Age of Wonders III

Age of Wonders III

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Items (15)
Age of Wardrobe Extended
Created by Petra-DF
REQUIRES GOLDEN REALMS AND ETERNAL LORDS DLCS! Add more content to leader creation: -64 new backgrounds to select for leaders. Now in total there are 89 unique backgrounds. -Enables all outfits for all classes. -9 new hairstyles for Goblin females. -4 new ...
Decodence - Leader Customizations
Created by Charlatan
Decodence Mod: Leader Customizations This part of Decodence contains a collection of new Leader Customization Options! = BASE DECODENCE MOD - LARGE COLLECTION OF MAP EDITOR FEATURES = https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=520692430 = OPTION...
Emperor's Tied Fingers
Created by HjAa
This is a mod that intends to improve the funness of fighting multiple Emperor AI's, with regards to their spell usage. Their attitude towards spells doesn't always make sense - dispelling a small ability buff instead of using powerful combat spells - or i...
Extended Settings - More Game and Map Setting Options
Created by Samurai190
UPDATE 1.3 adds: Added a new Map Type - Single Continent (quite chaotic) Added Starting Expenses options Added various new Game Speed options in RC:x% CGR:x% format Increased the max number of minutes for Turn Timer to 255 Seals of Power - Increased Seals ...
Garrison Command
Created by tesb
Overview: Adds two Empire Upgrades for any class that reduce tier 1 unit and tier 1 and 2 unit upkeep respectivly, as long as those units are garrisoned in cities. Motivation: While there are numerous advantages in tactical combat for Defenders, on the str...
Magic Enhanced
Created by T-82
This modification is currently work in progress, Features: Adds 3 new spell levels of Divine Channeling and its class equivalents for a total of 10 levels, each increasing mana pool by +100 and spell casting points by +10. Planned features: adding icons fo...
More Colors for Coat of Arms
Created by Nolan Kotulan
This mod adds 1 grey and 20 carefully selected vanilla friendly colors for coat of arms. Colors remain different enough from each other as well as from vanilla ones to avoid any confusion. These colors have also been chosen to perfectly fit the vanilla gam...
No Rapids on RMG
Created by Outis
Removes rapids (blocked water) from the RMG. I did not like impassable rapids that stretched the length of the map. Original intent was to reduce the amount and length of rapids but was unable to do so....
Racial Reinforcements
Created by Axios
Forward Note Now when called for I am always ready to get 'stuck' in with the men, feel their pain as if it were my own. This is an important trait of leadership as I'm sure you have gathered already from this tome. Why on my last campaign I had to make do...
Structure Reward Variety
Created by Godzillamancer
This is a fairly simple mod that expands the possible unit rewards for clearing some low-level sites. By default, the Great Farm can only give you a reward of a Warg, Boar or Tiger. This mod expands that to also have a chance for any of the other non-evolv...
Summon Spell Tweaks
Created by Blacksheep Khan
This mod splits out the generic summon spells (e.g. "Summon Wild Animal") into more specific subsets (e.g. "Summon Beast", "Summon Spider", etc.) to enable greater specialisation within your Archdruid's army. Have you ever wanted an Arctic-themed army, or ...
Tactical Rework - Draconians
Created by Sëhan
My Tactical Rework series aims to improve races that feel inconsistent or lacking in flavor. Numbers-wise, Draconian racial units always struck me as being artificially worse than the equivalents of other races — low defense, unarmored, no shields and few ...
Tactical Rework - Goblins
Created by Sëhan
My Tactical Rework series aims to improve races that feel inconsistent or somehow lacking in flavor. The goblins are one such case, with a very shaky early game (autocombat, I'm looking at you), excessive dependency on blight damage and underused flavor. T...
Tactical Rework - Halflings
Created by Sëhan
My Tactical Rework series aims to improve races that feel inconsistent or somehow lacking in flavor. Although I don’t consider the halflings weak, they do feel very snowball-dependent: if you have a bad start, you're probably doomed. Their physical weaknes...
V-Mods: ECCH - Box of Cataclysms
Created by Varegi
V-Mods: Epic Cataclysms and Cosmic Happenings - Box of Cataclysms I highly recommend using this with my other mod (Invasions), or any other mod that adds harsher happenings to the game. Modifications to the Box of Cataclysms: - Changed the casting point re...