RimWorld

RimWorld

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Archotech Expanded Prosthetics
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
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609.816 KB
5 Aug, 2018 @ 10:40pm
13 Jun @ 11:59pm
15 Change Notes ( view )

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Archotech Expanded Prosthetics

Description
Expands on the Archotech Bionics introduced in 1.0

This mod is rather old, as to being one of the newer 1.0 mods, and hasn't been updated in about a year or so. Anyone who has a problem with it, I can help with minor things, but this mod is no longer being worked on. Anyone who wishes to continue the mod with their own ideas and ambitions can do so if they send me a message first. Thanks, -Teok

This is JUST the prosthetics from my Archotech Expanded mod, for all those who were asking.

Heres the original link:
Archotech Expanded

Each part in the mod is the equivalent of Archotech or better. Here's a detailed list of every abnormal item.
  • The Advanced Archotech Legs are a highly advanced version of the already highly advanced archotech legs. They are 4 times more expensive than regular ones, but also give a much higher mobility boost compared to the normal archotech legs.

  • The Advanced Archotech Arms do the same thing as the advanced legs do, but for arms.

  • The Archotech Obliterator is an alternative to the death claw, where it deals fast consecutive blunt hits rather than 1 high powered claw attack. This is especially useful for capturing prisoners.

  • The Archotech Death Claw is a high powered Power claw, basically. For the Archotech. It's much more expensive than any other Archotech item as it serves as an archotech arm and a power claw simultaneously.

  • The Archotech Brain Melder is a better pain stopper and joy giver. It increases consciousness, removes pain, gives joy and heals scars on the brain. It's incredibly useful for any situation.

  • The Archotech Membrane is a thin layer of archites which covers the entire body like a second skin. It provides incredible protection.

  • The Archotech Regeneration Matrix is a rapid regeneration implant installed in the torso, connecting your body to a distant and powerful archotech engine. Wounds heal incredibly quickly, though it is legendarily expensive.

Since this is JUST the Archotech Prosthetics, there will be no way to craft or research these ever. If you want to, use the main mod when it's updated in the future.
Popular Discussions View All (2)
4
30 May, 2023 @ 3:29pm
How do I gain the ability to craft prosthetics and implants?
Todokoro
1
3 Jan, 2020 @ 7:52am
Rarity of Advanced Archotechs?
sex_defender
169 Comments
Teok  [author] 23 May @ 7:20pm 
Sorry everyone for the delay. I've figured out what's caused the issue and have resolved it. I tested it out and it seems like everything works
Vargurinn 12 Apr @ 4:15am 
I can't seem to install the archotech regeneration matrix into any of my pawns. Is there a special way to do it or is it just bugged?
ashley 7 Dec, 2024 @ 6:33am 
anyone else having the archotech membrane seemingly not changing work speed, or is it just a conflict with some other mod i have installed?
Aitor 24 Aug, 2024 @ 7:43pm 
im getting this error https://gist.github.com/HugsLibRecordKeeper/59ebaa7f15061aa55cebdb74deacb43b
it says that the description of the obliterator has a white space, whatever that means idl if its important but here is the log
D3K43 16 Aug, 2024 @ 9:03pm 
@Dragyn0 They're not supposed to be balanced. They're incredibly rare to find except in extreme strokes of luck. Or significant tech advancement if you have the mods to manufacture them yourself.
Dragyn0 16 Aug, 2024 @ 8:46pm 
This mod is incredibly overpowered, I actually think the Archotech Membrane literally makes your pawn invincible. I sent a single pawn with it installed to attack an entire settlement and it never once got hit with a single attack.

It needs to be toned down by 10x. Maybe this mod is meant to be included in a modpack that adds archotech enemies or something but this is not balanced.
D3K43 3 Jul, 2024 @ 8:01pm 
Like I don't WANT to get rid of this mod, because it adds the membrane and the brain melder, but its organs are inferior to SoS2's in just about ever way. Would love for you to get back to me on that.
D3K43 3 Jul, 2024 @ 8:01pm 
Oh and after some quick research, Save Our Ship 2's Archotech organs are actually BETTER than this mod's organs. They provide a wider variety of buffs, and increased buffs. SoS2's Archotech stomach reduces food need to 0.1%, 2 Archotech kidneys + an Archotech liver makes the pawn IMMUNE to toxicity. Archotech skin + lungs makes the pawn IMMUNE TO THE VACUUM OF SPACE. The Archotech jaw and nose from SoS2 both increase pawn Beauty by 1, as well as providing other buffs.
D3K43 3 Jul, 2024 @ 7:29pm 
Can you add a patch for SoS2? It has its own versions of Archotech organs
Teok  [author] 27 Jun, 2024 @ 12:08am 
Non-natural brains are modded in by other mods. It's not really a bug, just an incompatibility