not been able to test the 1.1 build to the extent that I tested 1.2 so if you find any issues be sure to let me know! For now though, enjoy!
Dalton RickmanT.TV 20 Aug, 2020 @ 1:20am 
ok, Thank you so much
kenney84  [author] 20 Aug, 2020 @ 12:29am 
I can certainly look into it but I cannot say how long it might take me. I will try to work on it later today though.
Dalton RickmanT.TV 20 Aug, 2020 @ 12:01am 
could you please make it work with 1.1 too
kenney84  [author] 17 Aug, 2020 @ 8:35pm 
To everyone subscribed to this comment thread and or this mod, I am working on compatibility for 1.2. I expect to have the next version of the mod out by tomorrow night at the latest. Thank you all for remaining subscribed!
kenney84  [author] 13 Apr, 2020 @ 4:44pm 
I am absolutely delighted to see you are enjoying it CausticMedeim! Thank you very much for your kind comment!
Dum spiro, spero 13 Apr, 2020 @ 4:07pm 
Kenney, this is awesome! Thanks! Especially the sun lamps! OMG, they're always so goddamn expensive power-wise. So seriously, thank you!
구름빛풍선 15 Nov, 2019 @ 5:48pm 
good
kenney84  [author] 26 Jun, 2019 @ 2:18pm 
I can look into making a separate mod to change this if you would like. It will take me a bit to make and I can't guarantee that I would succeed but I can try.
Dorioz 26 Jun, 2019 @ 2:15pm 
researcher with good cooking skills is needed
but i want to get batteries or other things
Dorioz 26 Jun, 2019 @ 2:14pm 
lose manpower
Dorioz 26 Jun, 2019 @ 2:13pm 
i know but thats annynooing
kenney84  [author] 26 Jun, 2019 @ 2:11pm 
I've investigated it a bit more and it seems it is actually a feature of the game. It is essentially telling you that you cannot have someone with multiple orders do research because research takes a longer time. So you cant have someone mining, chopping, cleaning, hunting, etc. do research because they have other things to do.
Dorioz 26 Jun, 2019 @ 1:45pm 
hey kenney did you fixed that bug? i ve lost track of time
Dorioz 24 Jun, 2019 @ 1:30pm 
thank you
Dorioz 24 Jun, 2019 @ 1:30pm 
ok
kenney84  [author] 24 Jun, 2019 @ 1:28pm 
Unfortunately it appears I have actually lost track of time. I have to head in to work for a bit but once I am back I will look into this. Sorry for the wait!
kenney84  [author] 24 Jun, 2019 @ 1:26pm 
Give me a bit to investigate this, I've never heard of it before. If you are playing on the unstable build, it is possible this was a recently added feature that the developer is tweaking.
Dorioz 24 Jun, 2019 @ 1:21pm 
this longterm action thing displays up
Dorioz 24 Jun, 2019 @ 1:21pm 
when you right click as colonist on your research lab you cant do that
kenney84  [author] 24 Jun, 2019 @ 1:19pm 
Well I can try to do something. I just don't know what it is you are asking me to do. What specifically should I fix about the research system.
Dorioz 24 Jun, 2019 @ 1:17pm 
Pal:mrb_sergei:
Dorioz 24 Jun, 2019 @ 1:16pm 
if you cant do that im okay with it
Dorioz 24 Jun, 2019 @ 1:16pm 
thing
Dorioz 24 Jun, 2019 @ 1:16pm 
this longterm action
kenney84  [author] 24 Jun, 2019 @ 9:07am 
It's possible I can work some of these in. What kind of fixes are you looking for?
Dorioz 24 Jun, 2019 @ 3:44am 
This mod is useful but im looking for some science/research lab fixes
kenney84  [author] 13 Oct, 2018 @ 9:05pm 
You are already capable of treating your own wounds in the game. You have to go to a persons health tab and change the X next to 'Self-Heal'/'Self-tend' toa check mark. You can then force the person to heal themselves.
krugg.the.gamer 12 Oct, 2018 @ 10:06pm 
Is it possible for you to add the ability to treat your own wounds? Or would that be beyond what you're trying to do with this?
kenney84  [author] 8 Oct, 2018 @ 4:14pm 
New update for the mod is being planned! It will allow you to make the Brewery out of more than just wood so you can keep it from bursting into flames! In addition to this change, a large amount of buildings will have their flammability changed. To see a full list of planned flammability changes use this link: https://docs.google.com/spreadsheets/d/1FxBNpMzm9PSoRUwM9nt8-JBcb3L1L9QLQQuE-MjJBSw/edit?usp=sharing

I am requesting feedback or suggestions for further changes before the update goes out! All suggestions and feedback is welcome! Thank you all for using Kenney's Fixes!