TerraTech

TerraTech

68 ratings
Fortress Chinook MkI/Fortress Artillery MkI
   
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Type: Techs
File Size
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241.655 KB
26 Jul, 2018 @ 1:11pm
1 Change Note ( view )

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Fortress Chinook MkI/Fortress Artillery MkI

In 1 collection by Daelynarch
Hawkeye Fortress Class
19 items
Description
Just made a new version, here's the link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1463344736

This tech is a combination of the Fortress Chinook MkI and the Fortress Artillery MkI. The Artillery's main weakness was its difficulty making it over rough terrain. This weakness is eliminated by the addition of a Chinook carrier on the back. The Chinook can carry and deploy the Artillery into the drop zone much faster than the Artillery could on its own. Press X to deploy the Artillery. It is recommended that you deploy the Artillery before its fuel reserves are depleted.

Link to my workshop
https://steamhost.cn/steamcommunity_com/id/paj329/myworkshopfiles/
20 Comments
Cinderator 12 Jan, 2019 @ 10:29pm 
New one doesn't lift off
ThatGuyConnor 7 Aug, 2018 @ 9:43am 
ya ik i was thinking i was looking threw from the depths sorry i confused myself XD
Ninjin_Ninja 6 Aug, 2018 @ 10:12pm 
Lol made something like this when the bomb joint things first came out, it was a heli with a small hawkeye tank that would auto attack as soon as its dropped, gotta say though this looks pretty dang scary XD
Daelynarch  [author] 2 Aug, 2018 @ 7:23pm 
Daelynarch  [author] 2 Aug, 2018 @ 7:00pm 
I figured out that the thrusters underneath on the Artillery give enough of a counter force for me to still pitch the Chinook.
Mindlessmrawesome 2 Aug, 2018 @ 7:00pm 
alright, well I wish you luck and I hope the repost gets front page!
Daelynarch  [author] 2 Aug, 2018 @ 6:58pm 
Ok. I'm adding it rn, it turns much better. Problem is I lost too much lift from removing fans so I'm having to figure out how to compensate for that.
Mindlessmrawesome 2 Aug, 2018 @ 6:34pm 
They're not going to remove the hoverbug until they make it an actual feature (as said on a dev stream). Use it on all things that need it for now, and when it gets removed it will be replaced with a block that changes control mode
Daelynarch  [author] 2 Aug, 2018 @ 6:30pm 
My two Star Destroyers both use it, for example.
Daelynarch  [author] 2 Aug, 2018 @ 6:29pm 
I do use the hover bug quite often, actually. I just don't like to rely on it since I figured there's a chance that they will remove it at some point. It also makes flight controls behave weird since it thinks it's still on the ground.