Age of Wonders III

Age of Wonders III

45 ratings
No Rapids on RMG
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19 Oct, 2015 @ 4:57am
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No Rapids on RMG

Description
Removes rapids (blocked water) from the RMG. I did not like impassable rapids that stretched the length of the map. Original intent was to reduce the amount and length of rapids but was unable to do so.
12 Comments
Mefek.♥♥♥♥♥♥♥ 25 Feb, 2023 @ 8:36am 
NIce
Stefan A. Höllwarth 23 Jul, 2019 @ 6:53am 
My bad - sry. Forgot to enable it... ;) Thx mate!
Stefan A. Höllwarth 23 Jul, 2019 @ 2:43am 
Outdated? Would love this to funktion :)
Nordos/atord 15 Mar, 2017 @ 2:19pm 
@WolfWhiteFire:
These tiles are not passable, for the builder to build a brigde, he needs to move onto that celll (by enbarking), which is not possible with these tiles. Thus, no, you can't construct a brigde over them ....
HjAa 11 Nov, 2016 @ 7:43am 
Thanks ever so much! Whenever I choose continents, there's always a current splitting the map in half!
WolfWhiteFire 20 Jul, 2016 @ 4:02pm 
I don't recall ever seeing any rapids, though as to the person saying the only other way to fix them is to have bridges become constructable, as far as I know they are, I don't know if it works over rapids but from what I read when you have a builder construct a road over a river it will construct a bridge.
Malaficus Shaikan 6 Apr, 2016 @ 7:03am 
This is one of thoses didnt knew you wanted until you got it.
Thanks.
sethgaines 7 Jan, 2016 @ 4:32pm 
Thanks for this! Hate those rapids that cut continents in half. Hopefully they'll fix the RMG, but meanwhile, this is a good solution.
Parker Posey's Mouth 3 Jan, 2016 @ 4:10pm 
I had always thought they should be crossable like mountains, once you got basic seafaring, but this works just as well if not better. Rapids are a pain.
Parker Posey's Mouth 3 Jan, 2016 @ 4:09pm 
You are a saint. A SAINT!