Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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Rescue Dawn
   
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Tags: Map, Mod
File Size
Posted
Updated
392.808 MB
8 Aug, 2018 @ 4:12am
20 Jul, 2021 @ 1:42pm
16 Change Notes ( view )

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Rescue Dawn

In 1 collection by Montezuma
Montezuma's Maps & Remasters
19 items
Description
Rescue Dawn v4

-Removed Cobra
-Removed both Hueys
-Added Bushranger to the map
-Swapped USMC for ANZAC.
-Decreased Southern reinforcements to 725, previously 825.
-Decreased Northern reinforcements to 625, previously 725.
-Edited class count to reflect modern gameplay.
-Reduced time from 46 mins to 35 mins.
-Edited commander cooldowns to reflect time change.
-Edited OBJ cooldowns to reflect modern gameplay.
-Added placeable dshkas.
-Removed all weapon pickups.
24 Comments
RebelSoldier 2 Sep, 2023 @ 8:10am 
server that runs this great map:
RebsOldSkool|US|MapVote|CustomMaps|Realism
154.127.54.184:58401
[FOR] Reason 26 Apr, 2019 @ 10:20pm 
Thank you and tonight we found an issue in the center of Echo 3 [E3] in our server.

There's a hole in which players can become stuck. Hardly worth updating merely for this but figured I'd inform you in case you discover any other issues worth resolving in the future.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1724560446
Montezuma  [author] 2 Apr, 2019 @ 3:46pm 
fixed the crash when capping B
[FOR] Reason 2 Apr, 2019 @ 3:38pm 
Hey G Spy, noticed an update and am merely curious what was changed? :spazdreaming:
Karl Pilkington 9 Dec, 2018 @ 8:29pm 
Hey G Spy, i got the admin of Total War Helicopter server to make this one available. We voted for it to load, loaded fine, started flying for a few minutes, then I suddenly got CTD with bugsplat. I thought it may be just me, but apparently the same happened for everybody on the server as well as crashing the server. Not sure why but maybe some bs from last patch. Because it used to play fine.
Karl Pilkington 9 Dec, 2018 @ 8:24pm 
@kris maybe your team was just not that good vs the other, regardless of map. because I haven't had the same problems you're talking about when playing as attacker. E/F are a bitch but they're not impossible either. Perhaps some tweaking is needed but the map overall is pretty decent.
Tymptra 5 Oct, 2018 @ 11:13am 
I don't usually comment on maps, but man is this one bad. Playing as attackers is really unenjoyable. The few points are really bad in the that defenders can sit outside the attackers combat zone and just shoot in. This means that for A & B the attackers don't have any ability to flank the attackers and have to mainly run through the open to get to the point. C and D arent as bad for this but there are some areas that the defenders can sit on obscure mountains and snipe down (pretty sure they weren't supposed to be able to get up there). E & F are really unbalanced for the attacking side, very small tunnels to go through and only one or two of them means its very easy for the defenders to nade spam or just funnel the attackers into a killing field. Add to this that the inside of these caves have very little cover that can be used by attackers once they are inside, meaning its very easy for them to retake it from attackers.
Ratman 29 Sep, 2018 @ 1:32am 
E and F need to be re-worked or something. The offense, even if they are crushing the other team, will get stopped cold and lose this map due to E and F. You're funneling an entire team through small holes on E, which is super easy for the defense to hold. You can't wrap around the back of E because you go out of bounds. On F you're asking the offense to scale a cliff wall to cap. Those points are pretty much a game over regardless of the situation on a 64 player server.
Kilburno 18 Aug, 2018 @ 11:09am 
This is my favorite map to fly transport on. Thanks.
Montezuma  [author] 18 Aug, 2018 @ 12:43am 
Ok I'll be lowering the E cap time and thank you, I tried to make a very unique jungle map with steep cliffs and valleys throughout.