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it says that the description of the obliterator has a white space, whatever that means idl if its important but here is the log
It needs to be toned down by 10x. Maybe this mod is meant to be included in a modpack that adds archotech enemies or something but this is not balanced.
Is an archotech membrane cheat code invincibility? Pretty much. Is two advanced archotech arms on a crafter insanely OP? You bet. But damn those things are expensive, and the traders are rare! Having that kind of wealth puts a huge target on your back. It's fun.
For example, with 1k armor, the colonists are invincible to everything but fire. Im not going to use one ever because its not hard to get and really broken.
As for what it is meant to do, the regeneration matrix makes wounds rapidly heal and close up, and will even regenerate lost limbs and other missing parts.
What does the archotech regeneration matrix do? I have it on my colonist and can't notice any effects. it doesn't state what is does except vaguely say it regenerates stuff. my healing factor is 400%, but I'm pretty sure that's just from my superfast healing gene (it's a sanguophage). It also isn't regenerating lost limbs. Sorry if this is obvious, but I'm not sure if this is a bug or not.
The most reliable way to fix this is to unsubscribe, restart your computer, resubscribe, and add it back into your modlist.
I want to expand it a bit to save other people some time.
In my case, this error was caused by EPOE-Forked, because it patched "BodyPartProstheticBase" to make all prothetics smeltable, but this mod does not account for this by adding "smeltedProducts". Hence the error.
I resolved the problem by creating local copy of this mod and editing it.
Changes mentioned in Spürgelwürg's answer should be made in this file
\__LocalCopy_Archotech Expanded Prosthetics\1.1\Defs\HediffDefs\AE_Hediffs_BodyParts_Prosthetics.xml
Three things that can be safely removed are:
ThingDef Name="BodyPartProstheticBase"
RecipeDef Name="SurgeryInstallBodyPartProstheticBase"
ThingDef Name="BodyPartProstheticMakeableBase"
Then I replaced
parentName "BodyPartProstheticBase" with "BodyPartArchotechBase"
parentName "SurgeryInstallBodyPartProstheticBase" with "SurgeryInstallBodyPartArtificialBase"
- removeing the first three base body part things each thingDef is inheriting from. They are duplicates.
- replaceing the parentName "BodyPartProstheticBase" with "BodyPartArchotechBase"
- replaceing the parentName "SurgeryInstallBodyPartProstheticBase" with "SurgeryInstallBodyPartArtificialBase"